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<blockquote data-quote="(un)reason" data-source="post: 6235681" data-attributes="member: 27780"><p><strong><u>Dragon Issue 350: December 2006</u></strong></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p>First watch: Our big D&D release this month is the second Fiendish Codex. So it's the Baatezu's turn to get the spotlight. Lots more devils, plenty new prestige classes to help fight them. I wonder how much of this'll be familiar to old time planescape readers. </p><p></p><p>Two new adventures as well. The shattered gates of slaughtergarde follows on from the howling horde for 2nd level adventurers to enjoy, while Frostfell Rift is another location with big pretty battle maps to facilitate your minis. This time, they have lots of different encounters using the same locations, so it's useful to more than one range of levels. Very clever.</p><p></p><p>Speaking of minis, it looks like Anima is getting in on the act with Anima tactics, a minis game. Guess they want to be multimedia right from the outset. If that's not your thing, you can go for Dwarven Forge's latest bit of landscaping. Den of evil? Looks like it'd be pretty good for Ptolus's Jabel Shammar actually. I have no problem with that at all. And if you want something artistic, Kotobukya are your people, with large translucent figurines, including some licenced star wars ones. If you smite them down, they shall become more powerful than you can possibly imagine. </p><p></p><p>If you don't like minis, but still want to represent positioning of characters in a literal manner, you could get some Conflict Chips instead. They have the advantage that you can put smaller creatures on top of larger creatures to represent riders. (or beneath if they have some kind of crush or swallow attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Once again we see how changing the technology can influence how play goes. </p><p></p><p>On the D20 side, we have Fallout D20. Another computer conversion that seems a little superfluous in the profit stakes. Maybe the people from the company are gamers and doing it for the love. Wolfgang Baur also starts on a new adventure, and you can get in on the ground floor if you'll just pay a small price. What fanboy could resist? </p><p></p><p>In other RPG news this month, Ninja Burger gets a new edition. Now with more Career options and obstacles to get in the way of a successful and timely delivery. Still a fun business. </p><p></p><p>Tony Diterlizzi's latest project gets a little love. The care and feeding of Sprites for The Spiderwick Chronicles. Ecology lovers should definitely find something to appreciate, and possibly steal from here. </p><p></p><p>And now for the weird stuff. Replicas of all the props from the recent Call of Cthulhu film. Penny Arcade's charity collecting toys and video games for sick children. And Peter Adkinson's attempts to get Stephen Colbert to come to gen con. People will keep making choices that you never even realized were an option. I guess RPG's do encourage that obliquely. </p><p></p><p></p><p>Core beliefs: Wee Jas. We've already had profiles here for the god of magic, and a god with a strong undead association here. In some respects, Wee Jas is an odd duck as a deity, having partial dominion over a whole bunch of largely unrelated areas of life. This actually makes her considerably more badass and interesting overall, rather than being some inhuman, utterly predictable exemplar of an archetype, you actually get the sense that you can negotiate with her, even if you might well wind up being denied. Her church is similarly versatile. Paladins may be rare, but they aren't unknown, they can work both with and against undead, and she has no objection to her clergy summoning and exploiting chaotic monsters and energies for their own ends. Plus death & occult = goths. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Is it any wonder she's a PC favourite OOC, and her clergy get more action than even ones of Olidammara IC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This is a fairly significant one for me, as I remember reviewing her initial appearance in issue 88, a good couple of years of real time ago, and this really feels like reaching the other end of a huge journey, going from experiencing the past as if it were the present, to looking back on history as filtered through the minds of the new designers. It really is quite a rush actually. I'm also pleased to see the old issue of her relationship with Norebo canonised, despite the fact that he probably hasn't been in official publications for yonks. It feels very odd to have this level of nostalgia for something that I forced upon myself only fairly recently, and have actually found pretty gruelling during much of the process of living through it. But this really is an absolute joy. I guess It's finally hitting me that this will soon be over. Let's hope that this mood'll last.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6235681, member: 27780"] [B][U]Dragon Issue 350: December 2006[/U][/B] part 2/6 First watch: Our big D&D release this month is the second Fiendish Codex. So it's the Baatezu's turn to get the spotlight. Lots more devils, plenty new prestige classes to help fight them. I wonder how much of this'll be familiar to old time planescape readers. Two new adventures as well. The shattered gates of slaughtergarde follows on from the howling horde for 2nd level adventurers to enjoy, while Frostfell Rift is another location with big pretty battle maps to facilitate your minis. This time, they have lots of different encounters using the same locations, so it's useful to more than one range of levels. Very clever. Speaking of minis, it looks like Anima is getting in on the act with Anima tactics, a minis game. Guess they want to be multimedia right from the outset. If that's not your thing, you can go for Dwarven Forge's latest bit of landscaping. Den of evil? Looks like it'd be pretty good for Ptolus's Jabel Shammar actually. I have no problem with that at all. And if you want something artistic, Kotobukya are your people, with large translucent figurines, including some licenced star wars ones. If you smite them down, they shall become more powerful than you can possibly imagine. If you don't like minis, but still want to represent positioning of characters in a literal manner, you could get some Conflict Chips instead. They have the advantage that you can put smaller creatures on top of larger creatures to represent riders. (or beneath if they have some kind of crush or swallow attack :p Once again we see how changing the technology can influence how play goes. On the D20 side, we have Fallout D20. Another computer conversion that seems a little superfluous in the profit stakes. Maybe the people from the company are gamers and doing it for the love. Wolfgang Baur also starts on a new adventure, and you can get in on the ground floor if you'll just pay a small price. What fanboy could resist? In other RPG news this month, Ninja Burger gets a new edition. Now with more Career options and obstacles to get in the way of a successful and timely delivery. Still a fun business. Tony Diterlizzi's latest project gets a little love. The care and feeding of Sprites for The Spiderwick Chronicles. Ecology lovers should definitely find something to appreciate, and possibly steal from here. And now for the weird stuff. Replicas of all the props from the recent Call of Cthulhu film. Penny Arcade's charity collecting toys and video games for sick children. And Peter Adkinson's attempts to get Stephen Colbert to come to gen con. People will keep making choices that you never even realized were an option. I guess RPG's do encourage that obliquely. Core beliefs: Wee Jas. We've already had profiles here for the god of magic, and a god with a strong undead association here. In some respects, Wee Jas is an odd duck as a deity, having partial dominion over a whole bunch of largely unrelated areas of life. This actually makes her considerably more badass and interesting overall, rather than being some inhuman, utterly predictable exemplar of an archetype, you actually get the sense that you can negotiate with her, even if you might well wind up being denied. Her church is similarly versatile. Paladins may be rare, but they aren't unknown, they can work both with and against undead, and she has no objection to her clergy summoning and exploiting chaotic monsters and energies for their own ends. Plus death & occult = goths. :p Is it any wonder she's a PC favourite OOC, and her clergy get more action than even ones of Olidammara IC. :D This is a fairly significant one for me, as I remember reviewing her initial appearance in issue 88, a good couple of years of real time ago, and this really feels like reaching the other end of a huge journey, going from experiencing the past as if it were the present, to looking back on history as filtered through the minds of the new designers. It really is quite a rush actually. I'm also pleased to see the old issue of her relationship with Norebo canonised, despite the fact that he probably hasn't been in official publications for yonks. It feels very odd to have this level of nostalgia for something that I forced upon myself only fairly recently, and have actually found pretty gruelling during much of the process of living through it. But this really is an absolute joy. I guess It's finally hitting me that this will soon be over. Let's hope that this mood'll last. [/QUOTE]
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