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<blockquote data-quote="(un)reason" data-source="post: 6229160" data-attributes="member: 27780"><p><strong><u>Dragon Issue 347: September 2006</u></strong></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p>Bazaar of the Bizarre: My oh my. Don't tell me the Bazaar never got round to doing a special on elemental magic items before. They may not be producing them as frequently this year, but they are seriously cutting down on the rehash problem. That definitely deserves kudos. Hopefully the individual items will also find new niches to fill. </p><p></p><p>Boots of fire walking even let you walk on lava comfortably, rather better than advertised. Not many heroes who can do that. Take some positive steps. </p><p></p><p>Bracers of Whirlwind sound very engrish, but the ability to emulate a djinni is not to be sneezed at. Become a spellcaster and dress like one too, and pull wish scams for fun and profit. </p><p></p><p>Candles of Sweet Breezes are a way of eliminating manky air and poisonous gasses. One every dungeoneer should have, really, if the DM kicks it old skool. After all, rings of survival only save one person. </p><p></p><p>The Choker of the Sirens lets you breathe in water, sing hypnotically a la their namesake, and synergizes interestingly with a pearl of the sirens. Another pretty well designed device. </p><p></p><p>Elemental Elixir lets you turn into an elemental temporarily. I'm pretty sure this was a potion in the old edition too. Meh. </p><p></p><p>Gloves of Burrowing are another familiar power that's had several iterations in the past. Guess the good ideas couldn't keep on flowing. </p><p></p><p>Lascit's Aquatic Earring lets you talk to sea creatures both smart and dumb. Another fairly familiar idea with a slightly different specific application. </p><p></p><p>A Ring of Immolation yet again recycles an idea previously seen in the magazine. Put it on, burst into flame, enjoy the pain you get to inflict on others via physical contact. </p><p></p><p>Sling Boulders, on the other hand, I've only seen once before, in the 2e Tome of Magic. I think bringing back pebble to boulder in a more fighter friendly format is quite useful too. </p><p></p><p></p><p>Spellcraft: The bazaar may not have done elemental specials before, but our spell columns have had tons of them, both individual and collective. So I can't say I'm as excited about this as I was last article. They've combined it with another recent favourite. Eeeeevil spells. You know what that makes? Elemental Evil! Why, we've never had a whole module on that. [/innocent] Whoever came up with this rather good idea. </p><p></p><p>Blaze Bones allows you to sacrifice undead to make them temporarily more badass. Poor expendable minions. They try so hard for you and get no respect. </p><p></p><p>Burning Hate not only hurts, it brands you and makes you thoroughly dislikable. Another one for bad guys with lots of minions, given the way it works. </p><p></p><p>Caustic Disdain is pretty similar, with it's side effect making it hard for your allies to help you out. Yup, that's pretty evil alright. Good guys don't even need to try to turn the bad guys on one-another. </p><p></p><p>Cold of the Grave is essentially a souped up chill touch with range. A mixture of cold damage, negative energy damage, and strength drain, this seems very amenable to repeated uses. Probably better picked by a sorcerer then. </p><p></p><p>Liferot brings Zuggtmoy into the equation, infecting you with fungal nastiness. You know, she isn't elemental, she just likes to use them as a front. </p><p></p><p>Storm Slave gives you the option of slowly frying in electrical shackles, or becoming the willing slave of the caster. Now that is a nice dual purpose spell that combines the carrot and stick design to good effect. </p><p></p><p>Summon Avatar of Elemental Evil does exactly what it says n the tin. Big smashy thing come kill your enemies. Be careful it doesn't break control and smash you instead. Me-e-e e e-e-e eh.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6229160, member: 27780"] [B][U]Dragon Issue 347: September 2006[/U][/B] part 5/6 Bazaar of the Bizarre: My oh my. Don't tell me the Bazaar never got round to doing a special on elemental magic items before. They may not be producing them as frequently this year, but they are seriously cutting down on the rehash problem. That definitely deserves kudos. Hopefully the individual items will also find new niches to fill. Boots of fire walking even let you walk on lava comfortably, rather better than advertised. Not many heroes who can do that. Take some positive steps. Bracers of Whirlwind sound very engrish, but the ability to emulate a djinni is not to be sneezed at. Become a spellcaster and dress like one too, and pull wish scams for fun and profit. Candles of Sweet Breezes are a way of eliminating manky air and poisonous gasses. One every dungeoneer should have, really, if the DM kicks it old skool. After all, rings of survival only save one person. The Choker of the Sirens lets you breathe in water, sing hypnotically a la their namesake, and synergizes interestingly with a pearl of the sirens. Another pretty well designed device. Elemental Elixir lets you turn into an elemental temporarily. I'm pretty sure this was a potion in the old edition too. Meh. Gloves of Burrowing are another familiar power that's had several iterations in the past. Guess the good ideas couldn't keep on flowing. Lascit's Aquatic Earring lets you talk to sea creatures both smart and dumb. Another fairly familiar idea with a slightly different specific application. A Ring of Immolation yet again recycles an idea previously seen in the magazine. Put it on, burst into flame, enjoy the pain you get to inflict on others via physical contact. Sling Boulders, on the other hand, I've only seen once before, in the 2e Tome of Magic. I think bringing back pebble to boulder in a more fighter friendly format is quite useful too. Spellcraft: The bazaar may not have done elemental specials before, but our spell columns have had tons of them, both individual and collective. So I can't say I'm as excited about this as I was last article. They've combined it with another recent favourite. Eeeeevil spells. You know what that makes? Elemental Evil! Why, we've never had a whole module on that. [/innocent] Whoever came up with this rather good idea. Blaze Bones allows you to sacrifice undead to make them temporarily more badass. Poor expendable minions. They try so hard for you and get no respect. Burning Hate not only hurts, it brands you and makes you thoroughly dislikable. Another one for bad guys with lots of minions, given the way it works. Caustic Disdain is pretty similar, with it's side effect making it hard for your allies to help you out. Yup, that's pretty evil alright. Good guys don't even need to try to turn the bad guys on one-another. Cold of the Grave is essentially a souped up chill touch with range. A mixture of cold damage, negative energy damage, and strength drain, this seems very amenable to repeated uses. Probably better picked by a sorcerer then. Liferot brings Zuggtmoy into the equation, infecting you with fungal nastiness. You know, she isn't elemental, she just likes to use them as a front. Storm Slave gives you the option of slowly frying in electrical shackles, or becoming the willing slave of the caster. Now that is a nice dual purpose spell that combines the carrot and stick design to good effect. Summon Avatar of Elemental Evil does exactly what it says n the tin. Big smashy thing come kill your enemies. Be careful it doesn't break control and smash you instead. Me-e-e e e-e-e eh. [/QUOTE]
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