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<blockquote data-quote="(un)reason" data-source="post: 6230055" data-attributes="member: 27780"><p><strong><u>Dragon Issue 348: October 2006</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>81 (100) pages. Pull yourself together man! Vecna really has not been paying enough attention to his corporeal body lately. It's a wonder he can still cast spells with somatic components at all. But then, again that's the kind of thing that makes undead scary. They defy the natural order and keep on going on raw willpower when it should be impossible. I can definitely empathise with that at this point. So let's see if our final october horror issue still has what it takes to scare me, 30 years on. </p><p></p><p></p><p>Scan Quality: Excellent, indexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Editorial: 23 years ago, they first released the Ravenloft module. 3 years later, they did a sequel. 13 years ago, they remade it, bigger and better as House of Strahd, with an entire campaign world surrounding it. Now, here they go again for 3.5. And once again, they're hoping they've improved upon it both in size and ability to support different styles of play. It's not quite the same as it used to be, but then, they wouldn't want it to be. After all, they have learned a lot about game design since then, and technology lets them edit and lay out stuff with considerably greater sophistication. The danger is that like modern remakes of movies, it'll still wind up losing spirit in the process, even if the effects are better. And given the critical reception most of WotC's original modules get, I can't be too optimistic about this. Given their more rigorous design process, it's baffling that they manage to be so much worse at making memorable adventures than TSR was. I wish I knew why, and I'm sure the writers there do as well. Well, at least we can rule out shakycam. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Oh well, on we go, and hope that even if 4e has failed at this, they'll manage to pull it off for Next when they finally get there. </p><p></p><p></p><p>Scale Mail: We start off with another letter from someone who found recent issues anticipated what they wanted to put in their game with spooky accuracy. It's nice when the designers are naturally on the same wavelength as the fans. </p><p></p><p>Another person not only loves what they're doing but wants to see the magazine bigger, and with more supplemental gubbins each month. If they can afford it, they'll do it. Remember, they do get an order of magnitude more submissions than they actually use. </p><p></p><p>And finally, in typically contrary fashion, we have someone who'd really like more fiction and cheesecake covers on the magazine. Since it turns out they do boost sales in the short term, you can expect to see them turn up again. Sex sells, and given the choice between money and political correctness, they'll still take the cash. You want to change that, vote with your wallet next time they cheese it up.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6230055, member: 27780"] [B][U]Dragon Issue 348: October 2006[/U][/B] part 1/6 81 (100) pages. Pull yourself together man! Vecna really has not been paying enough attention to his corporeal body lately. It's a wonder he can still cast spells with somatic components at all. But then, again that's the kind of thing that makes undead scary. They defy the natural order and keep on going on raw willpower when it should be impossible. I can definitely empathise with that at this point. So let's see if our final october horror issue still has what it takes to scare me, 30 years on. Scan Quality: Excellent, indexed, ad-free scan. In this issue: Editorial: 23 years ago, they first released the Ravenloft module. 3 years later, they did a sequel. 13 years ago, they remade it, bigger and better as House of Strahd, with an entire campaign world surrounding it. Now, here they go again for 3.5. And once again, they're hoping they've improved upon it both in size and ability to support different styles of play. It's not quite the same as it used to be, but then, they wouldn't want it to be. After all, they have learned a lot about game design since then, and technology lets them edit and lay out stuff with considerably greater sophistication. The danger is that like modern remakes of movies, it'll still wind up losing spirit in the process, even if the effects are better. And given the critical reception most of WotC's original modules get, I can't be too optimistic about this. Given their more rigorous design process, it's baffling that they manage to be so much worse at making memorable adventures than TSR was. I wish I knew why, and I'm sure the writers there do as well. Well, at least we can rule out shakycam. :p Oh well, on we go, and hope that even if 4e has failed at this, they'll manage to pull it off for Next when they finally get there. Scale Mail: We start off with another letter from someone who found recent issues anticipated what they wanted to put in their game with spooky accuracy. It's nice when the designers are naturally on the same wavelength as the fans. Another person not only loves what they're doing but wants to see the magazine bigger, and with more supplemental gubbins each month. If they can afford it, they'll do it. Remember, they do get an order of magnitude more submissions than they actually use. And finally, in typically contrary fashion, we have someone who'd really like more fiction and cheesecake covers on the magazine. Since it turns out they do boost sales in the short term, you can expect to see them turn up again. Sex sells, and given the choice between money and political correctness, they'll still take the cash. You want to change that, vote with your wallet next time they cheese it up. [/QUOTE]
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