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<blockquote data-quote="(un)reason" data-source="post: 6213498" data-attributes="member: 27780"><p><strong><u>Dragon Issue 342: April 2006</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Can you read in the dark with darkvision (yess. Not like ssilly old infravision. Andy hated using that in cold caves, collins collins. It wass still hard to tell where the walls was, because things were all nearly the ssame temperature.)</p><p></p><p>If you permanently change your type, do your BAB, saves and skills change (no)</p><p></p><p>Do monsters ability scores change with aging (Probably, but it's not worth making aging tables for every mortal race and tracking it. Ssave it for named NPC's)</p><p></p><p>Do undead apply aging effects (Andy thinkses not. They don't sseem to get any smarter when they hang around a few centuries, jusst more insssane and pretentious. ) </p><p></p><p>If you're swallowed, do you treat the monster as flat-flooted (Yess. This is why you don't eat rogues. They'll ssteal your heart from inside you and cut their way out.)</p><p></p><p>Do you get XP for killing summoned monsters (Only prexisting ones, not temporary one ssummoned in the heat of battle. Stupid resource management system counts them ass part of their summoner.) </p><p></p><p>What happens if your int is damaged when you gain a level (Nothing. Only innate permanent changes affect your skill points. Otherwise things would get ssilly.)</p><p></p><p>How do you determine starting gold for a 1st level monster PC (ssee what class they're mosst suited too.)</p><p></p><p>If your familiar dies and you raise it, do you get the XP back (No. Sstupid ssentimentality. Jusst get a new one. Much cheaper and jusst as powerful.)</p><p></p><p>If you're multiclassed and raised, which class do you lose the level from. (Andy thinks the mosst recent one, yess? ) </p><p></p><p>YOU HAVE MADE MISTAKES AGAIN!!! DO NOT CONTINUE TO DISAPPOINT US!!!</p><p>Ssorry, collins collins. Andy promisses. Andy won't mess quick draw up again. </p><p></p><p></p><p>Class acts: Adventurers goes oriental this month, with the Art of Kuji-in for Ninjas. Learn how to channel your ki in new and devastating ways with these feats. Shatter armour, change your appearance, and make swift escapes. Once again, they become more able to specialize in their abilities, helping them keep up with the core classes. The line between being under and overpowered is a precarious thing, and every new supplement redefines it for the classes given new stuff within. </p><p></p><p>Arcane gets Subtle Spells. This is basically the same as they did for the divine classes the last couple of months, only applied to the assassin and bard class. Guess we're still gonna have some formulaic rehash in these entries. </p><p></p><p>Divine gets The Wild Hunt. The horned lord who rides abroad on nights of fog with his devil dogs. Or something. Join his priesthood! Meet new and interesting people, strip them naked and chase them through the woods at night. Fun team building exercise for all the family. Even if you don't, you can still make use of the new domains and feat introduced here. Definitely one of their more interesting new creations, even if we've seen this fluff before. </p><p></p><p>Warriors get Tribal Halflings. As anyone who's played dark sun knows, this can actually be pretty scary. Here's a trio of substitution levels for the discerning halfling barbarian, letting them overcome that size prejudice with aplomb, while still retaining the good aspects of their small size. Not that anyone with any brain would underestimate someone who's teeth are at groin level, but some people need safety warnings with everything. </p><p></p><p></p><p>Nodwick solves another problem by creatively looking at the facts. Dork tower try to protect the rights of their characters. I don't think the GM is going to sign this magna carta. Zogonia has more PvP. They really ought to get a stable of recurring NPC's. </p><p>Order of the stick once again run into the oddities of their universe. </p><p></p><p></p><p>After a year in which the formula was constantly being tweaked, this sees them settling into a routine again, and consequently, starting to become less interesting to me as well. That or they're putting most of their effort into the big birthday issue and let this one slide a bit. Once again, I guess I have to accept that they're not getting funnier anytime soon. So let's see if they can get cooler.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6213498, member: 27780"] [B][U]Dragon Issue 342: April 2006[/U][/B] part 6/6 Sage advice: Can you read in the dark with darkvision (yess. Not like ssilly old infravision. Andy hated using that in cold caves, collins collins. It wass still hard to tell where the walls was, because things were all nearly the ssame temperature.) If you permanently change your type, do your BAB, saves and skills change (no) Do monsters ability scores change with aging (Probably, but it's not worth making aging tables for every mortal race and tracking it. Ssave it for named NPC's) Do undead apply aging effects (Andy thinkses not. They don't sseem to get any smarter when they hang around a few centuries, jusst more insssane and pretentious. ) If you're swallowed, do you treat the monster as flat-flooted (Yess. This is why you don't eat rogues. They'll ssteal your heart from inside you and cut their way out.) Do you get XP for killing summoned monsters (Only prexisting ones, not temporary one ssummoned in the heat of battle. Stupid resource management system counts them ass part of their summoner.) What happens if your int is damaged when you gain a level (Nothing. Only innate permanent changes affect your skill points. Otherwise things would get ssilly.) How do you determine starting gold for a 1st level monster PC (ssee what class they're mosst suited too.) If your familiar dies and you raise it, do you get the XP back (No. Sstupid ssentimentality. Jusst get a new one. Much cheaper and jusst as powerful.) If you're multiclassed and raised, which class do you lose the level from. (Andy thinks the mosst recent one, yess? ) YOU HAVE MADE MISTAKES AGAIN!!! DO NOT CONTINUE TO DISAPPOINT US!!! Ssorry, collins collins. Andy promisses. Andy won't mess quick draw up again. Class acts: Adventurers goes oriental this month, with the Art of Kuji-in for Ninjas. Learn how to channel your ki in new and devastating ways with these feats. Shatter armour, change your appearance, and make swift escapes. Once again, they become more able to specialize in their abilities, helping them keep up with the core classes. The line between being under and overpowered is a precarious thing, and every new supplement redefines it for the classes given new stuff within. Arcane gets Subtle Spells. This is basically the same as they did for the divine classes the last couple of months, only applied to the assassin and bard class. Guess we're still gonna have some formulaic rehash in these entries. Divine gets The Wild Hunt. The horned lord who rides abroad on nights of fog with his devil dogs. Or something. Join his priesthood! Meet new and interesting people, strip them naked and chase them through the woods at night. Fun team building exercise for all the family. Even if you don't, you can still make use of the new domains and feat introduced here. Definitely one of their more interesting new creations, even if we've seen this fluff before. Warriors get Tribal Halflings. As anyone who's played dark sun knows, this can actually be pretty scary. Here's a trio of substitution levels for the discerning halfling barbarian, letting them overcome that size prejudice with aplomb, while still retaining the good aspects of their small size. Not that anyone with any brain would underestimate someone who's teeth are at groin level, but some people need safety warnings with everything. Nodwick solves another problem by creatively looking at the facts. Dork tower try to protect the rights of their characters. I don't think the GM is going to sign this magna carta. Zogonia has more PvP. They really ought to get a stable of recurring NPC's. Order of the stick once again run into the oddities of their universe. After a year in which the formula was constantly being tweaked, this sees them settling into a routine again, and consequently, starting to become less interesting to me as well. That or they're putting most of their effort into the big birthday issue and let this one slide a bit. Once again, I guess I have to accept that they're not getting funnier anytime soon. So let's see if they can get cooler. [/QUOTE]
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