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<blockquote data-quote="(un)reason" data-source="post: 6175741" data-attributes="member: 27780"><p><strong><u>Dragon Issue 332: June 2005</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Bazaar of the Bizarre:The bazaar continues giving us consistent (if somewhat smaller than in the old days) monthly deliveries, with some more Dragon themed stuff. No great surprise here. This time, the focus is on stuff the Dragons'll be using against YOU. Rarr. </p><p></p><p>The Amulet of Fearsome Might boosts your fear aura. This isn't dragon specific, but how many PC races get a power like that? You'd have to deliberately cheese your character build to exploit this. </p><p></p><p>Bands of Impact let you make your tail attacks more damaging. This also isn't dragon specific, but not many PC's'll be able to get much use from it. We need more tailed PC races. </p><p></p><p>Cat's Paws let you squash things as if you were a size category larger. Not sure what that has to do with the name. Doesn't matter anyway. Another one very few PC's will be able to use. </p><p></p><p>Dragonslayer Claws let dragons kick other dragon's asses. Unless you're big enough to wear them, they'll be of no use to you. Let us move on then. </p><p></p><p>Elixir of Blindsight boost's dragon's already pretty sharp senses even further. This is no use to anyone else either, save possibly a half-dragon PC. Not that those are too rare these days. </p><p></p><p>A Hidden Tooth lets you store a whole bunch of treasure inside it. Even if you slay the dragon, you may miss the best part of their hoard if you don't search the body thoroughly. </p><p></p><p>Pectorals of Obsidian Hide make your DR harder to penetrate. No admantine, no dice. Not very useful to anyone else then. </p><p></p><p>The Rod of Dragon's Blood lets you reuse your spells and spell-like abilities in quick succession. You can now be a little more spontaneous than before. Not that Dragons ever had a problem with that. </p><p></p><p>Vials of Explosive Breath let you store a breath weapon in them, giving you an extra one to use in a knockdown, drag-out dirty combat. You don't live a thousand years without knowing when to use your hard-saved limited resources. </p><p></p><p>Wand Scales allow gigantic dragons to use wands, without even occupying a hand. Like human sized wand sheaths, this lets you blast away happily until they run out. </p><p></p><p></p><p>A novel approach: This column is in theme as well, as the second part of their dragon invasion series hits the Realms. They're not just doing a big trilogy showing how it was solved, but also a slice-of-life anthology showing regular people's experiences with fire-breathing lizards being everywhere. As with Krynn under the giant dragon overlords, some people were terrified, while others saw it as an opportunity, and the dragons are primarily thematic drivers for the human level plots. This also means that the column is all about the stories, with only one little bit of new crunch that turns you into a load-bearing boss, making spells permanent until you die. Which I suppose is always a handy one for driving the story along, as it's all about a heavy price for a powerful effect. I guess even with their in-house books, the items created for the novels aren't put under the same kind of editorial scrutiny as the official rules books, so they get a bit more freedom to simply be cool.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6175741, member: 27780"] [B][U]Dragon Issue 332: June 2005[/U][/B] part 5/7 Bazaar of the Bizarre:The bazaar continues giving us consistent (if somewhat smaller than in the old days) monthly deliveries, with some more Dragon themed stuff. No great surprise here. This time, the focus is on stuff the Dragons'll be using against YOU. Rarr. The Amulet of Fearsome Might boosts your fear aura. This isn't dragon specific, but how many PC races get a power like that? You'd have to deliberately cheese your character build to exploit this. Bands of Impact let you make your tail attacks more damaging. This also isn't dragon specific, but not many PC's'll be able to get much use from it. We need more tailed PC races. Cat's Paws let you squash things as if you were a size category larger. Not sure what that has to do with the name. Doesn't matter anyway. Another one very few PC's will be able to use. Dragonslayer Claws let dragons kick other dragon's asses. Unless you're big enough to wear them, they'll be of no use to you. Let us move on then. Elixir of Blindsight boost's dragon's already pretty sharp senses even further. This is no use to anyone else either, save possibly a half-dragon PC. Not that those are too rare these days. A Hidden Tooth lets you store a whole bunch of treasure inside it. Even if you slay the dragon, you may miss the best part of their hoard if you don't search the body thoroughly. Pectorals of Obsidian Hide make your DR harder to penetrate. No admantine, no dice. Not very useful to anyone else then. The Rod of Dragon's Blood lets you reuse your spells and spell-like abilities in quick succession. You can now be a little more spontaneous than before. Not that Dragons ever had a problem with that. Vials of Explosive Breath let you store a breath weapon in them, giving you an extra one to use in a knockdown, drag-out dirty combat. You don't live a thousand years without knowing when to use your hard-saved limited resources. Wand Scales allow gigantic dragons to use wands, without even occupying a hand. Like human sized wand sheaths, this lets you blast away happily until they run out. A novel approach: This column is in theme as well, as the second part of their dragon invasion series hits the Realms. They're not just doing a big trilogy showing how it was solved, but also a slice-of-life anthology showing regular people's experiences with fire-breathing lizards being everywhere. As with Krynn under the giant dragon overlords, some people were terrified, while others saw it as an opportunity, and the dragons are primarily thematic drivers for the human level plots. This also means that the column is all about the stories, with only one little bit of new crunch that turns you into a load-bearing boss, making spells permanent until you die. Which I suppose is always a handy one for driving the story along, as it's all about a heavy price for a powerful effect. I guess even with their in-house books, the items created for the novels aren't put under the same kind of editorial scrutiny as the official rules books, so they get a bit more freedom to simply be cool. [/QUOTE]
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