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<blockquote data-quote="(un)reason" data-source="post: 6248786" data-attributes="member: 27780"><p><strong><u>Dragon Issue 355: May 2007</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>81 (100) pages. A good old Drow cover. Haven't had one of those in a few years. Still greywashing them for ease of artistically representing the facial features, but at least it's a colour that's good for blending in with cave walls, unlike the heavily made-up ones of issue 298. After several really cool themed issues, it's time for another random grab-bag. Well, we have been having a few letters where people complain they can't get any use out of an issue. Hopefully this'll calm them down for a bit. </p><p></p><p></p><p>Scan Quality: Poor, indexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Editorial: The editorial this month is another bit of self promotion, for their compilation of monster ecologies. Gotta sell sell sell before the WotC licence goes for good, and you have to rely entirely on your own stuff and whatever's in the OGL. So they get three members of staff to talk about their personal tastes in monsters and why they like them. Not too surprisingly, they go for powerful and interesting monsters that you can write a lot about, even if you don't get to include that many of them in your campaigns. Fewer, scarier monsters which take study before you fight them to have a decent chance, and are climactic every time you have to deal with them make for a more mythological feeling campaign than 13.3333333 encounters per level that are only a mild to moderate challenge each. The whole point of the ecology series was to make you think more about what monsters can do, can't do and what they DO do when you're not killing them. And even after they cut down on the lifecycle stuff with the 3e revamp, it was still about giving them greater depth. So here's to depth. It's what keeps things from getting too repetitive throughout eternity. </p><p></p><p></p><p>Scale Mail: We start off with the completely unsurprising request for the rest of the modrons. Fortunately, there are already fairly serviceable 3.0 versions out there to direct them too. </p><p></p><p>Also missing from previous editions is the Alu-fiend. This is dealt with via a quick and dirty tweak to the half-fiend template, replacing the more violent spell-like abilities with mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing. And now you could combine them with anything. A seductive green slime? Not impossible. Muahaha. </p><p></p><p>And finally, we have praise for the article on Wee Jas. It's all about opening people's minds to overlooked possibilities. That's what they're here for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Whenever you're short of new ideas, go back and do an old one better.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6248786, member: 27780"] [B][U]Dragon Issue 355: May 2007[/U][/B] part 1/6 81 (100) pages. A good old Drow cover. Haven't had one of those in a few years. Still greywashing them for ease of artistically representing the facial features, but at least it's a colour that's good for blending in with cave walls, unlike the heavily made-up ones of issue 298. After several really cool themed issues, it's time for another random grab-bag. Well, we have been having a few letters where people complain they can't get any use out of an issue. Hopefully this'll calm them down for a bit. Scan Quality: Poor, indexed, ad-free scan. In this issue: Editorial: The editorial this month is another bit of self promotion, for their compilation of monster ecologies. Gotta sell sell sell before the WotC licence goes for good, and you have to rely entirely on your own stuff and whatever's in the OGL. So they get three members of staff to talk about their personal tastes in monsters and why they like them. Not too surprisingly, they go for powerful and interesting monsters that you can write a lot about, even if you don't get to include that many of them in your campaigns. Fewer, scarier monsters which take study before you fight them to have a decent chance, and are climactic every time you have to deal with them make for a more mythological feeling campaign than 13.3333333 encounters per level that are only a mild to moderate challenge each. The whole point of the ecology series was to make you think more about what monsters can do, can't do and what they DO do when you're not killing them. And even after they cut down on the lifecycle stuff with the 3e revamp, it was still about giving them greater depth. So here's to depth. It's what keeps things from getting too repetitive throughout eternity. Scale Mail: We start off with the completely unsurprising request for the rest of the modrons. Fortunately, there are already fairly serviceable 3.0 versions out there to direct them too. Also missing from previous editions is the Alu-fiend. This is dealt with via a quick and dirty tweak to the half-fiend template, replacing the more violent spell-like abilities with mind:):):):)ing. And now you could combine them with anything. A seductive green slime? Not impossible. Muahaha. And finally, we have praise for the article on Wee Jas. It's all about opening people's minds to overlooked possibilities. That's what they're here for. :) Whenever you're short of new ideas, go back and do an old one better. [/QUOTE]
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