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<blockquote data-quote="(un)reason" data-source="post: 6206993" data-attributes="member: 27780"><p><strong><u>Dragon Issue 340: February 2006</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Does a full round spell go off in the next round (No. Thatss a 1 round casting time, not a full action cassting time. Completely different thingses.)</p><p></p><p>If a spontaneous caster uses 2 or more metamagic feats, does the spell take even longer to cast (no) </p><p></p><p>Do empower and maximise spell affect rolls to hit with it (no)</p><p></p><p>Can silent spell be used when trying to remain quiet (Yess. Perfffect for reading in the library, preciouss.)</p><p></p><p>Can still spell be used while entangled (No. Being grabbed and pulled around is still nassty and distracting, collins collins.) </p><p></p><p>Can domain granted turning powers power divine metamagic (no)</p><p></p><p>Can you use divine metamagic when making items (yess, but it won't save you any money.) </p><p></p><p>Do you have to know the divine metamagic feat you use (Yess. You need to pay for each one separately. Nassty nassty nerfing.) </p><p></p><p>If you use twin spell do you pay twice the component and XP cost (no)</p><p></p><p>Can you combine energy admixture, maximise spell and twin spell to a single effect and they all multiply each other out (Yess. Oh, the power :drools<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Can you use a normal fireball to counter a metamagiced fire ball (Yess. Eassy.)</p><p></p><p>Can you counter a quickened spell (Ass long as you have an action ready. It'ss still not cast so fasst you can't react to it. )</p><p></p><p>Can you apply innate spell to another metamagicked spell (No)</p><p></p><p>Does ability focus (eldrich blast still apply if you add essences to it (yes)</p><p></p><p>Does ability focus apply to spell-like abilities (only one of them at a time) </p><p></p><p>Does spell focus affect spell-like abilities (no) </p><p>Can a warlock empower or quicken his eldritch blasts (Yess. If they have enough power.)</p><p></p><p>What does innate spell-like ability mean for the purpose of supernatural transformation. (A magical power everyone in your race getses. Not a learned one.)</p><p></p><p></p><p>Class acts: Adventurers get Opportunists. A whole bunch of feats designed to make you more able to attack off guard opponents, both terms of frequency, and amount of extra effect you have on them. Take lots of them, because they synergise with each other to truly horrific extents. 1-4 levels of fighter for all the bonus feats might help this build, rather than hinder it, (go Thug if you don't want to lose so many skill points) since many of them are on their bonus list. Someone do the DPR calculations. T'would also be a perfect path for AE Unfettered. In general, this combines striker with defender tactics to lethal effect. </p><p></p><p>Arcane characters are in theme and get Starcasters. Another concept that would get a profile upgrade in 4e. Anyway, this is 8 new backgrounds that can be taken by anyone, but are probably most suited to arcane casters. Both the benefits and penalties seem to be slightly higher and more general than most backgrounds. Watch someone taking these, for they may be aiming for twinky synergies. </p><p></p><p>Divine characters get Schools of Faith. A listing of what school of magic the various spells in the corebook belong to, this is mainly useful if you're taking feats based upon boosting spells from particular schools. Not very interesting though, as it's just a compilation anyone could have done themselves. </p><p></p><p>Warriors get Ritual Markings. Tattoos, ritual scarification, piercings, and other fun and sometimes squicky body modification is a great way to individualize your character, and can offer actual mechanical benefits. While it's generally spell users that get the enchanted tattoos, warriors can also look cool from doing so. Here's how. Another one that's useful for pretty much any class. </p><p></p><p></p><p>Nodwick uses the wrong weapon for the job of killing a demon lord. Dork tower has it's stupid little superstitions challenged. Zogonia has a rather weird and unfunny punchline this month. Order of the stick, on the other hand is pretty damn funny. </p><p></p><p></p><p>Well, this issue was pretty interesting in terms of having a strong theme that they haven't covered before, but was also surprisingly weak in mechanics, with stuff that's both over and underpowered easily spotted with examination. I guess the renewed focus on setting has come at a price, as these things always do. Let's see if it was just a momentary lapse, or they'll continue to get sloppier in that respect as time goes on.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6206993, member: 27780"] [B][U]Dragon Issue 340: February 2006[/U][/B] part 6/6 Sage advice: Does a full round spell go off in the next round (No. Thatss a 1 round casting time, not a full action cassting time. Completely different thingses.) If a spontaneous caster uses 2 or more metamagic feats, does the spell take even longer to cast (no) Do empower and maximise spell affect rolls to hit with it (no) Can silent spell be used when trying to remain quiet (Yess. Perfffect for reading in the library, preciouss.) Can still spell be used while entangled (No. Being grabbed and pulled around is still nassty and distracting, collins collins.) Can domain granted turning powers power divine metamagic (no) Can you use divine metamagic when making items (yess, but it won't save you any money.) Do you have to know the divine metamagic feat you use (Yess. You need to pay for each one separately. Nassty nassty nerfing.) If you use twin spell do you pay twice the component and XP cost (no) Can you combine energy admixture, maximise spell and twin spell to a single effect and they all multiply each other out (Yess. Oh, the power :drools:) Can you use a normal fireball to counter a metamagiced fire ball (Yess. Eassy.) Can you counter a quickened spell (Ass long as you have an action ready. It'ss still not cast so fasst you can't react to it. ) Can you apply innate spell to another metamagicked spell (No) Does ability focus (eldrich blast still apply if you add essences to it (yes) Does ability focus apply to spell-like abilities (only one of them at a time) Does spell focus affect spell-like abilities (no) Can a warlock empower or quicken his eldritch blasts (Yess. If they have enough power.) What does innate spell-like ability mean for the purpose of supernatural transformation. (A magical power everyone in your race getses. Not a learned one.) Class acts: Adventurers get Opportunists. A whole bunch of feats designed to make you more able to attack off guard opponents, both terms of frequency, and amount of extra effect you have on them. Take lots of them, because they synergise with each other to truly horrific extents. 1-4 levels of fighter for all the bonus feats might help this build, rather than hinder it, (go Thug if you don't want to lose so many skill points) since many of them are on their bonus list. Someone do the DPR calculations. T'would also be a perfect path for AE Unfettered. In general, this combines striker with defender tactics to lethal effect. Arcane characters are in theme and get Starcasters. Another concept that would get a profile upgrade in 4e. Anyway, this is 8 new backgrounds that can be taken by anyone, but are probably most suited to arcane casters. Both the benefits and penalties seem to be slightly higher and more general than most backgrounds. Watch someone taking these, for they may be aiming for twinky synergies. Divine characters get Schools of Faith. A listing of what school of magic the various spells in the corebook belong to, this is mainly useful if you're taking feats based upon boosting spells from particular schools. Not very interesting though, as it's just a compilation anyone could have done themselves. Warriors get Ritual Markings. Tattoos, ritual scarification, piercings, and other fun and sometimes squicky body modification is a great way to individualize your character, and can offer actual mechanical benefits. While it's generally spell users that get the enchanted tattoos, warriors can also look cool from doing so. Here's how. Another one that's useful for pretty much any class. Nodwick uses the wrong weapon for the job of killing a demon lord. Dork tower has it's stupid little superstitions challenged. Zogonia has a rather weird and unfunny punchline this month. Order of the stick, on the other hand is pretty damn funny. Well, this issue was pretty interesting in terms of having a strong theme that they haven't covered before, but was also surprisingly weak in mechanics, with stuff that's both over and underpowered easily spotted with examination. I guess the renewed focus on setting has come at a price, as these things always do. Let's see if it was just a momentary lapse, or they'll continue to get sloppier in that respect as time goes on. [/QUOTE]
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