Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6258731" data-attributes="member: 27780"><p><strong><u>Dragon Issue 358: August 2007</u></strong></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p>Core beliefs: Saint Cuthbert. Aka Vampire Hunter D in brown, which to be frank I never envisioned him as resembling. Truth comes in many forms, and it surprises me not that in the process of trying to get down wid da kidz, he would pick a fashion source that's well over a decade out of date even at the time of writing. But enough of the fashion snark, which is easily the funniest part of this article. (despite his origin as an excuse for Gary to use literal hit you over the head jokes on players when they were acting dumb. ) As another ascended mortal, like Iuz, he doesn't have a protege, and instead, his rival in intolerant lawful goodness, Pholtus, takes the B-role this time, with Iuz also getting a substantial sidebar. Still, for all that he gets a bad rep for being dumb and boring, he's smart enough to know when you're taking the piss out of him and hit back. You don't get to be a god by being incompetent. (at least, I know of no god of incompetence) and his no-nonsense common sense methods may be more suited to everyday life, but I know plenty of adventurers, even ones with supposedly superhuman Wisdom, that could benefit from a bit more common sense in their lives. So this has to balance the everyday stuff with the crunchy details PC's crave, and does a competent, rather than exceptional job. This feels more like burning through their already written articles than really bringing their A game to the final issues. It does change a few details beyond fashion choices, interestingly, switching him from LN with good tendencies to LG with LN tendencies. Another sign that with the edition drawing to a close, they feel more comfortable about altering details to their new tastes rather than sticking to tradition. Well, what have they go to lose? Nothing but their fanbases! And they'll slowly drift away anyway if you don't change anything anyway. Just gotta make them the right changes. </p><p></p><p></p><p>Master's forge: At the end of the 2e era of the magazine, they had a surprising number of Bazaars containing purely mundane items to round things off. They haven't got the time or space to do that this time around, but here's at least one article of that sort. It's a list of various Masterwork properties you can apply to your items as long as you're willing to pay a little extra, and raise the Craft DC when trying to make it. As with the article full of plants last issue, this definitely shows the effects of greater mechanical experience, with the effects seeming entirely worthwhile for their price, and not completely overshadowed by full-on enchanted items. Plus it gives PC's incentive to actually buy a Craft or Profession skill other than just background flavour. So once again, this gives us something to come back too and use repeatedly even after the edition is over, as craft stuff is something you can explore endlessly. And since 3e still has more customisability than any other D&D edition, those are the kinds of players most likely to have stuck with it, which makes it good targeting.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6258731, member: 27780"] [B][U]Dragon Issue 358: August 2007[/U][/B] part 3/6 Core beliefs: Saint Cuthbert. Aka Vampire Hunter D in brown, which to be frank I never envisioned him as resembling. Truth comes in many forms, and it surprises me not that in the process of trying to get down wid da kidz, he would pick a fashion source that's well over a decade out of date even at the time of writing. But enough of the fashion snark, which is easily the funniest part of this article. (despite his origin as an excuse for Gary to use literal hit you over the head jokes on players when they were acting dumb. ) As another ascended mortal, like Iuz, he doesn't have a protege, and instead, his rival in intolerant lawful goodness, Pholtus, takes the B-role this time, with Iuz also getting a substantial sidebar. Still, for all that he gets a bad rep for being dumb and boring, he's smart enough to know when you're taking the piss out of him and hit back. You don't get to be a god by being incompetent. (at least, I know of no god of incompetence) and his no-nonsense common sense methods may be more suited to everyday life, but I know plenty of adventurers, even ones with supposedly superhuman Wisdom, that could benefit from a bit more common sense in their lives. So this has to balance the everyday stuff with the crunchy details PC's crave, and does a competent, rather than exceptional job. This feels more like burning through their already written articles than really bringing their A game to the final issues. It does change a few details beyond fashion choices, interestingly, switching him from LN with good tendencies to LG with LN tendencies. Another sign that with the edition drawing to a close, they feel more comfortable about altering details to their new tastes rather than sticking to tradition. Well, what have they go to lose? Nothing but their fanbases! And they'll slowly drift away anyway if you don't change anything anyway. Just gotta make them the right changes. Master's forge: At the end of the 2e era of the magazine, they had a surprising number of Bazaars containing purely mundane items to round things off. They haven't got the time or space to do that this time around, but here's at least one article of that sort. It's a list of various Masterwork properties you can apply to your items as long as you're willing to pay a little extra, and raise the Craft DC when trying to make it. As with the article full of plants last issue, this definitely shows the effects of greater mechanical experience, with the effects seeming entirely worthwhile for their price, and not completely overshadowed by full-on enchanted items. Plus it gives PC's incentive to actually buy a Craft or Profession skill other than just background flavour. So once again, this gives us something to come back too and use repeatedly even after the edition is over, as craft stuff is something you can explore endlessly. And since 3e still has more customisability than any other D&D edition, those are the kinds of players most likely to have stuck with it, which makes it good targeting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top