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<blockquote data-quote="(un)reason" data-source="post: 6178819" data-attributes="member: 27780"><p><strong><u>Dragon Issue 333: July 2005</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>A novel approach: Robin Hobb. One of the most reliable doorstopper producers of the last decade. I'm really not surprised to see her here. While the magic in her books isn't as easy or flexible as D&D spellcasting, it can do some pretty cool and scary things, like creating sentient ships or completely stripping away a person's capacity for empathy in one fell swoop. Unsurprisingly, they choose to convert the one that doesn't render your character an unplayable always chaotic evil monster. Liveships may be immortal, and able to propel themselves to some degree, but they still need people around for maintenance and company, and can't go anywhere they want. Having one will be nice, but not a complete world-changer like the Princess Ark, and restrict your travels to waterways. (which actually makes it far easier for a DM to only design parts of a world without it feeling constraining) Like intelligent magical weapons, this can effectively add an extra character to the group without completely derailing proceedings, and creating or seeking one out is a suitably challenging goal for an adventure. Just try not to pad out the traveling sequences as long as she does and you can have plenty of fun with this idea. </p><p></p><p></p><p>Sage advice: Can my stonechild increase his fullblade by a size category and still use it (No, you is breaking the rulsess. Andy will report you to the canon police if you don't sstop.)</p><p></p><p>Does powerful build change the damage you do unarmed (no)</p><p></p><p>How do you determine cover if you take up more than one square (Pick a square. This can get tricky.)</p><p></p><p>How do reach weapons of a different size to the user work (If they're too ssmall, they won't exsstend your range after all)</p><p></p><p>What counts as adjacent for a large creature wielding a spiked chain (5 or 10 feet)</p><p></p><p>If you have a longspear and spiked armour, can you make two AoO's every time someone provokes one (no)</p><p></p><p>Can you get an AoO if someone provokes one, but you can't reach them (no)</p><p></p><p>Which square is a rider on when riding something (all of them. It's absstrackt, preciouss. Thiss may get ssilly if you're riding a dragon or ssome other gigantic creature.)</p><p></p><p>Can a wizard carry their familiar if it's too large to share a space (yess. That rule only applies to enemies in combat. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6178819, member: 27780"] [B][U]Dragon Issue 333: July 2005[/U][/B] part 6/7 A novel approach: Robin Hobb. One of the most reliable doorstopper producers of the last decade. I'm really not surprised to see her here. While the magic in her books isn't as easy or flexible as D&D spellcasting, it can do some pretty cool and scary things, like creating sentient ships or completely stripping away a person's capacity for empathy in one fell swoop. Unsurprisingly, they choose to convert the one that doesn't render your character an unplayable always chaotic evil monster. Liveships may be immortal, and able to propel themselves to some degree, but they still need people around for maintenance and company, and can't go anywhere they want. Having one will be nice, but not a complete world-changer like the Princess Ark, and restrict your travels to waterways. (which actually makes it far easier for a DM to only design parts of a world without it feeling constraining) Like intelligent magical weapons, this can effectively add an extra character to the group without completely derailing proceedings, and creating or seeking one out is a suitably challenging goal for an adventure. Just try not to pad out the traveling sequences as long as she does and you can have plenty of fun with this idea. Sage advice: Can my stonechild increase his fullblade by a size category and still use it (No, you is breaking the rulsess. Andy will report you to the canon police if you don't sstop.) Does powerful build change the damage you do unarmed (no) How do you determine cover if you take up more than one square (Pick a square. This can get tricky.) How do reach weapons of a different size to the user work (If they're too ssmall, they won't exsstend your range after all) What counts as adjacent for a large creature wielding a spiked chain (5 or 10 feet) If you have a longspear and spiked armour, can you make two AoO's every time someone provokes one (no) Can you get an AoO if someone provokes one, but you can't reach them (no) Which square is a rider on when riding something (all of them. It's absstrackt, preciouss. Thiss may get ssilly if you're riding a dragon or ssome other gigantic creature.) Can a wizard carry their familiar if it's too large to share a space (yess. That rule only applies to enemies in combat. ) [/QUOTE]
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