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<blockquote data-quote="(un)reason" data-source="post: 6209992" data-attributes="member: 27780"><p><strong><u>Dragon Issue 341: March 2006</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Can a monk make disarm, sunders and trips during a flurry of blows (Yes. But not attacks you can't do with a monks weapons, like bull rushes and overuns )</p><p></p><p>If a rogue gets multiple attacks, can they sneak attack for all of them (If they meet the requirements each time. Rogues is much nasstier in battle than 2nd edition)</p><p></p><p>Do you apply all bonuses from the previous attack to the attack you get from cleave. (Unless that makes no sense, precious. ) </p><p></p><p>If you have 0 HP and you cleave someone, do you drop to -1 before or after handling the extra attack ( Before. If you have great cleave you can cut down lotses before you collapse. )</p><p></p><p>Can you cleave if you drop someone with an AoO (Oh yess, preciouss) </p><p></p><p>Can you trip someone with an AoO (Yess.) </p><p></p><p>Does that let them attack you back if you fail (yess. Revenge is sssweeet.)</p><p></p><p>Does uncanny dodge let you ignore feints (No)</p><p></p><p>Can a rogue feint, then use a missile attack (no)</p><p></p><p>How many attacks does a creature with multiple natural weapons get while grappling (All of them. Beware grappling hydras. Nassty things.)</p><p></p><p>When using power attack or combat expertise, do the penalties apply to opposed attack rolls and grapple checks (yes and no. Grapples aren't attack rolls, so they don't apply.)</p><p></p><p>Can you score a crit on a grapple roll (no)</p><p></p><p>If you threaten a critical on a true striked attack, does the bonus apply to your confirmation roll (Yess. Not likely to fail, are you, preciouss. )</p><p></p><p>Can you perform a coup de grace with a ray spell (no)</p><p></p><p>Is a coup de grace an evil act. (What'sss so wrong with putting them out of their missery, huh?) </p><p></p><p>If you ready your spear, do you have to attack whoever charges you (no)</p><p></p><p>Is a double weapon considered two handed or light (Either, depending on how you usse them. Very verssatile, yess?)</p><p></p><p>Can you make a shield attack as your primary weapon. (Ass long as you're prepared to make your actual weapon the secondary attack.)</p><p></p><p></p><p>Class acts: Adventurers gives us some Soulknife love this month, with 10 new Mind blade feats. Once again their new method of organization lets them do stuff they couldn't before, and support classes from the supplements. Now you can really specialize in slicing people to shreds without worrying about it being suboptimal compared to someone with a big magic weapon. Maybe you could pick up vow of poverty as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Arcane gets familiar flavoring. 7 new familiars for your wizards and sorcerers to pick up. Nothing particularly surprising here, apart from the Dark Chanting Goshawk. (is that a real animal? Why that over any other subspecies? Strange.)</p><p></p><p>Divine does for druids and rangers what it did for clerics last month, collating the spells in the corebook by school. Which is similarly dull. Definitely filler material. </p><p></p><p>Warriors get Martial Cultures, 12 new backgrounds that show you how you can adapt rangers and barbarians to the various demihuman races. These are rather more radical than most backgrounds, including modifications to their racial abilities and class features. Once again, we see how small changes to actual abilities can be parlayed into massive fluff recontextualizations. I approve. </p><p></p><p></p><p>Nodwick is possessed by tharzidun. This is obviously not good. Dork tower tries to rules lawyer in a stupid way. Zogonia is inspired by surrealism this month. I'm not sure I approve. Order of the stick pays back their unpaid for hit points. With interest. </p><p></p><p></p><p>Not really that keen on this issue, as it has an annoying combination of churning the formulas and forgetting the past. When you're adding setting stuff, you need to pay more attention to what came before than new bits of disconnected crunch. Plus it's particularly problematic when the new things that replace the old are quite noticeably less interesting. It makes me wonder if there's any good new ideas in the world. Oh well. I'd better see if they've got any new jokes to tell next month. After all, the internet has certainly thrown up a good number of them, so all they have to do is google and convert them to a roleplaying-appropriate form.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6209992, member: 27780"] [B][U]Dragon Issue 341: March 2006[/U][/B] part 6/6 Sage advice: Can a monk make disarm, sunders and trips during a flurry of blows (Yes. But not attacks you can't do with a monks weapons, like bull rushes and overuns ) If a rogue gets multiple attacks, can they sneak attack for all of them (If they meet the requirements each time. Rogues is much nasstier in battle than 2nd edition) Do you apply all bonuses from the previous attack to the attack you get from cleave. (Unless that makes no sense, precious. ) If you have 0 HP and you cleave someone, do you drop to -1 before or after handling the extra attack ( Before. If you have great cleave you can cut down lotses before you collapse. ) Can you cleave if you drop someone with an AoO (Oh yess, preciouss) Can you trip someone with an AoO (Yess.) Does that let them attack you back if you fail (yess. Revenge is sssweeet.) Does uncanny dodge let you ignore feints (No) Can a rogue feint, then use a missile attack (no) How many attacks does a creature with multiple natural weapons get while grappling (All of them. Beware grappling hydras. Nassty things.) When using power attack or combat expertise, do the penalties apply to opposed attack rolls and grapple checks (yes and no. Grapples aren't attack rolls, so they don't apply.) Can you score a crit on a grapple roll (no) If you threaten a critical on a true striked attack, does the bonus apply to your confirmation roll (Yess. Not likely to fail, are you, preciouss. ) Can you perform a coup de grace with a ray spell (no) Is a coup de grace an evil act. (What'sss so wrong with putting them out of their missery, huh?) If you ready your spear, do you have to attack whoever charges you (no) Is a double weapon considered two handed or light (Either, depending on how you usse them. Very verssatile, yess?) Can you make a shield attack as your primary weapon. (Ass long as you're prepared to make your actual weapon the secondary attack.) Class acts: Adventurers gives us some Soulknife love this month, with 10 new Mind blade feats. Once again their new method of organization lets them do stuff they couldn't before, and support classes from the supplements. Now you can really specialize in slicing people to shreds without worrying about it being suboptimal compared to someone with a big magic weapon. Maybe you could pick up vow of poverty as well. :p Arcane gets familiar flavoring. 7 new familiars for your wizards and sorcerers to pick up. Nothing particularly surprising here, apart from the Dark Chanting Goshawk. (is that a real animal? Why that over any other subspecies? Strange.) Divine does for druids and rangers what it did for clerics last month, collating the spells in the corebook by school. Which is similarly dull. Definitely filler material. Warriors get Martial Cultures, 12 new backgrounds that show you how you can adapt rangers and barbarians to the various demihuman races. These are rather more radical than most backgrounds, including modifications to their racial abilities and class features. Once again, we see how small changes to actual abilities can be parlayed into massive fluff recontextualizations. I approve. Nodwick is possessed by tharzidun. This is obviously not good. Dork tower tries to rules lawyer in a stupid way. Zogonia is inspired by surrealism this month. I'm not sure I approve. Order of the stick pays back their unpaid for hit points. With interest. Not really that keen on this issue, as it has an annoying combination of churning the formulas and forgetting the past. When you're adding setting stuff, you need to pay more attention to what came before than new bits of disconnected crunch. Plus it's particularly problematic when the new things that replace the old are quite noticeably less interesting. It makes me wonder if there's any good new ideas in the world. Oh well. I'd better see if they've got any new jokes to tell next month. After all, the internet has certainly thrown up a good number of them, so all they have to do is google and convert them to a roleplaying-appropriate form. [/QUOTE]
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