Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6224905" data-attributes="member: 27780"><p><strong><u>Dragon Issue 346: August 2006</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>78 (100) pages. Wayne Reynolds isn't going raar this time, but he continues to produce subtly non-euclidean geometry and anatomy that reveals more problems the longer you examine it. The promotional stuff is better placed than usual though. It's there but not getting in the way. And apparently we have an article on card games, which is interesting and quirky sounding. Let's hope they can get the variety of interesting stuff in the magazine going up instead of down again. </p><p></p><p></p><p>Scan Quality: Good, unindexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Editorial: Erik's editorial is devoted to the educational power of roleplaying. D&D (and for that matter, white wolf, or tekumel, or many other roleplaying games) introduce young people to a rather large selection of complex technical words, many of them archaic or from other languages, while not making learning seem like a chore. This has also made him a better writer, and a better editor, as the more words you know, the more you're aware of the differences between similar things, and the common mistakes people make when it comes to spelling. You can learn so much through play. Lest we forget, the play behaviour of creatures like cats and dogs serve to prepare them for adulthood in an interesting fashion. The idea that for learning to be proper, it should also be regimented and boring is one of the most toxic ideas that permeates the school system. Making the lessons fun can actually result in people learning more, and applying the lessons more successfully in later life, as they remember them better and actively want to think about their experiences. If there's one way we can personally make the world better for our children without sacrificing anything, that's it. Spend your money on games which'll make them develop skills other than precise thumb control. </p><p></p><p></p><p>Scale Mail: Our first letter is about an advert that used a card stuck to the pages. Trying to remove it resulted in ripping of the magazine, which is a real bummer. You need to peel them off slowly. That particular type of glue does unstick cleanly if you treat it right, thankfully. </p><p></p><p>Next we have a complaint that there was too much fiction in issue 344. You know, just 10 years ago, that was standard, with one full story and several articles which were not primarily mechanics every issue. Goes to show once again how people adapt and get used to the way thing are now. </p><p></p><p>Paizo's attempts to chip in after the Katrina hurricane do not go unthanked, with two letters from people very happy for their replacement gaming books. That'll keep their reputation good for a few years. </p><p></p><p>Bringing back old characters gets praise as well as complaints, with some newcomers eager to find out more. Erik fills us in, and lets us know that more instalments of Elminster, Gord or Haldemar's adventures are not off the table if you make demand high enough. </p><p></p><p>An amusing photo. Looks like there is a Faerun in Wales in real life. Huh. I wonder how many people that live there are in on the joke. </p><p></p><p>And finally we have a complaint that by having Tiamat on the cover of issue 344, but not including an article on her, they seriously missed a trick there. Apparently there was one, but they didn't finish it in time. It's quite possible it'll show up next birthday. It's still a scramble to get all the material together every month, no matter how long they do it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6224905, member: 27780"] [B][U]Dragon Issue 346: August 2006[/U][/B] part 1/6 78 (100) pages. Wayne Reynolds isn't going raar this time, but he continues to produce subtly non-euclidean geometry and anatomy that reveals more problems the longer you examine it. The promotional stuff is better placed than usual though. It's there but not getting in the way. And apparently we have an article on card games, which is interesting and quirky sounding. Let's hope they can get the variety of interesting stuff in the magazine going up instead of down again. Scan Quality: Good, unindexed, ad-free scan. In this issue: Editorial: Erik's editorial is devoted to the educational power of roleplaying. D&D (and for that matter, white wolf, or tekumel, or many other roleplaying games) introduce young people to a rather large selection of complex technical words, many of them archaic or from other languages, while not making learning seem like a chore. This has also made him a better writer, and a better editor, as the more words you know, the more you're aware of the differences between similar things, and the common mistakes people make when it comes to spelling. You can learn so much through play. Lest we forget, the play behaviour of creatures like cats and dogs serve to prepare them for adulthood in an interesting fashion. The idea that for learning to be proper, it should also be regimented and boring is one of the most toxic ideas that permeates the school system. Making the lessons fun can actually result in people learning more, and applying the lessons more successfully in later life, as they remember them better and actively want to think about their experiences. If there's one way we can personally make the world better for our children without sacrificing anything, that's it. Spend your money on games which'll make them develop skills other than precise thumb control. Scale Mail: Our first letter is about an advert that used a card stuck to the pages. Trying to remove it resulted in ripping of the magazine, which is a real bummer. You need to peel them off slowly. That particular type of glue does unstick cleanly if you treat it right, thankfully. Next we have a complaint that there was too much fiction in issue 344. You know, just 10 years ago, that was standard, with one full story and several articles which were not primarily mechanics every issue. Goes to show once again how people adapt and get used to the way thing are now. Paizo's attempts to chip in after the Katrina hurricane do not go unthanked, with two letters from people very happy for their replacement gaming books. That'll keep their reputation good for a few years. Bringing back old characters gets praise as well as complaints, with some newcomers eager to find out more. Erik fills us in, and lets us know that more instalments of Elminster, Gord or Haldemar's adventures are not off the table if you make demand high enough. An amusing photo. Looks like there is a Faerun in Wales in real life. Huh. I wonder how many people that live there are in on the joke. And finally we have a complaint that by having Tiamat on the cover of issue 344, but not including an article on her, they seriously missed a trick there. Apparently there was one, but they didn't finish it in time. It's quite possible it'll show up next birthday. It's still a scramble to get all the material together every month, no matter how long they do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top