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<blockquote data-quote="(un)reason" data-source="post: 6244036" data-attributes="member: 27780"><p><strong><u>Dragon Issue 353: March 2007</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Look out, Geraldine! That bookss about to fall on you. Poor preciousss. Nassty heavy booksess. Andy hatses them, collins collins.) </p><p></p><p>If your astral form enters the prime material, does it make a new body as normal (yess)</p><p></p><p>Can you choose the location you plane shift too (Vaguely. Lotss of walking at the other end, though.)</p><p></p><p>Does invisibility purge reveal ethereal creatures (yess)</p><p></p><p>Can an incorporeal creature enter planes unconnected to the ethereal (yess) </p><p></p><p>Is movement on the ethereal plane reduced (Dependss what power you're using, yess?)</p><p></p><p>Does blind-fight help while you're ethereal (A little bit) </p><p></p><p>Is negative energy inherently evil (no. Itss how you usse it, yess.)</p><p></p><p>Does exalted turning work on domain granted extra turning effects (no)</p><p></p><p>What counts as a demon (Mosst creatures native to the abysssss, yess. Nassty nassty place.)</p><p></p><p>How often can a planeshifter swap planar areas (As often as they like, yess.)</p><p></p><p>Can a spirit shaman chastise himself if he's the right type. (Yess. )</p><p></p><p>Can astral constructs attack incorporeal creatures (no)</p><p></p><p>Can Nightmares communicate. (Yess, but they can't speak. )</p><p></p><p>Can a half fiend become a lich (No. There are type compatibility conflictsess) </p><p></p><p>Does a dwarf still get attack bonuses against a half-celestial giant (No, ass they've changed their type, yess)</p><p></p><p>Do celestial vermin get extra skill points (Yess. Andy thinkss sso)</p><p></p><p>Do outsiders age (Not ussually. Native outssiders and half-breedss, on the other hand, do. )</p><p></p><p></p><p>Class acts: Spellthieves get this month's adventurer focus, with 5 new substitute levels. There are all sorts of ways they can mess around with the magic of others, and here's a few more. In addition they can choose to considerably increase or decrease their own spell casting power in return for other changes. This definitely widens their range quite a lot. A much needed boost for one of the weaker classes. </p><p></p><p>Arcane gets Spells without SR. A guide to taking out golems, rakshasas, and other irritants that are immune to most things. Basically another tiresome list that reminds us that the new Orb spells are incredibly annoying. </p><p></p><p>Divine gets No turning. A whole bunch of alternate class features for those who feel smiting undead isn't appropriate to them or their god. Most of them are probably reductions in power, overall, but it's the thought that counts. Like the druid shapeshifting substitutes, any excuse to surreptitiously nerf CoDzilla, I suppose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Warriors get this months rehash guide, focussed on Fighters. As ever, yawn. </p><p></p><p></p><p>Nodwick falls victim to the best adventurer scam evar. Dork tower spells out the lake geneva conventions for us. Zogonia face a not very glamorous monster. Order of the stick get the wrong monsters. Not that they're very different from the right ones. </p><p></p><p></p><p>There's some formulaic stuff and sequels here, but it's still a substantial improvement on the last planar themed issue, and manages to cover areas they've barely even hinted at before while connecting them up nicely to the existing ones. By doing so, they remind us that the planes are infinite, so there's always something new to explore, which you definitely couldn't say about last time. Once again, I hope they can keep this performance up for the rest of the year.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6244036, member: 27780"] [B][U]Dragon Issue 353: March 2007[/U][/B] part 6/6 Sage advice: Look out, Geraldine! That bookss about to fall on you. Poor preciousss. Nassty heavy booksess. Andy hatses them, collins collins.) If your astral form enters the prime material, does it make a new body as normal (yess) Can you choose the location you plane shift too (Vaguely. Lotss of walking at the other end, though.) Does invisibility purge reveal ethereal creatures (yess) Can an incorporeal creature enter planes unconnected to the ethereal (yess) Is movement on the ethereal plane reduced (Dependss what power you're using, yess?) Does blind-fight help while you're ethereal (A little bit) Is negative energy inherently evil (no. Itss how you usse it, yess.) Does exalted turning work on domain granted extra turning effects (no) What counts as a demon (Mosst creatures native to the abysssss, yess. Nassty nassty place.) How often can a planeshifter swap planar areas (As often as they like, yess.) Can a spirit shaman chastise himself if he's the right type. (Yess. ) Can astral constructs attack incorporeal creatures (no) Can Nightmares communicate. (Yess, but they can't speak. ) Can a half fiend become a lich (No. There are type compatibility conflictsess) Does a dwarf still get attack bonuses against a half-celestial giant (No, ass they've changed their type, yess) Do celestial vermin get extra skill points (Yess. Andy thinkss sso) Do outsiders age (Not ussually. Native outssiders and half-breedss, on the other hand, do. ) Class acts: Spellthieves get this month's adventurer focus, with 5 new substitute levels. There are all sorts of ways they can mess around with the magic of others, and here's a few more. In addition they can choose to considerably increase or decrease their own spell casting power in return for other changes. This definitely widens their range quite a lot. A much needed boost for one of the weaker classes. Arcane gets Spells without SR. A guide to taking out golems, rakshasas, and other irritants that are immune to most things. Basically another tiresome list that reminds us that the new Orb spells are incredibly annoying. Divine gets No turning. A whole bunch of alternate class features for those who feel smiting undead isn't appropriate to them or their god. Most of them are probably reductions in power, overall, but it's the thought that counts. Like the druid shapeshifting substitutes, any excuse to surreptitiously nerf CoDzilla, I suppose. ;) Warriors get this months rehash guide, focussed on Fighters. As ever, yawn. Nodwick falls victim to the best adventurer scam evar. Dork tower spells out the lake geneva conventions for us. Zogonia face a not very glamorous monster. Order of the stick get the wrong monsters. Not that they're very different from the right ones. There's some formulaic stuff and sequels here, but it's still a substantial improvement on the last planar themed issue, and manages to cover areas they've barely even hinted at before while connecting them up nicely to the existing ones. By doing so, they remind us that the planes are infinite, so there's always something new to explore, which you definitely couldn't say about last time. Once again, I hope they can keep this performance up for the rest of the year. [/QUOTE]
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