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<blockquote data-quote="(un)reason" data-source="post: 6186666" data-attributes="member: 27780"><p><strong><u>Dragon Issue 335: September 2005</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Class acts: Barbarians get Nasty Brutish, and Short. This is not advice about halfling and gnome barbarians, contrary to expectations. Instead, this is their turn on the background wagon. Nothing hugely surprising here, given their increasing love of reskinning. </p><p></p><p>Bards get a pair of new magic items. The Bamboo flute, and the Gypsy cloak. One basic buff item, and one flavourful one with both benefits and drawbacks. Fairly decent. </p><p></p><p>Clerics get their turn for patronizing spell choosing advice. Since they have lots of spells, this is rather harder to be certain about than rangers and paladins. Still, a dispel magic or two rarely goes amiss, I must say that.</p><p></p><p>Druids get Totem druids. Another attempt to trick you into nerfing yourself, these guys sacrifice their regular wild shaping for more frequent and powerful shaping into a single animal only. Not on your nelly mate. </p><p></p><p>Fighters get Cultured Combatants II. Four more feats based upon variants of the perform skill. What is all that about then? I must admit it has a good deal of style though. </p><p></p><p>Monks go completely the opposite direction, with Chaos Monks. Just the thing for your Githzerai frustrated by his awkward favored class conflicting with his racial alignment, and perfect for putting in a party with a wild mage. </p><p></p><p>Paladins get Paladin Lore. As a servant of both Law and Good, it's important you know how to fight corruption, who is corrupt, and which targets you have a chance of beating. Awkward business, when some appear to be upstanding pillars of the community, and you can't assemble enough evidence to prove their wrongdoing. Sometime you wish your god would just turn them all to pillars of salt, then you can sprinkle them on your fish and chips. But no. Gotta be good gotta be wise gotta be strong, gotta stay together. Love won't save the day unless you kick the ass of people standing in it's way. </p><p></p><p>Rangers get Favored Enemy Feats. 4 feats that do exactly what they say on the tin, allow you to take down your favored enemies even more brutally. Why should cleric class features get all the love. </p><p></p><p>Rogues get A Second Skin. Disguising yourself is something that needs a little thought. Methods, consequences, types. Includes a feat that lets you disguise yourself better, unsurprisingly. </p><p></p><p>Sorcerers get Aquatic Fey Kin. Of all the strange things you could get your powers from. Who'd make this one up? Still, it does have a quite substantial benefit and drawback, so it does seem tempting and amusing. It's certainly not a useless idea. </p><p></p><p>Wizards get Disposable Arcana. Just as they can have other ways of recording their spells, they can also use other kinds of single use items as alternatives to potions and scrolls. Another way to add flavour to your game, and make the players less likely to realize the value of everything they find straight away. </p><p></p><p></p><p>Nodwick shows that conning old folks gets even easier when they're millennia old. Dork tower's mini's face the wrath of cats. They're doomed. Zogonia get themselves in another fine mess through their own stupidity. </p><p></p><p></p><p>Pretty pleased by this one overall, as both the feature and the regular columns are now going back in a direction that I like, and Erik is taking steps to make sure they'll go further in the future. Let's hope that the improvements from practice outweigh the effects of diminishing returns for a while yet, and they get the chance to revisit setting ideas and expand upon them.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6186666, member: 27780"] [B][U]Dragon Issue 335: September 2005[/U][/B] part 7/7 Class acts: Barbarians get Nasty Brutish, and Short. This is not advice about halfling and gnome barbarians, contrary to expectations. Instead, this is their turn on the background wagon. Nothing hugely surprising here, given their increasing love of reskinning. Bards get a pair of new magic items. The Bamboo flute, and the Gypsy cloak. One basic buff item, and one flavourful one with both benefits and drawbacks. Fairly decent. Clerics get their turn for patronizing spell choosing advice. Since they have lots of spells, this is rather harder to be certain about than rangers and paladins. Still, a dispel magic or two rarely goes amiss, I must say that. Druids get Totem druids. Another attempt to trick you into nerfing yourself, these guys sacrifice their regular wild shaping for more frequent and powerful shaping into a single animal only. Not on your nelly mate. Fighters get Cultured Combatants II. Four more feats based upon variants of the perform skill. What is all that about then? I must admit it has a good deal of style though. Monks go completely the opposite direction, with Chaos Monks. Just the thing for your Githzerai frustrated by his awkward favored class conflicting with his racial alignment, and perfect for putting in a party with a wild mage. Paladins get Paladin Lore. As a servant of both Law and Good, it's important you know how to fight corruption, who is corrupt, and which targets you have a chance of beating. Awkward business, when some appear to be upstanding pillars of the community, and you can't assemble enough evidence to prove their wrongdoing. Sometime you wish your god would just turn them all to pillars of salt, then you can sprinkle them on your fish and chips. But no. Gotta be good gotta be wise gotta be strong, gotta stay together. Love won't save the day unless you kick the ass of people standing in it's way. Rangers get Favored Enemy Feats. 4 feats that do exactly what they say on the tin, allow you to take down your favored enemies even more brutally. Why should cleric class features get all the love. Rogues get A Second Skin. Disguising yourself is something that needs a little thought. Methods, consequences, types. Includes a feat that lets you disguise yourself better, unsurprisingly. Sorcerers get Aquatic Fey Kin. Of all the strange things you could get your powers from. Who'd make this one up? Still, it does have a quite substantial benefit and drawback, so it does seem tempting and amusing. It's certainly not a useless idea. Wizards get Disposable Arcana. Just as they can have other ways of recording their spells, they can also use other kinds of single use items as alternatives to potions and scrolls. Another way to add flavour to your game, and make the players less likely to realize the value of everything they find straight away. Nodwick shows that conning old folks gets even easier when they're millennia old. Dork tower's mini's face the wrath of cats. They're doomed. Zogonia get themselves in another fine mess through their own stupidity. Pretty pleased by this one overall, as both the feature and the regular columns are now going back in a direction that I like, and Erik is taking steps to make sure they'll go further in the future. Let's hope that the improvements from practice outweigh the effects of diminishing returns for a while yet, and they get the chance to revisit setting ideas and expand upon them. [/QUOTE]
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