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<blockquote data-quote="(un)reason" data-source="post: 6233468" data-attributes="member: 27780"><p><strong><u>Dragon Issue 349: November 2006</u></strong></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p>The horde: Well, this is pleasing too. They're actually updating the timeline properly in this return to a long-neglected area of the Realms. That's a positive development indeed. The Horde may have been defeated a generation ago when they tried to attack the western Realms, and been mostly forgotten, but they certainly haven't forgotten in turn. Like the gap between WW1 & WW2, there's now a new generation of angry young men who want to try their luck, while the old are still healthy enough to take part and eager to avoid the mistakes they made last time. Of course, not everything has changed, and there's a fair bit of regurgitating basic info about the geography and culture, but the big players have been updated, so this is still useful to someone who has the boxed set, and vice versa. They also update the dzalmus dragon, which curiously enough wasn't in the boxed set, but the bonus material in Dragon 163. It does seem more than enough to work with if you want to bring back a bit of that exotic flavour. Now if only they'd do a big feature on australian, south american or polynesian adventuring and myth, all of which are sadly lacking because no-one could be bothered to do the research, or the people at WotC don't think they'd have a wide enough audience appeal. (which ironically results in them having less racial and sexual diversity in their articles than the 90's) You've managed quite a few themes they missed in the old days. Don't let the magazine die without leaving out these obvious ones. </p><p></p><p></p><p>The ecology of the ogre mage: What, when you haven't done regular ogres here yet? :shrug: If you say so. I suppose they do make more interesting characters, being intelligent, magical, having a proper society and all that. Like rakshasas, they originally derive from eastern myth, and like them, they have a definite fiendish flavour without actually being extraplanar, making this extra appropriate following on from the last article. This lampshades that, by providing a creation myth that has them descending from the children of gods, and creating two new variant subspecies that make that option extra appealing. It also makes them seem more likely than most races to add to their power by taking class levels. With fairly solid ties to both D&D and real history, this is another quite decent ecology, adding quite a bit of stuff that should be useful in actual play. No objections here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6233468, member: 27780"] [B][U]Dragon Issue 349: November 2006[/U][/B] part 4/6 The horde: Well, this is pleasing too. They're actually updating the timeline properly in this return to a long-neglected area of the Realms. That's a positive development indeed. The Horde may have been defeated a generation ago when they tried to attack the western Realms, and been mostly forgotten, but they certainly haven't forgotten in turn. Like the gap between WW1 & WW2, there's now a new generation of angry young men who want to try their luck, while the old are still healthy enough to take part and eager to avoid the mistakes they made last time. Of course, not everything has changed, and there's a fair bit of regurgitating basic info about the geography and culture, but the big players have been updated, so this is still useful to someone who has the boxed set, and vice versa. They also update the dzalmus dragon, which curiously enough wasn't in the boxed set, but the bonus material in Dragon 163. It does seem more than enough to work with if you want to bring back a bit of that exotic flavour. Now if only they'd do a big feature on australian, south american or polynesian adventuring and myth, all of which are sadly lacking because no-one could be bothered to do the research, or the people at WotC don't think they'd have a wide enough audience appeal. (which ironically results in them having less racial and sexual diversity in their articles than the 90's) You've managed quite a few themes they missed in the old days. Don't let the magazine die without leaving out these obvious ones. The ecology of the ogre mage: What, when you haven't done regular ogres here yet? :shrug: If you say so. I suppose they do make more interesting characters, being intelligent, magical, having a proper society and all that. Like rakshasas, they originally derive from eastern myth, and like them, they have a definite fiendish flavour without actually being extraplanar, making this extra appropriate following on from the last article. This lampshades that, by providing a creation myth that has them descending from the children of gods, and creating two new variant subspecies that make that option extra appealing. It also makes them seem more likely than most races to add to their power by taking class levels. With fairly solid ties to both D&D and real history, this is another quite decent ecology, adding quite a bit of stuff that should be useful in actual play. No objections here. [/QUOTE]
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