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<blockquote data-quote="(un)reason" data-source="post: 6235255" data-attributes="member: 27780"><p><strong><u>Dragon Issue 350: December 2006</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>77 (100) pages. They find a new way to cross-promote this issue, with one of their latest minis blown up to cover size and given a backdrop. You can see the expressions still look a little more plastic than they should. Well, at least they are usually doing backdrops again these days, even if they do still zoom in a little too much to represent a scene rather than just a character. Let's see if the contents are as plastic and unrealistic as the cover, and if they can make being unrealistic seem more exciting than low-key realism anyway. </p><p></p><p></p><p>Scan Quality: Excellent, indexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Editorial: Monte and his groups have been playing in Ptolus since before the release of 3e. Now, with the edition drawing to a close, and the official book out, things are finally being wrapped up before they move onto new adventures. And thankfully, the ending was not an anticlimax, letting Erik resolve one of the plot points that his character has been carrying around the whole time and turn it to his advantage. And the best thing is that it happened naturally, rather than being scripted in any way. Monte could never have predicted that he'd pull out a wish spell and use it creatively, and it's testament to their belief that the rules serve the story that he let the cool idea work. This is how you actually win the game, not by playing to 36th level twice. If you come up with an outcome that both pleases and surprises, then the rules have done their job in doing what straight fiction cannot. So this shows whatever crap corporate mandates in the articles, they can't stop the actual play from turning out like this. Play whatever way works for your group. There's still no canon police out to confiscate your out of print books and arrest you for having badwrongfun. And unless they're dumb enough to take down all the 4e online content when Next comes out, that will remain true in the future. </p><p></p><p></p><p>Scale Mail: Our first letter asks for more material from Gary, preferably about what inspired him to write certain parts of D&D. They'll print virtually anything he gives them. it's just a shame he doesn't have the energy to expound on matters with the same verbosity he used to. </p><p></p><p>Next we have someone disappointed they've cut down on the new core and prestige classes in favour of more joined-up material. As usual, any change will get some complainers, but no change will gradually kill things anyway due to diminishing returns. 3e has so many classes already it's not easy to come up with stuff that's new and different, but not unbalanced. </p><p></p><p>We have another young person who can't figure out how to put a group together. All it takes it enthusiasm without being creepy about it. As the editorial showed just a page ago, there's no strict rules about it, especially when you're all starting together. </p><p></p><p>And finally, we have an amusingly articulate from another person who's found roleplaying very helpful in expanding their vocabulary, which has probably helped them get good jobs as an adult. Take that, all you parents panicking over what their kids are doing for entertainment.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6235255, member: 27780"] [B][U]Dragon Issue 350: December 2006[/U][/B] part 1/6 77 (100) pages. They find a new way to cross-promote this issue, with one of their latest minis blown up to cover size and given a backdrop. You can see the expressions still look a little more plastic than they should. Well, at least they are usually doing backdrops again these days, even if they do still zoom in a little too much to represent a scene rather than just a character. Let's see if the contents are as plastic and unrealistic as the cover, and if they can make being unrealistic seem more exciting than low-key realism anyway. Scan Quality: Excellent, indexed, ad-free scan. In this issue: Editorial: Monte and his groups have been playing in Ptolus since before the release of 3e. Now, with the edition drawing to a close, and the official book out, things are finally being wrapped up before they move onto new adventures. And thankfully, the ending was not an anticlimax, letting Erik resolve one of the plot points that his character has been carrying around the whole time and turn it to his advantage. And the best thing is that it happened naturally, rather than being scripted in any way. Monte could never have predicted that he'd pull out a wish spell and use it creatively, and it's testament to their belief that the rules serve the story that he let the cool idea work. This is how you actually win the game, not by playing to 36th level twice. If you come up with an outcome that both pleases and surprises, then the rules have done their job in doing what straight fiction cannot. So this shows whatever crap corporate mandates in the articles, they can't stop the actual play from turning out like this. Play whatever way works for your group. There's still no canon police out to confiscate your out of print books and arrest you for having badwrongfun. And unless they're dumb enough to take down all the 4e online content when Next comes out, that will remain true in the future. Scale Mail: Our first letter asks for more material from Gary, preferably about what inspired him to write certain parts of D&D. They'll print virtually anything he gives them. it's just a shame he doesn't have the energy to expound on matters with the same verbosity he used to. Next we have someone disappointed they've cut down on the new core and prestige classes in favour of more joined-up material. As usual, any change will get some complainers, but no change will gradually kill things anyway due to diminishing returns. 3e has so many classes already it's not easy to come up with stuff that's new and different, but not unbalanced. We have another young person who can't figure out how to put a group together. All it takes it enthusiasm without being creepy about it. As the editorial showed just a page ago, there's no strict rules about it, especially when you're all starting together. And finally, we have an amusingly articulate from another person who's found roleplaying very helpful in expanding their vocabulary, which has probably helped them get good jobs as an adult. Take that, all you parents panicking over what their kids are doing for entertainment. [/QUOTE]
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