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<blockquote data-quote="(un)reason" data-source="post: 6216579" data-attributes="member: 27780"><p><strong><u>Dragon Issue 343: May 2006</u></strong></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p>Spellcraft is larger than usual this month. It's also tied in with the current adventure path. As with the Binder stuff, this means they get to provide more interesting content than yet another batch of spells, half of which are tedious variants on the usual combat effects. On the other hand, it also gives them an excuse to create a load of powers that PC's are unlikely to be able to get hold of. After all, consuming Kyuss Worms is a risky and very unpleasant business. And the feat needed to survive it offers no inherent benefits beyond access to these spells. Like the worm based prestige class, I think this may be a suboptimal path to take. Still, we do get some of the unvarnished grossness that the actual Wormfood column has been surprisingly light on. That's something I approve of. </p><p></p><p>Consume the Parasite lets you get more HP, at the cost of temporarily losing access to your new spells. </p><p></p><p>Extrude Wormspawn lets you summon a swarm of worms to attack your enemies. Although even with a high level spell like that, they aren't as nasty as a regular spawn of kyuss's infection attack. I suppose it takes a 9th level spell to do once what wights and wraiths do with every single attack, and poison gets similar treatment. </p><p></p><p>Mindworms eat spell levels, which then get siphoned back to you. This'll keep your evil spellcaster going a little longer in your climactic battles. </p><p></p><p>Path of Worms is just a sanity bending variant on the standard granting bonuses by predicting the future divination. Meh. </p><p></p><p>Servant of the green Corruption is another one that grants fairly standard benefits, with a quirky side-effect. This again reinforces my perception that standard spellcasters aren't missing much by skipping these spells. </p><p></p><p>The Worm Within infects the victim as if you were an actual spawn of kyuss. This is longer range than their actual jump, but still not huge distance, so the option of peppering the spellcaster with fireballs and lightning bolts before they close remains a wise one. </p><p></p><p>We also get some gross variant magical items. Vestige worms don't look that different from regular Kyuss worms, but the nasty little things are full of forbidden knowledge on top of the usual brain-eating goodness. Spellworms give you a spell-like ability to unleash. Loreworms reveal dark and forbidden knowledge, granting a bonus on appropriate checks, and Visionworms are the grossest photographic media evar. Along with the campaign based sidebars, this makes this a strong bit of writing, well focussed yet versatile. Things look like they're on the up again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6216579, member: 27780"] [B][U]Dragon Issue 343: May 2006[/U][/B] part 5/6 Spellcraft is larger than usual this month. It's also tied in with the current adventure path. As with the Binder stuff, this means they get to provide more interesting content than yet another batch of spells, half of which are tedious variants on the usual combat effects. On the other hand, it also gives them an excuse to create a load of powers that PC's are unlikely to be able to get hold of. After all, consuming Kyuss Worms is a risky and very unpleasant business. And the feat needed to survive it offers no inherent benefits beyond access to these spells. Like the worm based prestige class, I think this may be a suboptimal path to take. Still, we do get some of the unvarnished grossness that the actual Wormfood column has been surprisingly light on. That's something I approve of. Consume the Parasite lets you get more HP, at the cost of temporarily losing access to your new spells. Extrude Wormspawn lets you summon a swarm of worms to attack your enemies. Although even with a high level spell like that, they aren't as nasty as a regular spawn of kyuss's infection attack. I suppose it takes a 9th level spell to do once what wights and wraiths do with every single attack, and poison gets similar treatment. Mindworms eat spell levels, which then get siphoned back to you. This'll keep your evil spellcaster going a little longer in your climactic battles. Path of Worms is just a sanity bending variant on the standard granting bonuses by predicting the future divination. Meh. Servant of the green Corruption is another one that grants fairly standard benefits, with a quirky side-effect. This again reinforces my perception that standard spellcasters aren't missing much by skipping these spells. The Worm Within infects the victim as if you were an actual spawn of kyuss. This is longer range than their actual jump, but still not huge distance, so the option of peppering the spellcaster with fireballs and lightning bolts before they close remains a wise one. We also get some gross variant magical items. Vestige worms don't look that different from regular Kyuss worms, but the nasty little things are full of forbidden knowledge on top of the usual brain-eating goodness. Spellworms give you a spell-like ability to unleash. Loreworms reveal dark and forbidden knowledge, granting a bonus on appropriate checks, and Visionworms are the grossest photographic media evar. Along with the campaign based sidebars, this makes this a strong bit of writing, well focussed yet versatile. Things look like they're on the up again. [/QUOTE]
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