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<blockquote data-quote="(un)reason" data-source="post: 6254485" data-attributes="member: 27780"><p><strong><u>Dragon Issue 357: July 2007</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>79 (100) pages. With Demogorgon, you get double the raar, double the fun. And they don't zoom in so close on him that you can't appreciate how impressive he is compared to his surroundings. They've been building up to this one for a fair amount of time, and it looks like they've still got the chance to give us all the cool tie-ins to their adventure path. Let's hope they were worth the wait. </p><p></p><p></p><p>Scan Quality: Excellent, indexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Editorial: Back in issue 295, they did an editorial on roleplaying in prison, talking about both it's benefits, and the hassles the prisoners often face trying to do it. Many places ban it, or impose arbitrary regulations that make it exceedingly difficult to do, yet there are still a substantial number of inmate gaming groups out there, as after all, what else do they have to do with their vast amounts of free time with virtually no money? Knitting? And once again, this really highlights how much of a blight the american prison system has become on the country, imprisoning a far greater proportion of the population than any other country, particularly ethnic minorities, and using them as cheap labor for profit rather than making proper attempts at rehabilitation. And yet somehow there's still politicians winning votes by using tough on crime rhetoric. (which makes me wonder just how high the percentage could get before the tax base simply can't support keeping that many people imprisoned) Which leaves me once again wondering how this problem could be solved. Killing them and taking their stuff may usually be the optimal solution in D&D, but in the real world, it rarely is. And if someone did manage to figure out how to release the majority of prisoners without them reoffending or being trapped on welfare for the rest of their lives, would we thank them, or vilify them? True heroism sure is a lot more complicated than in books or movies. </p><p></p><p></p><p>Scale Mail: The letters column has now shifted into full-on Thanks for the Memories mode. All is forgiven, because to be honest, even with the complaints, they still loved it and wanted it around. Some have been reading it all it's life, while many others are younger than the magazine, and saw it as something that had always been around and always would. It's the kind of sentimentality that's sweet to see, but doesn't leave me with that much to say. I guess the next two issues will probably be pretty similar as well, so I might have to hit the snooze button on this section.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6254485, member: 27780"] [B][U]Dragon Issue 357: July 2007[/U][/B] part 1/6 79 (100) pages. With Demogorgon, you get double the raar, double the fun. And they don't zoom in so close on him that you can't appreciate how impressive he is compared to his surroundings. They've been building up to this one for a fair amount of time, and it looks like they've still got the chance to give us all the cool tie-ins to their adventure path. Let's hope they were worth the wait. Scan Quality: Excellent, indexed, ad-free scan. In this issue: Editorial: Back in issue 295, they did an editorial on roleplaying in prison, talking about both it's benefits, and the hassles the prisoners often face trying to do it. Many places ban it, or impose arbitrary regulations that make it exceedingly difficult to do, yet there are still a substantial number of inmate gaming groups out there, as after all, what else do they have to do with their vast amounts of free time with virtually no money? Knitting? And once again, this really highlights how much of a blight the american prison system has become on the country, imprisoning a far greater proportion of the population than any other country, particularly ethnic minorities, and using them as cheap labor for profit rather than making proper attempts at rehabilitation. And yet somehow there's still politicians winning votes by using tough on crime rhetoric. (which makes me wonder just how high the percentage could get before the tax base simply can't support keeping that many people imprisoned) Which leaves me once again wondering how this problem could be solved. Killing them and taking their stuff may usually be the optimal solution in D&D, but in the real world, it rarely is. And if someone did manage to figure out how to release the majority of prisoners without them reoffending or being trapped on welfare for the rest of their lives, would we thank them, or vilify them? True heroism sure is a lot more complicated than in books or movies. Scale Mail: The letters column has now shifted into full-on Thanks for the Memories mode. All is forgiven, because to be honest, even with the complaints, they still loved it and wanted it around. Some have been reading it all it's life, while many others are younger than the magazine, and saw it as something that had always been around and always would. It's the kind of sentimentality that's sweet to see, but doesn't leave me with that much to say. I guess the next two issues will probably be pretty similar as well, so I might have to hit the snooze button on this section. [/QUOTE]
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