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<blockquote data-quote="(un)reason" data-source="post: 6232068" data-attributes="member: 27780"><p><strong><u>Dragon Issue 348: October 2006</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Does a dwarf barbarian wearing heavy armor retain fast movement (no) </p><p></p><p>Can a bard use bardic knowledge to substitute for any knowledge score (no)</p><p></p><p>Can a dragon shaman choose dragons not on the base list as totems (if you sstat them out, yess. Remember to keep them balanced, collins collins)</p><p></p><p>Can you use touch of vitality to restore a lost level (Only before it becomes permanent)</p><p></p><p>How does a druids animal companion advance at epic levels (It sslowly falls behind, collins collins. Ssoon it will be useless in battle.)</p><p></p><p>Can you clarify how mettle works (If it would have a partial result, it doess absolutely nothing. Very annoying, collins collins)</p><p></p><p>Do monks live forever when they reach 20th level (No. The book ssays that clearly)</p><p></p><p>Does a paladin with a special mount need to train it (not if itss intelligent, collins collins. )</p><p></p><p>How does ghost step work. Does it end when you attack (No. Ninjas are nassty killerss, yess. )</p><p></p><p>Can a soulknife create an alternate form soul blade right away (No, they have to make it, then resshape it. Ssorry.)</p><p></p><p>Does a soulknifes psychic strike apply to both blades if they're dual wielding (Yess)</p><p></p><p>When a soulknife uses bladewind, how many targets does it affect (Jusst one)</p><p></p><p>Can a warmage benefit from the extraspell feat (No. They already know all the ssplellses on their list, preciouss. </p><p></p><p>Can a wilder use wild surge while affected by timeless body (no. Both the benefits and penalties are negated )</p><p></p><p>Does practiced spellcaster help you get into prestige classes (No. Jusst like skill focuss won't help you meet skill requirements. Itss sso unfair.)</p><p></p><p>What can an assassin do while studying for death attack (anything, ass long as they keep the target in view. A good assassin sstays inconspicous)</p><p></p><p>Do children of the night become able to cast higher tier mysteries (yess. Nice shadowcassting. Andy liksess. ) </p><p></p><p></p><p>Class acts: Adventurers get Mountain Ghosts. Dwarf ninjas may sound silly, but even as far back as 1st ed, Assassin was the class dwarves could gain highest level in apart from thieves (which were unlimited for nearly everyone) Don't underestimate their ability to be sneaky bastards when there's large quantities of money at stake. Exploding crossbow bolts, Repeating crossbows, Silk armor for stealth, comfort, protection and style. Noise dampening oil to apply to your equipment. More fun stuff for you to spend lots of money on. </p><p></p><p>Arcane casters gain Unfamiliar Territory. Of all their class features, familiar is the one that most often doesn't fit a particular concept and gets ignored, so here's 9 more things you can exchange that class feature for. Will you save your power and learn how to reabsorb it in the face of adversity, or put in an inanimate object instead like psions. Both seem like pretty decent options, the first particularly if you plan to go for a prestige class which doesn't advance your familiar. </p><p></p><p>Divine gets wild shape guide. A compilation of animals druids can become, and another pathetic attempt to get people to adopt the mid-edition nerf to their powers and shapeshifting in general. Ha. Good luck with that one. NOT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Warriors get Marshall of Battle. An update for Marshals, including a bit of errata, and a whole bunch of new auras. Command large numbers of troops, and use them to whup enemy ass. More obscure class wuv for those of you that crave that kind of thing. </p><p></p><p></p><p>Nodwick finds undead pirates. After the past couple of issues, that seems more like a vacation. Dork tower try the healthy snacks again. This time even Carson is horrified. Honestly, have you no memory at all. He likes that stuff. Zogonia find out just how much they missed in the last dungeon. OotS suffer from too much inaction as they fight a large battle. </p><p></p><p></p><p>This one would be above average if it were any other month, but is fairly middling for an october issue, as it does have a fair amount of rehash. While they do have a few cool new ideas, there's also quite a bit of regurgitating old ones too, and blatant self-promotion for their new products. Still, it's not as if I can't look back, and as long as they're adding at least a little cool new stuff each time, the journey has not been in vain. That remains the case here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6232068, member: 27780"] [B][U]Dragon Issue 348: October 2006[/U][/B] part 6/6 Sage advice: Does a dwarf barbarian wearing heavy armor retain fast movement (no) Can a bard use bardic knowledge to substitute for any knowledge score (no) Can a dragon shaman choose dragons not on the base list as totems (if you sstat them out, yess. Remember to keep them balanced, collins collins) Can you use touch of vitality to restore a lost level (Only before it becomes permanent) How does a druids animal companion advance at epic levels (It sslowly falls behind, collins collins. Ssoon it will be useless in battle.) Can you clarify how mettle works (If it would have a partial result, it doess absolutely nothing. Very annoying, collins collins) Do monks live forever when they reach 20th level (No. The book ssays that clearly) Does a paladin with a special mount need to train it (not if itss intelligent, collins collins. ) How does ghost step work. Does it end when you attack (No. Ninjas are nassty killerss, yess. ) Can a soulknife create an alternate form soul blade right away (No, they have to make it, then resshape it. Ssorry.) Does a soulknifes psychic strike apply to both blades if they're dual wielding (Yess) When a soulknife uses bladewind, how many targets does it affect (Jusst one) Can a warmage benefit from the extraspell feat (No. They already know all the ssplellses on their list, preciouss. Can a wilder use wild surge while affected by timeless body (no. Both the benefits and penalties are negated ) Does practiced spellcaster help you get into prestige classes (No. Jusst like skill focuss won't help you meet skill requirements. Itss sso unfair.) What can an assassin do while studying for death attack (anything, ass long as they keep the target in view. A good assassin sstays inconspicous) Do children of the night become able to cast higher tier mysteries (yess. Nice shadowcassting. Andy liksess. ) Class acts: Adventurers get Mountain Ghosts. Dwarf ninjas may sound silly, but even as far back as 1st ed, Assassin was the class dwarves could gain highest level in apart from thieves (which were unlimited for nearly everyone) Don't underestimate their ability to be sneaky bastards when there's large quantities of money at stake. Exploding crossbow bolts, Repeating crossbows, Silk armor for stealth, comfort, protection and style. Noise dampening oil to apply to your equipment. More fun stuff for you to spend lots of money on. Arcane casters gain Unfamiliar Territory. Of all their class features, familiar is the one that most often doesn't fit a particular concept and gets ignored, so here's 9 more things you can exchange that class feature for. Will you save your power and learn how to reabsorb it in the face of adversity, or put in an inanimate object instead like psions. Both seem like pretty decent options, the first particularly if you plan to go for a prestige class which doesn't advance your familiar. Divine gets wild shape guide. A compilation of animals druids can become, and another pathetic attempt to get people to adopt the mid-edition nerf to their powers and shapeshifting in general. Ha. Good luck with that one. NOT! :p Warriors get Marshall of Battle. An update for Marshals, including a bit of errata, and a whole bunch of new auras. Command large numbers of troops, and use them to whup enemy ass. More obscure class wuv for those of you that crave that kind of thing. Nodwick finds undead pirates. After the past couple of issues, that seems more like a vacation. Dork tower try the healthy snacks again. This time even Carson is horrified. Honestly, have you no memory at all. He likes that stuff. Zogonia find out just how much they missed in the last dungeon. OotS suffer from too much inaction as they fight a large battle. This one would be above average if it were any other month, but is fairly middling for an october issue, as it does have a fair amount of rehash. While they do have a few cool new ideas, there's also quite a bit of regurgitating old ones too, and blatant self-promotion for their new products. Still, it's not as if I can't look back, and as long as they're adding at least a little cool new stuff each time, the journey has not been in vain. That remains the case here. [/QUOTE]
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