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<blockquote data-quote="(un)reason" data-source="post: 6182642" data-attributes="member: 27780"><p><strong><u>Dragon Issue 334: August 2005</u></strong></p><p></p><p></p><p>part 6/7</p><p></p><p></p><p>Spellcraft: Tying in with their new environment book, this column pops off to the seaside too. When you combine the two sea magic articles, plus the elemental water ones, this was very well catered for indeed in 2e. As is far too often the case these days, this is both shorter than previous attempts, and a lot less developed in terms of surrounding details. Man, this reduced page count really is hitting them hard in the departments. </p><p></p><p>Curse of Spilt Water is a death effect that we saw picked over several times in the old Sage Advice. And now you don't need wishes or polymorph any object to pull it off. Transform them, drink them up, and piss them out. That's a highly amusing callback I wasn't expecting. </p><p></p><p>Float keeps you on the surface of the water despite ridiculous encumbrances. Seen you before. Basic but quite possibly lifesaving. </p><p></p><p>Geyser is a water based low level blasty effect. Just another of a million variants to pick in an attempt to bypass the most resistances. </p><p></p><p>Lash of the Kraken lets you get all tentacular. Not quite as good as Evard's black ones, it still both grapples and hurts, making it an interesting choice for the discerning wizard. </p><p></p><p>Scyllan Scream makes another conscious Stormwrack callout in an attempt to remind you that you've Gotta Collect 'em All! It's a scary scream, but not nearly as nasty as a banshee's one. </p><p></p><p>Shark Bolt is a playful little summoning effect, with very quadratic growth in overall power. More creatures, each more powerful. Pile some metamagic on to really keep up with the joneses and knock down those fighters. </p><p></p><p></p><p>Sage advice: Do astral constructs affect ethereal and incorporeal creatures normally (No. Just because ssome ectoplassmic powers can, doesn't mean all of them can.)</p><p></p><p>What's the official definition of humanoid physiology (Use your common ssensse.)</p><p></p><p>Does DR protect against spells that do slashing, bludgeoning or piercing damage (no)</p><p></p><p>What counts as a purely mental action ( Lotss of things. Andy will write a lisst for you to take home, preciouss.) </p><p></p><p>If you are affected by a condition while schismed, is your second mind as well (Yes)</p><p></p><p>Does being immune to psionics also make you immune to spells (In this edition, Yess. Remember, immune doessn't really mean Immune anymore, oh no, collins collins, just immune to anything that allows spell resistance)</p><p></p><p>How do you make a psion killer when it requires unique powers from two different disciplines (Working together, yess. Then we can desstroy the ones who threaten uss, yess?) </p><p></p><p>If you fall off a cliff, can you carry straight on with the same action when you hit the floor (No. hitting the ground hurtsess, and you have to get up again. Be glad you don't break your leggses in D&D. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6182642, member: 27780"] [B][U]Dragon Issue 334: August 2005[/U][/B] part 6/7 Spellcraft: Tying in with their new environment book, this column pops off to the seaside too. When you combine the two sea magic articles, plus the elemental water ones, this was very well catered for indeed in 2e. As is far too often the case these days, this is both shorter than previous attempts, and a lot less developed in terms of surrounding details. Man, this reduced page count really is hitting them hard in the departments. Curse of Spilt Water is a death effect that we saw picked over several times in the old Sage Advice. And now you don't need wishes or polymorph any object to pull it off. Transform them, drink them up, and piss them out. That's a highly amusing callback I wasn't expecting. Float keeps you on the surface of the water despite ridiculous encumbrances. Seen you before. Basic but quite possibly lifesaving. Geyser is a water based low level blasty effect. Just another of a million variants to pick in an attempt to bypass the most resistances. Lash of the Kraken lets you get all tentacular. Not quite as good as Evard's black ones, it still both grapples and hurts, making it an interesting choice for the discerning wizard. Scyllan Scream makes another conscious Stormwrack callout in an attempt to remind you that you've Gotta Collect 'em All! It's a scary scream, but not nearly as nasty as a banshee's one. Shark Bolt is a playful little summoning effect, with very quadratic growth in overall power. More creatures, each more powerful. Pile some metamagic on to really keep up with the joneses and knock down those fighters. Sage advice: Do astral constructs affect ethereal and incorporeal creatures normally (No. Just because ssome ectoplassmic powers can, doesn't mean all of them can.) What's the official definition of humanoid physiology (Use your common ssensse.) Does DR protect against spells that do slashing, bludgeoning or piercing damage (no) What counts as a purely mental action ( Lotss of things. Andy will write a lisst for you to take home, preciouss.) If you are affected by a condition while schismed, is your second mind as well (Yes) Does being immune to psionics also make you immune to spells (In this edition, Yess. Remember, immune doessn't really mean Immune anymore, oh no, collins collins, just immune to anything that allows spell resistance) How do you make a psion killer when it requires unique powers from two different disciplines (Working together, yess. Then we can desstroy the ones who threaten uss, yess?) If you fall off a cliff, can you carry straight on with the same action when you hit the floor (No. hitting the ground hurtsess, and you have to get up again. Be glad you don't break your leggses in D&D. ) [/QUOTE]
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