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<blockquote data-quote="(un)reason" data-source="post: 6248241" data-attributes="member: 27780"><p><strong><u>Dragon Issue 354: April 2007</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Do multiclassed martial adepts have to track maneuvers for each class separately (Yess, Jusst like spellses, preciouss)</p><p></p><p>How does a character with more than one martial adept class calculate initiator level (Add half of all their other levelses to each class. Not too hard, iss it.)</p><p> </p><p>Can you save a maneuver slot for later (no. Jusst like any other classs feature.)</p><p></p><p>If you replace a maneuver that's a prerequisite for another one, what happens (You lose acesss to the other ones. Not very clever. )</p><p></p><p>Does the swordsage's AC bonus stack with the monk's (No. Itss the ssame type of effect.)</p><p></p><p>Does the swordsage's discipline focus count as a weapon focus (yes)</p><p></p><p>Can you apply insightful strike and defensive stance to powers from other classes (yess)</p><p></p><p>Can a martial adept combine a strike with a full attack (No. We iss tired of boring iterative attackses. We wantss to make you move around and do interesting sstuff in your fightses.)</p><p></p><p>Can you learn the same maneuver more than once (no) </p><p></p><p>Can you learn stances in your maneuver slots (no) </p><p></p><p>Can you ready the same maneuver twice simultaneously (no) </p><p></p><p>Can you use more than one maneuver in a turn (If you have enough actionses)</p><p></p><p>Can you use maneuvers out of combat. How often? (Yess. Ass often ass you can recharge them, yess.) </p><p></p><p>What qualifies as a special attack (Anything that does ssomething different from a normal attack )</p><p></p><p>Is a maneuvers damage multiplied on a crit (if it addss extra dice to an exissting attack, no. If it adds points or makes an attack in itself, yess.) </p><p></p><p>Do you have to activate a boost before resolving the attack (Yess)</p><p></p><p>Do you need to use a disciplines favored weapon to use it's maneuvers (Not ussually)</p><p></p><p>What happens when creatures with different body shapes use maneuvers (usse you common ssesnse)</p><p></p><p>Can you use time stands still to activate more maneuvers in turn (no)</p><p></p><p>If a maneuver has no prerequisites, can you learn it at 1st level (only if itss a first level maneuver) </p><p></p><p></p><p>Class acts: Adventurers get Elements of Surprise. More Ninja love, with three new substitution levels. Fire, earth and water, all can be turned to the arts of stealth and misdirection. Not every ninja will use ghost step. A nicely themed set of new options. </p><p></p><p>Arcane gets Power Word, Spell. A list of all the spells without somatic components, for the wizard who wants to get out of being tied down. Meh.</p><p></p><p>Divine gets Aztec Mythos II. Chalchihuitlicue and Tlaloc get writeups, along with a sidebar about playing in worlds where the gods have a complex and sometimes contradictory morality. Some things, D&D doesn't do too well, and this may be one. Oh well, as 7 years of D20 have shown, you can kitbash it to do all sorts of things. </p><p></p><p>Warriors are still on the rehash kick, with barbarians getting the focus this time. These are definitely starting to go downhill. Methinks the format may need shaking up again. </p><p></p><p></p><p>Nodwick wonders what's up with all the ancient relics being sealed away. Perhaps there is a good reason they were. Dork tower tells a joke that's not so funny when you're the butt of it. Order of the stick suffers another instance of temporarily ignored rules. </p><p></p><p></p><p>Well, this issue continues the strong showing of the past few months, but it does still remind me both of the things that they've lost and never got back, and the things they still have to lose in the near future. As such, it's a decidedly bittersweet experience, and not really funny at all. Usability is not everything. Let the countdown continue. 5.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6248241, member: 27780"] [B][U]Dragon Issue 354: April 2007[/U][/B] part 6/6 Sage advice: Do multiclassed martial adepts have to track maneuvers for each class separately (Yess, Jusst like spellses, preciouss) How does a character with more than one martial adept class calculate initiator level (Add half of all their other levelses to each class. Not too hard, iss it.) Can you save a maneuver slot for later (no. Jusst like any other classs feature.) If you replace a maneuver that's a prerequisite for another one, what happens (You lose acesss to the other ones. Not very clever. ) Does the swordsage's AC bonus stack with the monk's (No. Itss the ssame type of effect.) Does the swordsage's discipline focus count as a weapon focus (yes) Can you apply insightful strike and defensive stance to powers from other classes (yess) Can a martial adept combine a strike with a full attack (No. We iss tired of boring iterative attackses. We wantss to make you move around and do interesting sstuff in your fightses.) Can you learn the same maneuver more than once (no) Can you learn stances in your maneuver slots (no) Can you ready the same maneuver twice simultaneously (no) Can you use more than one maneuver in a turn (If you have enough actionses) Can you use maneuvers out of combat. How often? (Yess. Ass often ass you can recharge them, yess.) What qualifies as a special attack (Anything that does ssomething different from a normal attack ) Is a maneuvers damage multiplied on a crit (if it addss extra dice to an exissting attack, no. If it adds points or makes an attack in itself, yess.) Do you have to activate a boost before resolving the attack (Yess) Do you need to use a disciplines favored weapon to use it's maneuvers (Not ussually) What happens when creatures with different body shapes use maneuvers (usse you common ssesnse) Can you use time stands still to activate more maneuvers in turn (no) If a maneuver has no prerequisites, can you learn it at 1st level (only if itss a first level maneuver) Class acts: Adventurers get Elements of Surprise. More Ninja love, with three new substitution levels. Fire, earth and water, all can be turned to the arts of stealth and misdirection. Not every ninja will use ghost step. A nicely themed set of new options. Arcane gets Power Word, Spell. A list of all the spells without somatic components, for the wizard who wants to get out of being tied down. Meh. Divine gets Aztec Mythos II. Chalchihuitlicue and Tlaloc get writeups, along with a sidebar about playing in worlds where the gods have a complex and sometimes contradictory morality. Some things, D&D doesn't do too well, and this may be one. Oh well, as 7 years of D20 have shown, you can kitbash it to do all sorts of things. Warriors are still on the rehash kick, with barbarians getting the focus this time. These are definitely starting to go downhill. Methinks the format may need shaking up again. Nodwick wonders what's up with all the ancient relics being sealed away. Perhaps there is a good reason they were. Dork tower tells a joke that's not so funny when you're the butt of it. Order of the stick suffers another instance of temporarily ignored rules. Well, this issue continues the strong showing of the past few months, but it does still remind me both of the things that they've lost and never got back, and the things they still have to lose in the near future. As such, it's a decidedly bittersweet experience, and not really funny at all. Usability is not everything. Let the countdown continue. 5. [/QUOTE]
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