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<blockquote data-quote="(un)reason" data-source="post: 6238535" data-attributes="member: 27780"><p><strong><u>Dragon Issue 351: January 2007</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: What does surprise casting mean by must stay in melee (Must be adjacent, yess. Or maybe 10' with reach weapon. )</p><p></p><p>Can a duskblade use arcane channeling through ranged touches (no) </p><p></p><p>Is a duskblades channelling discharged if they miss (Andy is afraid sometimes it iss. Not ass good as regular spellses, collins collins)</p><p></p><p>How does arcane channeling interact with spells that allow multiple touches (You can only make one. Not very good at all, iss it.)</p><p></p><p>If you use arcane channelling as a full attack action, can you affect the same creature more than once (no)</p><p></p><p>If you apply a metamagic feat to a channeled spell, will it apply to each successful attack (no)</p><p></p><p>How can a duskblade cast spells without failure chances if their hands are both full (Bucklers don't count as an item, you can do somatic components with that hand, yess)</p><p></p><p>Does instant daze prevent a creature from attacking you (yess)</p><p></p><p>Can you use acrobatic strike against more than one creature in a single round (yess, but its tricky to get into the situation. You'll need to specialisse to ssurvive it)</p><p>Can you use adaptive flanker and a spiked chain to flank someone on your own (no)</p><p></p><p>Does arcane thesis reduce the spell level by one per metamagic feat, or just one overall (Just one, Andy iss afraid, masster. )</p><p></p><p>Does deadeye shot trigger on a particular ally's strike, or any of them (Any of them. Lots of friends good, yess? )</p><p></p><p>Can you hit someone with fiery ki defense with a reach weapon without being burned (no. Nassty power sstill burnssess. )</p><p></p><p>Does mad foam rager work before or after the effect it's delaying (before. It interrupts the action, whatever it is)</p><p></p><p>Does mad foam rager let you delay a saving throw (no)</p><p></p><p>Does weapon mastery stack with weapon specialization (Yess. Very good at fighting, masster.) </p><p></p><p>Can you take both types of damage mastery for a weapon that does more than one. Would they stack (yes, no)</p><p></p><p>Does a spear count as a ranged or melee weapon for mastery (Both. Again, only one at a time though.)</p><p></p><p>Does weapon supremacy require melee or ranged weapon mastery (Whichever is right for the weapon you're becoming ssupreme in.)</p><p></p><p>If you have telling blow and would get to sneak attack anyway, do you get the bonus twice (no)</p><p></p><p>Does everyone have to belong to the same team to get teamwork benefits (No. Not everyone getsess along, preciouss. ) </p><p></p><p></p><p>Class acts: Adventurers get Historical Ninjas. They are getting a lot of attention around here. Why them, rather than samurai or any of the other oriental classes? In any case, first we get advice on making your ninja more "historically accurate", and then we get some more ki powers. Bit schizophrenic, that. </p><p></p><p>Arcane gets Arcane Focus. Why should psions have all the rechargeable resource managementy fun. Take these feats and your wizard will be able to pull similar tricks. Just the thing for if you're expecting to do lots of out of combat casting and want to enhance all your spells. </p><p></p><p>Divine gets The Cleric Guide. Yawn yawn yawn, rules clarification for the dumb. Are they going to do this for every class? Seems likely. </p><p></p><p>Warriors get The Clockwork Disciple. Putting cyberpunk into your D&D, courtesy of ancient fallen civilisations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Perfect for the forgotten realms, and either of the worlds Blackmoor used to be in. Like soulmelds, they balance these by making them use up magic item slots. It also includes a new monk class feature that lets them take apart mechanical creatures with great prejudice. Not a hugely surprising trope, really. </p><p></p><p></p><p>Nodwick meets death again. This time he adopts the form most suited to the universe he's working in, rather than that silly old skeleton. Dork tower make new years resolutions. They'll never keep them, etc, etc. Zogonia discovers how to get into a dark elf's pants. The amount of pain involved really really isn't worth it. Order of the stick need censoring. </p><p></p><p></p><p>As an issue that picks an interesting theme, does something different with it, and maintains it all the way through, this is easily the most ambitious one since the Incursion issue, and it maintains even higher average quality in it's individual articles than that one. So I have absolutely no reservations in saying this issue is awesome. Unless they can come up with a whole brace of even better issues in the next 8 months, this'll definitely be in my final top 10 list. Let's see if the next issue is straight back to formula.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6238535, member: 27780"] [B][U]Dragon Issue 351: January 2007[/U][/B] part 6/6 Sage advice: What does surprise casting mean by must stay in melee (Must be adjacent, yess. Or maybe 10' with reach weapon. ) Can a duskblade use arcane channeling through ranged touches (no) Is a duskblades channelling discharged if they miss (Andy is afraid sometimes it iss. Not ass good as regular spellses, collins collins) How does arcane channeling interact with spells that allow multiple touches (You can only make one. Not very good at all, iss it.) If you use arcane channelling as a full attack action, can you affect the same creature more than once (no) If you apply a metamagic feat to a channeled spell, will it apply to each successful attack (no) How can a duskblade cast spells without failure chances if their hands are both full (Bucklers don't count as an item, you can do somatic components with that hand, yess) Does instant daze prevent a creature from attacking you (yess) Can you use acrobatic strike against more than one creature in a single round (yess, but its tricky to get into the situation. You'll need to specialisse to ssurvive it) Can you use adaptive flanker and a spiked chain to flank someone on your own (no) Does arcane thesis reduce the spell level by one per metamagic feat, or just one overall (Just one, Andy iss afraid, masster. ) Does deadeye shot trigger on a particular ally's strike, or any of them (Any of them. Lots of friends good, yess? ) Can you hit someone with fiery ki defense with a reach weapon without being burned (no. Nassty power sstill burnssess. ) Does mad foam rager work before or after the effect it's delaying (before. It interrupts the action, whatever it is) Does mad foam rager let you delay a saving throw (no) Does weapon mastery stack with weapon specialization (Yess. Very good at fighting, masster.) Can you take both types of damage mastery for a weapon that does more than one. Would they stack (yes, no) Does a spear count as a ranged or melee weapon for mastery (Both. Again, only one at a time though.) Does weapon supremacy require melee or ranged weapon mastery (Whichever is right for the weapon you're becoming ssupreme in.) If you have telling blow and would get to sneak attack anyway, do you get the bonus twice (no) Does everyone have to belong to the same team to get teamwork benefits (No. Not everyone getsess along, preciouss. ) Class acts: Adventurers get Historical Ninjas. They are getting a lot of attention around here. Why them, rather than samurai or any of the other oriental classes? In any case, first we get advice on making your ninja more "historically accurate", and then we get some more ki powers. Bit schizophrenic, that. Arcane gets Arcane Focus. Why should psions have all the rechargeable resource managementy fun. Take these feats and your wizard will be able to pull similar tricks. Just the thing for if you're expecting to do lots of out of combat casting and want to enhance all your spells. Divine gets The Cleric Guide. Yawn yawn yawn, rules clarification for the dumb. Are they going to do this for every class? Seems likely. Warriors get The Clockwork Disciple. Putting cyberpunk into your D&D, courtesy of ancient fallen civilisations. :rolleyes: Perfect for the forgotten realms, and either of the worlds Blackmoor used to be in. Like soulmelds, they balance these by making them use up magic item slots. It also includes a new monk class feature that lets them take apart mechanical creatures with great prejudice. Not a hugely surprising trope, really. Nodwick meets death again. This time he adopts the form most suited to the universe he's working in, rather than that silly old skeleton. Dork tower make new years resolutions. They'll never keep them, etc, etc. Zogonia discovers how to get into a dark elf's pants. The amount of pain involved really really isn't worth it. Order of the stick need censoring. As an issue that picks an interesting theme, does something different with it, and maintains it all the way through, this is easily the most ambitious one since the Incursion issue, and it maintains even higher average quality in it's individual articles than that one. So I have absolutely no reservations in saying this issue is awesome. Unless they can come up with a whole brace of even better issues in the next 8 months, this'll definitely be in my final top 10 list. Let's see if the next issue is straight back to formula. [/QUOTE]
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