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<blockquote data-quote="(un)reason" data-source="post: 6204918" data-attributes="member: 27780"><p><strong><u>Dragon Issue 340: February 2006</u></strong></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p>First watch expands to 6 pages. Given that the magazine is also shrinking, this means it's taking up a bigger proportion of it than the previews ever have before. Which means more creativity free content that won't be much use later on. Blaaah. Anyway, this month's D&D product is an epic adventure. The red hand of doom should take you from 5th to 10th level, the sweetest quarter of your adventuring life. Did you run through this one? </p><p></p><p>D20 modern gets D20 future tech, another bit of nice crunch for your enjoyment, and potential crossover fun. Spaceships, cyberwear, virtual reality, lots of other coolness. </p><p></p><p>Plenty of 3rd party D20 stuff as well. Paizo continue to give us Compleat encounters, for those of you who find Dungeon just isn't enough, or are addicted to your visual aids. Crisis in Freeport gives you another adventure set there, and probably some more incidental setting details at the same time. And Green Ronin must be a popular choice amongst the writers, because they also promote their True20 Worlds of Adventure book. Well, Chris Pramas was another WotC employee. I guess he and the Paizo gang keep in touch. </p><p></p><p>A lot of stuff on the game aids side, probably more than you'll ever want. Vector based maps that allow you to zoom in and out for the right level of detail for the situation. Another set of magnetised multicoloured disks that you can put under your minis as a quick way of tracking status effects. Vewingdale, a mapmaking computer program. A whiteboard specifically designed for tracking initiative. A coffin for your character sheets?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" /> My poor poor brain. Man, I hope you're running the game at your house, because I'd hate lugging all that stuff around. </p><p></p><p>Our new minis this month are mostly official ones. The Wardrums line is their current wave of prepainted monsters and monstrosities, including siege engines for mass combat. If you want something more specific, there's Privateer Press's Commander Coleman Stryker, a badass warmachine leader with a surprisingly cute battle standard. He's all little and stompy and spiky haired. Sephiroth would approve. </p><p></p><p>The D&D online: Stormreach game gets a full double page spread of promotion this month. God, they really will not let up on this one. Neverwinter nights never had it so good. Warhammer 40k also comes to the Nokia N-gage, amusingly. Since Rifts also did so recently, I'm not sure what to make of this fact. Definitely worth noting though. </p><p></p><p></p><p>The stars are right: We kick off with a very interesting article indeed. A D&D zodiac, comprised of 12 different iconic monsters to replace the real world set, with their own set of symbolisms and things they're supposedly good and bad at. That's specific in a way very few generic articles are these days, adding a bit of implied setting to the game in general. Unfortunately this comes at a cost. Gaining the benefits of your zodiac sign requires spending feats, and the benefit you get from each one is just plain worse than a regular skill focus or other basic feat like the saving throw boosters that anyone can buy with no prerequisites. So as a flavour piece, this is a resounding success. As a mechanical one, it's an embarrassing failure. And it's certainly been a LONG time since I could say that, so it gets an extra point for being genuinely old school. Well done. Well done indeed. I'm highly entertained by your efforts. :golf claps: </p><p></p><p></p><p>Full frontal nerdity introduces a new character. Via webcam. This is a bit dodgy. He has to resort to bribes to convince the other players he's kosher.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6204918, member: 27780"] [B][U]Dragon Issue 340: February 2006[/U][/B] part 2/6 First watch expands to 6 pages. Given that the magazine is also shrinking, this means it's taking up a bigger proportion of it than the previews ever have before. Which means more creativity free content that won't be much use later on. Blaaah. Anyway, this month's D&D product is an epic adventure. The red hand of doom should take you from 5th to 10th level, the sweetest quarter of your adventuring life. Did you run through this one? D20 modern gets D20 future tech, another bit of nice crunch for your enjoyment, and potential crossover fun. Spaceships, cyberwear, virtual reality, lots of other coolness. Plenty of 3rd party D20 stuff as well. Paizo continue to give us Compleat encounters, for those of you who find Dungeon just isn't enough, or are addicted to your visual aids. Crisis in Freeport gives you another adventure set there, and probably some more incidental setting details at the same time. And Green Ronin must be a popular choice amongst the writers, because they also promote their True20 Worlds of Adventure book. Well, Chris Pramas was another WotC employee. I guess he and the Paizo gang keep in touch. A lot of stuff on the game aids side, probably more than you'll ever want. Vector based maps that allow you to zoom in and out for the right level of detail for the situation. Another set of magnetised multicoloured disks that you can put under your minis as a quick way of tracking status effects. Vewingdale, a mapmaking computer program. A whiteboard specifically designed for tracking initiative. A coffin for your character sheets?! O_o My poor poor brain. Man, I hope you're running the game at your house, because I'd hate lugging all that stuff around. Our new minis this month are mostly official ones. The Wardrums line is their current wave of prepainted monsters and monstrosities, including siege engines for mass combat. If you want something more specific, there's Privateer Press's Commander Coleman Stryker, a badass warmachine leader with a surprisingly cute battle standard. He's all little and stompy and spiky haired. Sephiroth would approve. The D&D online: Stormreach game gets a full double page spread of promotion this month. God, they really will not let up on this one. Neverwinter nights never had it so good. Warhammer 40k also comes to the Nokia N-gage, amusingly. Since Rifts also did so recently, I'm not sure what to make of this fact. Definitely worth noting though. The stars are right: We kick off with a very interesting article indeed. A D&D zodiac, comprised of 12 different iconic monsters to replace the real world set, with their own set of symbolisms and things they're supposedly good and bad at. That's specific in a way very few generic articles are these days, adding a bit of implied setting to the game in general. Unfortunately this comes at a cost. Gaining the benefits of your zodiac sign requires spending feats, and the benefit you get from each one is just plain worse than a regular skill focus or other basic feat like the saving throw boosters that anyone can buy with no prerequisites. So as a flavour piece, this is a resounding success. As a mechanical one, it's an embarrassing failure. And it's certainly been a LONG time since I could say that, so it gets an extra point for being genuinely old school. Well done. Well done indeed. I'm highly entertained by your efforts. :golf claps: Full frontal nerdity introduces a new character. Via webcam. This is a bit dodgy. He has to resort to bribes to convince the other players he's kosher. [/QUOTE]
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