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<blockquote data-quote="(un)reason" data-source="post: 6251195" data-attributes="member: 27780"><p><strong><u>Dragon Issue 355: May 2007</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Can you make an off hand attack with armor spikes while wielding a two-handed weaaaaaaaaaaaaaarghlarkhackhackslump. </p><p></p><p>If you're carrying a shield and make an armor spike attack, can you still use the shield (yes)</p><p></p><p>When do you lose your shield bonus (Climbing and flanking and flat-footedness and touch attacks. Lots of nassty ways.)</p><p></p><p>Does shield proficiency also automatically make you proficient with shield bashes (yess)</p><p></p><p>Can you take weapon focus in shields (One type per feat, yess) </p><p></p><p>Can you make AoO's with a shield (yess)</p><p></p><p>Are there any mundane ways of damaging your enemies armour (Not really)</p><p></p><p>Does tiny armor also reduce the enhancement bonus it offers (No, jusst the magical bonus, yess?)</p><p></p><p>Does fortification protect you from touch attacks (Yess)</p><p></p><p>Does heavy fortification negate vorpal weapons (no)</p><p></p><p>Does ghost touch armor protect you against wraithstrike (no)</p><p></p><p>Can you add more properties to armor that already has an effective bonus of +10 (As long as you don't push the overall price above 200,000)</p><p></p><p>Does a barbarians DR stack with adamantine armor (no)</p><p></p><p>Can you stack a buckler with a dastana (no)</p><p></p><p>Does divine shield protect against touch attacks (no)</p><p></p><p>Does heavy armor optimisation apply to mithral armor (no)</p><p></p><p>When a warforged enhances their natural armour, does it count as already having a bonus (no)</p><p></p><p>Can armour properties be added to robes (no)</p><p></p><p>Do tieflings and aasimar automatically get armour proficiency (no. Andy just beat sskip's record for conssecutive denialss, teeheeheehee.)</p><p></p><p>Are a suit of armor's spikes counted as a single weapon (yes)</p><p></p><p>What's the cost and craft DC for special materials (Around half the sselling price, ass ussual, yess.) </p><p></p><p></p><p>Class acts: Adventurers get Strangulation. Third only to poison and flaming oil as a deadly and unfair method of fighting, if you try it in D&D, you'll frequently find it useless, and have to switch to another weapon. But here's a little stuff to make it a bit less useless. Hopefully it'll get some love in some campaigns. </p><p></p><p>Arcane gets Arcane Laboratories. Wizards in particular are at their best when they're fully equipped and in a position to spend ages building up cool stuff. Here's some advice on what these places might look like and contain. It's been a while since we had something like this, so I don't object to it. </p><p></p><p>Divine gets Druid Guide. The rehash moves ever onward. I'll be glad when it's over. </p><p></p><p>Psionic gets it's own section without displacing anything else this time. How very pleasing. The contents are not so cool, as this is just another list that sorts powers in a way the main books don't, but anyone with a few hours could do by themself, making a master list of what discipline each belongs too. Their writers are not very inspired of late. Also, eeech, those are some seriously grody knees. Someone either likes anorexic models a little too much, or is being ironic. That's just not right. </p><p></p><p>Warriors get Eldrich Warriors. 9 substitution feats that replace fighter bonus feats for specific magic powers. Supernatural protection, spelllike abilities, evasion, armour bonding. These are definite power-ups. They are trying to make the weaker classes stronger and slip in nerfs to the powerful ones. Definitely interesting to see the agenda behind this stuff. </p><p></p><p></p><p>Nodwick faces an enemy who doesn't play by the adventurers code. Dork tower plays by the action movie code of kill them all and make bad puns while doing so. Order of the stick is reminded that what may be a problem for you is an opportunity for someone else. </p><p></p><p></p><p>As an issue comprised entirely of sequels and regular columns, this feels like they knew what was coming, and have already started rearranging their schedule to complete a bunch of symmetries before it's too late. As such, not all the articles are great, but they're better here than left unpublished. The disconnected stuff can take care of itself. We're got to make the very most of the pages we have left. Let's see what they have left to give us for the birthday issue. 4.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6251195, member: 27780"] [B][U]Dragon Issue 355: May 2007[/U][/B] part 6/6 Sage advice: Can you make an off hand attack with armor spikes while wielding a two-handed weaaaaaaaaaaaaaarghlarkhackhackslump. If you're carrying a shield and make an armor spike attack, can you still use the shield (yes) When do you lose your shield bonus (Climbing and flanking and flat-footedness and touch attacks. Lots of nassty ways.) Does shield proficiency also automatically make you proficient with shield bashes (yess) Can you take weapon focus in shields (One type per feat, yess) Can you make AoO's with a shield (yess) Are there any mundane ways of damaging your enemies armour (Not really) Does tiny armor also reduce the enhancement bonus it offers (No, jusst the magical bonus, yess?) Does fortification protect you from touch attacks (Yess) Does heavy fortification negate vorpal weapons (no) Does ghost touch armor protect you against wraithstrike (no) Can you add more properties to armor that already has an effective bonus of +10 (As long as you don't push the overall price above 200,000) Does a barbarians DR stack with adamantine armor (no) Can you stack a buckler with a dastana (no) Does divine shield protect against touch attacks (no) Does heavy armor optimisation apply to mithral armor (no) When a warforged enhances their natural armour, does it count as already having a bonus (no) Can armour properties be added to robes (no) Do tieflings and aasimar automatically get armour proficiency (no. Andy just beat sskip's record for conssecutive denialss, teeheeheehee.) Are a suit of armor's spikes counted as a single weapon (yes) What's the cost and craft DC for special materials (Around half the sselling price, ass ussual, yess.) Class acts: Adventurers get Strangulation. Third only to poison and flaming oil as a deadly and unfair method of fighting, if you try it in D&D, you'll frequently find it useless, and have to switch to another weapon. But here's a little stuff to make it a bit less useless. Hopefully it'll get some love in some campaigns. Arcane gets Arcane Laboratories. Wizards in particular are at their best when they're fully equipped and in a position to spend ages building up cool stuff. Here's some advice on what these places might look like and contain. It's been a while since we had something like this, so I don't object to it. Divine gets Druid Guide. The rehash moves ever onward. I'll be glad when it's over. Psionic gets it's own section without displacing anything else this time. How very pleasing. The contents are not so cool, as this is just another list that sorts powers in a way the main books don't, but anyone with a few hours could do by themself, making a master list of what discipline each belongs too. Their writers are not very inspired of late. Also, eeech, those are some seriously grody knees. Someone either likes anorexic models a little too much, or is being ironic. That's just not right. Warriors get Eldrich Warriors. 9 substitution feats that replace fighter bonus feats for specific magic powers. Supernatural protection, spelllike abilities, evasion, armour bonding. These are definite power-ups. They are trying to make the weaker classes stronger and slip in nerfs to the powerful ones. Definitely interesting to see the agenda behind this stuff. Nodwick faces an enemy who doesn't play by the adventurers code. Dork tower plays by the action movie code of kill them all and make bad puns while doing so. Order of the stick is reminded that what may be a problem for you is an opportunity for someone else. As an issue comprised entirely of sequels and regular columns, this feels like they knew what was coming, and have already started rearranging their schedule to complete a bunch of symmetries before it's too late. As such, not all the articles are great, but they're better here than left unpublished. The disconnected stuff can take care of itself. We're got to make the very most of the pages we have left. Let's see what they have left to give us for the birthday issue. 4. [/QUOTE]
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