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<blockquote data-quote="(un)reason" data-source="post: 6217254" data-attributes="member: 27780"><p><strong><u>Dragon Issue 343: May 2006</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Geraldine is getting fat. Andy musst have been feeding him too much. Andy will teach Geraldine how to dance and use a magic wand to clean the place. Dance, dance, my pretty! Teeheeheehee!!</p><p></p><p>If a lawful good cleric of a lawful neutral god changes alignment to LN, can they choose to switch from turning to rebuking or not (No. You can't change unless you go all the way)</p><p></p><p>Do zombies get damage reduction or not (Yess, they do)</p><p></p><p>Does a weapon actually have to be +6 to bypass epic DR, or just have an effective number of plusses about that ( Real +ses only, precious.) </p><p></p><p>What are spirit creatures (Creatures with the spirit subtype. Sseveral others as well, jusst to be helpful in a nonoriental game.)</p><p></p><p>Does powerful build let you take feats only large creatures can take (no)</p><p></p><p>Can you use psychic reformation to change your class levels (no)</p><p></p><p>Does speed of thought increase all your speeds (yes)</p><p></p><p>If you augment a power, is it's effective level increased (no)</p><p></p><p>Does a scroll with multiple spells count as a single item for the purpose of creation spells (yess. No, you can't rip it into pieces after this and sell the spells sseparately.)</p><p></p><p>Do grafts count as posessions for a vow of poverty (Yes. Nassty ssurgery won't let you lawyer your way around your vows. )</p><p></p><p>If you polymorph someone into a 1st level humanoid, what class, level etc does it have (sstandard for it's race. )</p><p></p><p>What happens if your polymorph wears off while someone is still in your belly (They get ejected messily. Nassty blerk, collins collins.)</p><p></p><p>Can you use healing spells from magic items in the mournlands (no)</p><p></p><p>How about a wish to duplicate a healing spell (no)</p><p></p><p>How about fast healing (no) </p><p></p><p>How about nonlethal damage (Yess, that's not important enough to be suppressed </p><p></p><p>How about regeneration. (Only if it's natural, not magically granted. Monssters may survive, but you'll sstill die horribly, collins collins.)</p><p></p><p>Can you use identify power on magic items (If your psionics is transssparent, yess.)</p><p></p><p></p><p>Class acts: Adventurers get Urban Markers. A whole load of pictographs to help you communicate surreptitiously with other adventurers. Just watch out the monsters don't learn them, or you'll be in all kinds of trouble. White wolf does it better. </p><p></p><p>Arcane gets Magic in the Blood, some more sorcerous heritage love. Take the new feat indicating divine descent/favour, and get access to the power and spells from a single cleric domain as well as your regular ones. An exceedingly good option indeed, but of course one that's mutually exclusive with most of the other heritage feats. Such a tricky decision. Dragon, fae, demonic, illithid. They really are stacking up, and most seem pretty tempting. Just have to play more characters then. </p><p></p><p>Divine gets Pious Extension. This is a grab bag of feats for all sorts of divine classes, including ones aimed specifically at Favored Souls and Spirit Shamen. New uses for your energy resistance, spirit chastising, wild shaping, and turning abilities. I think they ought to have made turning and spirit chastising transparent with respect to divine feats, just like sneak attack and sudden strike are for prestige class requirements, as they're mechanically pretty much the same ability. Ho hum. Easy enough to houserule. </p><p></p><p>Warriors get The Tide of Battle. A whole bunch of feats designed to make you extra badass in a rip-roaring large scale melee, with enemies leaping all over the place, and make sure the rivers of blood and mountains of skulls are largely comprised of the opposing side. The exact opposite of the duelist's approach, in other words. Better hope your DM doesn't put you up against dragons, tarrasques and other big singular monsters in response then. </p><p></p><p></p><p>Nodwick is suspicious of his employers next crazy attempt to make money. Dork tower gets dollhouse creepy. Zogonia proves that these are not the heroes you want. OotS mess things up without any knowledge of the larger picture. </p><p></p><p></p><p>Aside from the fiction, which continues to be a massive disappointment compared to the old days, this issue has a nice combination of new ideas, old ideas brought back, and existing ones expanded upon. The main problem continues to be the lack of variety, with wargaming, books and computer games now a fading memory, along with all the other fun stuff they used to try. Just how much more can they lose and remain interesting reading? Do I really want to find out? Let's see if they have any new experiments next issue, or just nostalgia callouts for the long-term fanboys.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6217254, member: 27780"] [B][U]Dragon Issue 343: May 2006[/U][/B] part 6/6 Sage advice: Geraldine is getting fat. Andy musst have been feeding him too much. Andy will teach Geraldine how to dance and use a magic wand to clean the place. Dance, dance, my pretty! Teeheeheehee!! If a lawful good cleric of a lawful neutral god changes alignment to LN, can they choose to switch from turning to rebuking or not (No. You can't change unless you go all the way) Do zombies get damage reduction or not (Yess, they do) Does a weapon actually have to be +6 to bypass epic DR, or just have an effective number of plusses about that ( Real +ses only, precious.) What are spirit creatures (Creatures with the spirit subtype. Sseveral others as well, jusst to be helpful in a nonoriental game.) Does powerful build let you take feats only large creatures can take (no) Can you use psychic reformation to change your class levels (no) Does speed of thought increase all your speeds (yes) If you augment a power, is it's effective level increased (no) Does a scroll with multiple spells count as a single item for the purpose of creation spells (yess. No, you can't rip it into pieces after this and sell the spells sseparately.) Do grafts count as posessions for a vow of poverty (Yes. Nassty ssurgery won't let you lawyer your way around your vows. ) If you polymorph someone into a 1st level humanoid, what class, level etc does it have (sstandard for it's race. ) What happens if your polymorph wears off while someone is still in your belly (They get ejected messily. Nassty blerk, collins collins.) Can you use healing spells from magic items in the mournlands (no) How about a wish to duplicate a healing spell (no) How about fast healing (no) How about nonlethal damage (Yess, that's not important enough to be suppressed How about regeneration. (Only if it's natural, not magically granted. Monssters may survive, but you'll sstill die horribly, collins collins.) Can you use identify power on magic items (If your psionics is transssparent, yess.) Class acts: Adventurers get Urban Markers. A whole load of pictographs to help you communicate surreptitiously with other adventurers. Just watch out the monsters don't learn them, or you'll be in all kinds of trouble. White wolf does it better. Arcane gets Magic in the Blood, some more sorcerous heritage love. Take the new feat indicating divine descent/favour, and get access to the power and spells from a single cleric domain as well as your regular ones. An exceedingly good option indeed, but of course one that's mutually exclusive with most of the other heritage feats. Such a tricky decision. Dragon, fae, demonic, illithid. They really are stacking up, and most seem pretty tempting. Just have to play more characters then. Divine gets Pious Extension. This is a grab bag of feats for all sorts of divine classes, including ones aimed specifically at Favored Souls and Spirit Shamen. New uses for your energy resistance, spirit chastising, wild shaping, and turning abilities. I think they ought to have made turning and spirit chastising transparent with respect to divine feats, just like sneak attack and sudden strike are for prestige class requirements, as they're mechanically pretty much the same ability. Ho hum. Easy enough to houserule. Warriors get The Tide of Battle. A whole bunch of feats designed to make you extra badass in a rip-roaring large scale melee, with enemies leaping all over the place, and make sure the rivers of blood and mountains of skulls are largely comprised of the opposing side. The exact opposite of the duelist's approach, in other words. Better hope your DM doesn't put you up against dragons, tarrasques and other big singular monsters in response then. Nodwick is suspicious of his employers next crazy attempt to make money. Dork tower gets dollhouse creepy. Zogonia proves that these are not the heroes you want. OotS mess things up without any knowledge of the larger picture. Aside from the fiction, which continues to be a massive disappointment compared to the old days, this issue has a nice combination of new ideas, old ideas brought back, and existing ones expanded upon. The main problem continues to be the lack of variety, with wargaming, books and computer games now a fading memory, along with all the other fun stuff they used to try. Just how much more can they lose and remain interesting reading? Do I really want to find out? Let's see if they have any new experiments next issue, or just nostalgia callouts for the long-term fanboys. [/QUOTE]
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