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<blockquote data-quote="(un)reason" data-source="post: 6255416" data-attributes="member: 27780"><p><strong><u>Dragon Issue 357: July 2007</u></strong></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p>Demonomicon of Iggwilv: Demogorgon! Since the adventure path we've been reading about this year is based around him, it's no surprise that he shows up here just as we near it's end. And no surprise also that he's our most badass demon lord yet, at CR 33 fully deserving his title of Prince of demons. Normal demons in his presence can't even act without his permission. Course, tanar'ri being what they are, they really rankle at this, and he has many powerful enemies dividing his attention. This includes himself, as his split personalities would both rather be rid of the other one, free to be not just prince, but king of all demons. He gets a particularly epic entry in other ways as well. His history is unusually detailed, both recent and distant, he's tied in in critical fashion to tons of the big events in cosmic history, and has made appearances in lots of D&D products, including of course his cameo terrorising Tasslehoff in the magazine. They devote less space to detailing his realm, but since that's probably dealt with in more detail in Dungeon soon, that's no great loss. And we get yet another obyrith detailed, the ripping and tearing Verakia, who impart the same madness on all who look at them.( They've really racked up quite a few of those in these columns, almost as many as appeared in the actual books. )This is another one that's obviously a labour of love, and this enthusiasm is infectious, even though it does expand his influence into previously unconnected matters in a way that may not be to everyone's liking. Still, I enjoyed it, and that really says something at this point in the game. Will we get to see Orcus, Grazzt or Jubilex before this is over? Only 2 more issues to go, no way they're going to cover all of them. </p><p></p><p></p><p>Feathers & Fur: Although they've kinda scaled down the advertising due to their upcoming demise, it still looks like this is another wilderness themed issue. Well, since it's not one where they have any epic special feature, just a grab bag of stuff, it isn't really worth going all out for. And that's very much what this first article is. 8 new tricks you can train your animal companions with. 13 bits of mundane equipment that are exceedingly handy for animal owners, such as collars, bells, hoods and perches. (those talons are pretty nasty on your unprotected arm or shoulder) 6 bits of handy dandy alchemy that you may want to use on your animals, or in some cases enemy ones. 4 feats that grant you and your animal extra tricks in combat, all of which can be selected as fighter bonus feats. And four new mildly magical dog and falcon variants, three capable of blending in with rocks, plants and darkness respectively, and one mirrored one which doesn't blend in at all, but reflects rays and gaze attacks, making it perfectly suited to dealing with beholders or medusas. Even though 3e might not have run as long as previous editions, there's still more crunch in articles like this than you can ever use. And really, that's a good thing. We should always be able to go back and find some little thing we'd missed before, and is perfect for our current needs, and it's articles like this that we'll find it in.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6255416, member: 27780"] [B][U]Dragon Issue 357: July 2007[/U][/B] part 3/6 Demonomicon of Iggwilv: Demogorgon! Since the adventure path we've been reading about this year is based around him, it's no surprise that he shows up here just as we near it's end. And no surprise also that he's our most badass demon lord yet, at CR 33 fully deserving his title of Prince of demons. Normal demons in his presence can't even act without his permission. Course, tanar'ri being what they are, they really rankle at this, and he has many powerful enemies dividing his attention. This includes himself, as his split personalities would both rather be rid of the other one, free to be not just prince, but king of all demons. He gets a particularly epic entry in other ways as well. His history is unusually detailed, both recent and distant, he's tied in in critical fashion to tons of the big events in cosmic history, and has made appearances in lots of D&D products, including of course his cameo terrorising Tasslehoff in the magazine. They devote less space to detailing his realm, but since that's probably dealt with in more detail in Dungeon soon, that's no great loss. And we get yet another obyrith detailed, the ripping and tearing Verakia, who impart the same madness on all who look at them.( They've really racked up quite a few of those in these columns, almost as many as appeared in the actual books. )This is another one that's obviously a labour of love, and this enthusiasm is infectious, even though it does expand his influence into previously unconnected matters in a way that may not be to everyone's liking. Still, I enjoyed it, and that really says something at this point in the game. Will we get to see Orcus, Grazzt or Jubilex before this is over? Only 2 more issues to go, no way they're going to cover all of them. Feathers & Fur: Although they've kinda scaled down the advertising due to their upcoming demise, it still looks like this is another wilderness themed issue. Well, since it's not one where they have any epic special feature, just a grab bag of stuff, it isn't really worth going all out for. And that's very much what this first article is. 8 new tricks you can train your animal companions with. 13 bits of mundane equipment that are exceedingly handy for animal owners, such as collars, bells, hoods and perches. (those talons are pretty nasty on your unprotected arm or shoulder) 6 bits of handy dandy alchemy that you may want to use on your animals, or in some cases enemy ones. 4 feats that grant you and your animal extra tricks in combat, all of which can be selected as fighter bonus feats. And four new mildly magical dog and falcon variants, three capable of blending in with rocks, plants and darkness respectively, and one mirrored one which doesn't blend in at all, but reflects rays and gaze attacks, making it perfectly suited to dealing with beholders or medusas. Even though 3e might not have run as long as previous editions, there's still more crunch in articles like this than you can ever use. And really, that's a good thing. We should always be able to go back and find some little thing we'd missed before, and is perfect for our current needs, and it's articles like this that we'll find it in. [/QUOTE]
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