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<blockquote data-quote="(un)reason" data-source="post: 6256269" data-attributes="member: 27780"><p><strong><u>Dragon Issue 357: July 2007</u></strong></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p>Savage tidings: Gazing into the abyss. What a wonderful title. Unfortunately, we're still not quite there yet. Well, planar travel is a tricky thing to do, and not something to be taken lightly. You've got to research and prepare, find out what you're getting into if you want to have a decent chance of getting out alive. You also might want to bring them to you instead, as while that also has it's risks, they're more manageable than the ones down there, where everything, even the laws of physics are malevolent and treacherous. Indeed, most of this article is devoted to summoning and dealing with abyssal creatures. We get three new vestiges for binders, Ansitif, Astaroth (a second, different one, obviously not a lucky name for planar monstrosities to take. ) and Cabiri. And four other demons who have made their names widely available and encourage their being summoned. Really, this is a bit of a filler article, composed of a grab-bag of things only peripherally related to the actual adventure at hand. While not dull, and it's nice to see binders get some supplemental material, this certainly isn't world changing stuff, especially compared to the earlier article on demogorgon, and some of the more in depth attempts this subject has previously seen. Overall, a slightly subpar entry. Lets hope they have something bigger and better planned for the climactic final episodes, because their focus seems to be slipping a bit here. </p><p></p><p></p><p>Volo's guide: Volo makes yet another pair of powerful enemies by running an expose on them. Selemmon and Ashemi are an interesting duo who used to be part of the Zhentarim. They fell in love, and then got caught for treachery. Mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing and enslavement followed, but they managed to escape, and travel from place to place, trying to avoid vengeance while exacting some of their own. Course, now they'll be moved up in priority by Manshoon and co, because high profile humiliations are not to be tolerated. (If only they didn't have so many of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Both are pretty powerful wizards with their fair share of magical items, but they're still not powerful enough to take down the inner circle. Good luck trying to find them, be it to make allies of them or hunt them down. A fairly amusing entry. This kind of stuff is why the bad guys just can't win in the Realms. Just so many people ready to stop them. </p><p></p><p></p><p>Dragonmarks: Living spells are one of eberron's quirkier features. While magic distilled into a solid form isn't too rare a concept, making it into oozing creatures that take on a life of their own is rather less common. And as they're interesting, but tricky to control, a prestige class devoted to them seems a pretty good idea. And that's exactly what you're getting this month. The spell sovereign gets to keep one as a familiar, rebuke and control them cleric stylee, and generally create, control and enhance them, while still getting 3/4 spellcasting progression. Not a terrible choice for an enterprising wizard in the mournlands. Another nice but unexceptional bit of crunch, well tied into the setting, as prestige classes should be. They are sticking close to their formulae these days.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6256269, member: 27780"] [B][U]Dragon Issue 357: July 2007[/U][/B] part 5/6 Savage tidings: Gazing into the abyss. What a wonderful title. Unfortunately, we're still not quite there yet. Well, planar travel is a tricky thing to do, and not something to be taken lightly. You've got to research and prepare, find out what you're getting into if you want to have a decent chance of getting out alive. You also might want to bring them to you instead, as while that also has it's risks, they're more manageable than the ones down there, where everything, even the laws of physics are malevolent and treacherous. Indeed, most of this article is devoted to summoning and dealing with abyssal creatures. We get three new vestiges for binders, Ansitif, Astaroth (a second, different one, obviously not a lucky name for planar monstrosities to take. ) and Cabiri. And four other demons who have made their names widely available and encourage their being summoned. Really, this is a bit of a filler article, composed of a grab-bag of things only peripherally related to the actual adventure at hand. While not dull, and it's nice to see binders get some supplemental material, this certainly isn't world changing stuff, especially compared to the earlier article on demogorgon, and some of the more in depth attempts this subject has previously seen. Overall, a slightly subpar entry. Lets hope they have something bigger and better planned for the climactic final episodes, because their focus seems to be slipping a bit here. Volo's guide: Volo makes yet another pair of powerful enemies by running an expose on them. Selemmon and Ashemi are an interesting duo who used to be part of the Zhentarim. They fell in love, and then got caught for treachery. Mind:):):):)ing and enslavement followed, but they managed to escape, and travel from place to place, trying to avoid vengeance while exacting some of their own. Course, now they'll be moved up in priority by Manshoon and co, because high profile humiliations are not to be tolerated. (If only they didn't have so many of them. :) :p ) Both are pretty powerful wizards with their fair share of magical items, but they're still not powerful enough to take down the inner circle. Good luck trying to find them, be it to make allies of them or hunt them down. A fairly amusing entry. This kind of stuff is why the bad guys just can't win in the Realms. Just so many people ready to stop them. Dragonmarks: Living spells are one of eberron's quirkier features. While magic distilled into a solid form isn't too rare a concept, making it into oozing creatures that take on a life of their own is rather less common. And as they're interesting, but tricky to control, a prestige class devoted to them seems a pretty good idea. And that's exactly what you're getting this month. The spell sovereign gets to keep one as a familiar, rebuke and control them cleric stylee, and generally create, control and enhance them, while still getting 3/4 spellcasting progression. Not a terrible choice for an enterprising wizard in the mournlands. Another nice but unexceptional bit of crunch, well tied into the setting, as prestige classes should be. They are sticking close to their formulae these days. [/QUOTE]
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