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<blockquote data-quote="(un)reason" data-source="post: 6183072" data-attributes="member: 27780"><p><strong><u>Dragon Issue 334: August 2005</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Class acts: Barbarians get Council of Elders. Age does have it's benefits, even in a harsh and primitive culture. They WILL respect your authoritah! Sweet. </p><p></p><p>Bards get Back to School. Four more ideas for bardic colleges, and backgrounds to go with them. Just the thing for brutal min-maxers. </p><p></p><p>Clerics get 4 new Divine channeling feats. More ways to mess with undead, sort them out quickly and efficiently so the rogue can stop feeling like a lemon. </p><p></p><p>Druids get Animal Accessories. As they've said before, you should never miss a chance to upgrade your companions, for otherwise death will come on swift ugly wings. What's a little money when you just got a haul of thousands to destabilize the economy with?</p><p></p><p>Fighters get The Janissary. We saw you in Al Qadim as a kit. Now they're back as a class variant. Same difference, really, given it's not a very big change. 3e really needs a point buy class construction system. Go go BESM to the rescue!</p><p></p><p>Monks get Worldly Styles. Three new real world fighting styles for you to kick ass in. More combat alternatives to keep players and enemies guessing. </p><p></p><p>Paladins are also getting arabian this month, with three sets of advice for arabian, egyptian and sumerian culture. Nothing a bit of independent research and common sense wouldn't have told you. </p><p></p><p>Rangers get Nowhere to Hide. Just how tricky is it for you to pick a disguised favored enemy out of the crowd? They've got to have a chance, particularly if they're higher level than you. More of their drive to rigidly codify skill DC's. </p><p></p><p>Rogues get That which does not Kill, part II. Once again, nearly dying in nasty ways is used as springboard to more impressive powers. Definitely worth considering if you went through that trouble. </p><p></p><p>Sorcerers get The Bronze Solaris. Do they really derive their powers from celestial ancestry? Given this is D&D, probably, although some of them may be faking it. Includes an organization feat that could prove rather handy in qualifying for prestige classes without multiclassing. And lets face it, we all know loremaster is just plain better than sorcerer. Very worth considering on both a fluff and crunch level. </p><p></p><p>Wizards get the multiclassing baton this month. A one level dip in another class can provide you with some much needed feats, skills, and save bonuses. Be very wary though, for any more than that, and you start becoming a suboptimal spellcaster. Only do so if aiming for a good prestige class that'll make up for this. </p><p></p><p></p><p>Nodwick catches a kraken first try. That'll have them eating seafood for weeks. Carson the muskrat tries to convert the dork tower players to a healthy diet. Vengance is swift and certain. Zogonia gets gnomified. What a downer. </p><p></p><p></p><p>A fairly sharp contrast between the articles, which showed a real resurgence in setting material that's useful for non-D&D players; and the columns, which were particularly formulaic and tedious this month. I guess that once again shows that changing the type of material they're getting is a slow process, especially if they aren't getting submissions anymore from the people who used to do fun stuff like the Monster Hunter ecologies. Let's see if the pendulum keeps on swinging, or they decide that this is the right balance of material for now and stick there.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6183072, member: 27780"] [B][U]Dragon Issue 334: August 2005[/U][/B] part 7/7 Class acts: Barbarians get Council of Elders. Age does have it's benefits, even in a harsh and primitive culture. They WILL respect your authoritah! Sweet. Bards get Back to School. Four more ideas for bardic colleges, and backgrounds to go with them. Just the thing for brutal min-maxers. Clerics get 4 new Divine channeling feats. More ways to mess with undead, sort them out quickly and efficiently so the rogue can stop feeling like a lemon. Druids get Animal Accessories. As they've said before, you should never miss a chance to upgrade your companions, for otherwise death will come on swift ugly wings. What's a little money when you just got a haul of thousands to destabilize the economy with? Fighters get The Janissary. We saw you in Al Qadim as a kit. Now they're back as a class variant. Same difference, really, given it's not a very big change. 3e really needs a point buy class construction system. Go go BESM to the rescue! Monks get Worldly Styles. Three new real world fighting styles for you to kick ass in. More combat alternatives to keep players and enemies guessing. Paladins are also getting arabian this month, with three sets of advice for arabian, egyptian and sumerian culture. Nothing a bit of independent research and common sense wouldn't have told you. Rangers get Nowhere to Hide. Just how tricky is it for you to pick a disguised favored enemy out of the crowd? They've got to have a chance, particularly if they're higher level than you. More of their drive to rigidly codify skill DC's. Rogues get That which does not Kill, part II. Once again, nearly dying in nasty ways is used as springboard to more impressive powers. Definitely worth considering if you went through that trouble. Sorcerers get The Bronze Solaris. Do they really derive their powers from celestial ancestry? Given this is D&D, probably, although some of them may be faking it. Includes an organization feat that could prove rather handy in qualifying for prestige classes without multiclassing. And lets face it, we all know loremaster is just plain better than sorcerer. Very worth considering on both a fluff and crunch level. Wizards get the multiclassing baton this month. A one level dip in another class can provide you with some much needed feats, skills, and save bonuses. Be very wary though, for any more than that, and you start becoming a suboptimal spellcaster. Only do so if aiming for a good prestige class that'll make up for this. Nodwick catches a kraken first try. That'll have them eating seafood for weeks. Carson the muskrat tries to convert the dork tower players to a healthy diet. Vengance is swift and certain. Zogonia gets gnomified. What a downer. A fairly sharp contrast between the articles, which showed a real resurgence in setting material that's useful for non-D&D players; and the columns, which were particularly formulaic and tedious this month. I guess that once again shows that changing the type of material they're getting is a slow process, especially if they aren't getting submissions anymore from the people who used to do fun stuff like the Monster Hunter ecologies. Let's see if the pendulum keeps on swinging, or they decide that this is the right balance of material for now and stick there. [/QUOTE]
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