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<blockquote data-quote="(un)reason" data-source="post: 6260097" data-attributes="member: 27780"><p><strong><u>Dragon Issue 358: August 2007</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Can you take a 5 foot step when surprised or slowed (yes. It's one of the great rights you have.)</p><p></p><p>Do you have to hold your divine focus when casting spells (Sskip thought not. Andy, on the otherr hand, thinkses yess, collins collins. No cheaty tattoo's for you. )</p><p></p><p>If your initiative mod changes mid combat, does this change your place (no)</p><p></p><p>Does falling through a square provoke an AoO (Yess. Perfect for all those soldiers defending the casstle to chop you up with.) </p><p></p><p>Does a character know why their spell fails (If they have enough information)</p><p></p><p>If you have a readied action and cast as spell when someone else does, who goes first (You get to interrupt them. Verry usefull, yess?) </p><p></p><p>Can you do a swift action and a free action in the same round (yes)</p><p></p><p>Can you be two different types of psion or specialist wizard (no)</p><p></p><p>If you have two different types of DR, do they stack (no)</p><p></p><p>Can you use ranged attacks with a phantom threat (no)</p><p></p><p>Can you choose who your allies are when casting spells (yess. But you can't change your mind mid-spell.)</p><p></p><p>What does a dragon shaman's totem have to with draconic heritage feats (determining which ones are appropriate for them to take) </p><p></p><p>If you have two different breath weapons, do they stack (No. You track their uses and effects separately, yess.)</p><p></p><p>Do familiars gain feats and ability score increases when their master levels (no. They have sspecial advancement that replaces that. )</p><p></p><p>Does uncanny blow allow you to count a one-handed weapon as two-handed (no)</p><p></p><p>Can an Invisible blade use uncanny bluff to make sneak attacks with every attack (no, only once per round. )</p><p></p><p></p><p>Class acts: Adventurers get Beyond Kung-fu. Another set of alternate fighting styles for monks, based on real world traditions. Many of them would be better represented by clerics than monks, but names are important to some people. And in attempting to twist them to a class they're not suited to, it still produces cool suites of powers. And if someone makes cool characters with them, it has not been in vain, even if they wind up not being very historical. </p><p></p><p>Arcane gets Arcane Feats. Not a very imaginative name. 8 new feats intended for spellcasters of various stripes. A bit of a grab-bag really, as they raid their slush pile for the best bits (A whole bunch of writers are credited) before they get shut down. </p><p></p><p>Divine tries to finish off it's aztec series with the fourth installment. Tonatiuk and Xipetoltec, plus some more blathering about how crucial sacrifice is for them and how we shouldn't judge them too harshly for it. Sorry, you don't get moral exemptions for citing cultural reasons. There are much better ways to do things. If you must sacrifice, you should sacrifice of yourself, not of others. That's much better for karma, and also ensures only the essential sacrifices get made, not wasteful ones. </p><p></p><p>Psionics turns up again, getting Psionic Alchemy. More cool little near magical items for you to buy and use. Probably should only be available in big cities from specialist vendors. </p><p></p><p>Warriors are once again smoking the rehash, with the paladin guide. Is that all of them? Don't say the last issue will waste it's page count on stuff like this. </p><p></p><p></p><p>Nodwick meets the dread Ginger dragon Montekooque. He's getting the hell out of dodge before 4th edition hits. Maybe they should do the same. Dork tower makes one last monty python reference for luck. OotS tells an allegory of the ancient history of the magazine. It all seems rather ridiculous, when you phrase it like that. </p><p></p><p></p><p>This issue does feel a bit rushed, as once again, they make hard choices which articles are going to get in the final issues. And it's interesting that I disagree with a fair number of them this time. So despite the year starting well, I'm still left wondering if I'll enjoy what they put in the final issue. So I guess we've reached that time. Time to finish this forever, for better or for worse, after nearly 6 years. Here we go. :deep breath: 1.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6260097, member: 27780"] [B][U]Dragon Issue 358: August 2007[/U][/B] part 6/6 Sage advice: Can you take a 5 foot step when surprised or slowed (yes. It's one of the great rights you have.) Do you have to hold your divine focus when casting spells (Sskip thought not. Andy, on the otherr hand, thinkses yess, collins collins. No cheaty tattoo's for you. ) If your initiative mod changes mid combat, does this change your place (no) Does falling through a square provoke an AoO (Yess. Perfect for all those soldiers defending the casstle to chop you up with.) Does a character know why their spell fails (If they have enough information) If you have a readied action and cast as spell when someone else does, who goes first (You get to interrupt them. Verry usefull, yess?) Can you do a swift action and a free action in the same round (yes) Can you be two different types of psion or specialist wizard (no) If you have two different types of DR, do they stack (no) Can you use ranged attacks with a phantom threat (no) Can you choose who your allies are when casting spells (yess. But you can't change your mind mid-spell.) What does a dragon shaman's totem have to with draconic heritage feats (determining which ones are appropriate for them to take) If you have two different breath weapons, do they stack (No. You track their uses and effects separately, yess.) Do familiars gain feats and ability score increases when their master levels (no. They have sspecial advancement that replaces that. ) Does uncanny blow allow you to count a one-handed weapon as two-handed (no) Can an Invisible blade use uncanny bluff to make sneak attacks with every attack (no, only once per round. ) Class acts: Adventurers get Beyond Kung-fu. Another set of alternate fighting styles for monks, based on real world traditions. Many of them would be better represented by clerics than monks, but names are important to some people. And in attempting to twist them to a class they're not suited to, it still produces cool suites of powers. And if someone makes cool characters with them, it has not been in vain, even if they wind up not being very historical. Arcane gets Arcane Feats. Not a very imaginative name. 8 new feats intended for spellcasters of various stripes. A bit of a grab-bag really, as they raid their slush pile for the best bits (A whole bunch of writers are credited) before they get shut down. Divine tries to finish off it's aztec series with the fourth installment. Tonatiuk and Xipetoltec, plus some more blathering about how crucial sacrifice is for them and how we shouldn't judge them too harshly for it. Sorry, you don't get moral exemptions for citing cultural reasons. There are much better ways to do things. If you must sacrifice, you should sacrifice of yourself, not of others. That's much better for karma, and also ensures only the essential sacrifices get made, not wasteful ones. Psionics turns up again, getting Psionic Alchemy. More cool little near magical items for you to buy and use. Probably should only be available in big cities from specialist vendors. Warriors are once again smoking the rehash, with the paladin guide. Is that all of them? Don't say the last issue will waste it's page count on stuff like this. Nodwick meets the dread Ginger dragon Montekooque. He's getting the hell out of dodge before 4th edition hits. Maybe they should do the same. Dork tower makes one last monty python reference for luck. OotS tells an allegory of the ancient history of the magazine. It all seems rather ridiculous, when you phrase it like that. This issue does feel a bit rushed, as once again, they make hard choices which articles are going to get in the final issues. And it's interesting that I disagree with a fair number of them this time. So despite the year starting well, I'm still left wondering if I'll enjoy what they put in the final issue. So I guess we've reached that time. Time to finish this forever, for better or for worse, after nearly 6 years. Here we go. :deep breath: 1. [/QUOTE]
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