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<blockquote data-quote="(un)reason" data-source="post: 6264167" data-attributes="member: 27780"><p><strong><u>Dragon Issue 359: September 2007 </u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>Sage advice is of course, getting in theme for the final issue, with the questions having a definite death theme. </p><p></p><p>If the creator of an effect dies, does the effect end. (Only if it needs concentration, yess.)</p><p></p><p>What is a death effect. Is it anything that causes instant death. (No. Special descriptor. Look for it. ) </p><p></p><p>Can you use bluff to feign death when hit. How would the enemy penetrate it (Only with a readied action. Jusst the way the rules work. Spot check.)</p><p></p><p>What counts as a single attack for the massive damage rule (iff you make a single roll to attack or ssave, itss a single attack. ) </p><p></p><p>What kind of action is the assassins death attack. (Whatever type of action the attack itss attached to iss.) </p><p></p><p>What happens to a familiar when its master dies (It becomeses a normal animal again. Don't worry, geraldine, Andy will protect you, yess, collins collins. )</p><p></p><p> What happens to a psicrystal when it's creator dies (Becomes inert, yess. Same principle. ) </p><p></p><p>If you're killed wearing a ring of regeneration, do you lose a level when you regenerate. (If it regenerates you, you never really died. If you died, it can't regenerate you. Ssilly question.)</p><p></p><p>If you die from a disease or poison, does it keep running (it doessn't matter, because raising you will get rid of it. Unless itss a nassty magical disease, collins collins. Andy hatses them.)</p><p></p><p>If you raise a character with with negative levels, what happens (You need to roll to see if they become permanent sstraight away. Thiss might kill you again.)</p><p></p><p>What special qualities do you keep after death (Mosst of them, yess.)</p><p></p><p>What happens when you kill a summoned creature with death throes (They activate as normal, then it goes back to itss home plane, right asss rain. Very sstrange, yess. ) </p><p></p><p>Does an undead creature stay undead after being defeated. No, but it's sstill hard to raise because you had to messs up the body. Undead take a lot of chopping up to sstop. Very grossss, collins collins. ) </p><p></p><p>Does being undead count against your lifespan (no)</p><p></p><p>Do magic jar and trap the soul work on ghosts (No rule againsst it, even if magic jar doessn't make much ssense as written.)</p><p></p><p>Does a ghost rejuvenate even if you didn't reduce it's HP to 0 when killing it (yess. Nassty ghosties are nearly impossible to get rid of by combat.) </p><p></p><p>Does a vampire turn to gas even if you kill it without reducing it's hp to 0 (no. They do sstay down. )</p><p></p><p>How much damage can a dead body take before being destroyed (Use the destroying object rules, yess. ) </p><p></p><p>NOW IT IS TIME FOR YOU TO RELINQUISH THE MANTLE OF SAGEHOOD!! </p><p>Noo, collins collins. Pleasse don't take it away. Pleassse! Look at Geraldinesss ssad eyeses. Andy wass going to give him the chance to do it next month. You wouldn't take that away from Andy, collins collins. You wouldn't take that away from Geraldine, collins collins! Andy will change, yess. Andy can go electronic, yess? </p><p>NO! YOU HAVE CONSISTENTLY PROVEN UNRELIABLE TO US! WE HAVE A DIFFERENT PLACE INTENDED FOR YOU IN THE NEW ORDER!!! GOODBYE!</p><p>:fading sobbing: </p><p></p><p></p><p>Class acts: Adventurers get Body Modifications. (and a truly miraculous avoidance of showing pubic hair, considering the pic's pose) Not quite as cyberpunk as the last time they tackled this, this is still an inventive and sometimes gross set of ideas involving implanting objects into your body. Skin pouches for contraband, subdermal armor and retractible weapons, and for the ultimate twink, the chakra mutilation to create an extra magic item slot. (just the thing a soulmeld shaper would think of. ) The lengths some adventurers go to for that little extra edge. </p><p></p><p>Arcane finishes off the series of collations with wizards getting their guide. Gotta preserve the symmetry :sigh: Even Mialee looks incredibly bored with this. </p><p></p><p>Divine ties up some more loose ends, with Forgotten Faiths. For whatever reasons, the 6 gods here never got an official D&D 3e writeup (although Ezra did appear in the 3rd ed WW Ravenloft stuff. ) Seems a bit late to convert them now, but it would be a shame to leave guys like Kanchelsis and the Queen of air and darkness to moulder in 2nd ed. Will we ever see them reemerge in some form in 4e? Time will tell. </p><p></p><p>Warriors get The Universal Key. Smashing things is a universally accepted way of gaining entry or egress from a place, but there are more subtle means. Like acid, rust cubes, hacksaws, blowtorches, etc. And if they fail you can take a feat that makes the brute force option even more effective, blowing through an object's hardness at higher level. Nothing hugely groundbreaking here. </p><p></p><p>And finally, we get a special class act from Monte Cook. As arcane stuff got a crap deal earlier, and monte does love his magic, he gives us Arcane Lore Abilities. 8 new powerful feats intended for high level spellcasters, to represent permanent alterations they've performed on themselves in the course of their magical researches. Just the thing for when you're reaching those epic levels, and really want to get some powers that make you stand out for the final part of your campaign. 3e may fall apart around these levels, but he's done far more than his fair share of work to help you go out in style, with Ptolus' adventure paths culminating in Jabel Shammar, Arcana Evolved going to 25, and now this. It's good to see him make an actual appearance at the end of things, after his parody cameo in nodwick last month. Like George Clooney in the final episode of ER, this definitely helps this series feel more resolved. </p><p></p><p></p><p>Nodwick reveals who is behind their loss of reputation. But it's still not a happy ending, really. This is what happens when you annoy the creator of the universe. You just can't win, can you. </p><p></p><p>Dork tower turns out the lights. But we've still got a few pages to go. And that joke is overused for ending shows anyway. You'll just have to turn them on again. We'll wait. Try not to trip over anything in the meantime. </p><p></p><p>Order of the stick make a desperate break for freedom. And ride off into the sunset, with a host of cameos. Shame it's out of continuity. The real adventure continues on Rich's webpage. And dragon is still electronic only. Still, we can dream, can't we?</p><p></p><p>So we've reached the final page. What's next? Who knows. But What's New is there to give us a fond farewell (my, hasn't Growf grown up handsome when we weren't looking), and yet another abortive attempt at sex in D&D. Don't say it was all a dream. Nooooooo! </p><p></p><p></p><p>And that's a wrap. Not a bad one, all things told. They had a higher budget, they managed to round off most of their current projects, and still found the time to give several old favourites one last spin. It's about as satisfying as you're going to get given the short notice. Here's to closure, even if there was still so much more they could have done. Here's to 31 years of them, and nearly 6 years of me reviewing them. And now to step out into the fresh air, and to see what tomorrow brings. Fare thee well, everybody.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6264167, member: 27780"] [B][U]Dragon Issue 359: September 2007 [/U][/B] part 8/8 Sage advice is of course, getting in theme for the final issue, with the questions having a definite death theme. If the creator of an effect dies, does the effect end. (Only if it needs concentration, yess.) What is a death effect. Is it anything that causes instant death. (No. Special descriptor. Look for it. ) Can you use bluff to feign death when hit. How would the enemy penetrate it (Only with a readied action. Jusst the way the rules work. Spot check.) What counts as a single attack for the massive damage rule (iff you make a single roll to attack or ssave, itss a single attack. ) What kind of action is the assassins death attack. (Whatever type of action the attack itss attached to iss.) What happens to a familiar when its master dies (It becomeses a normal animal again. Don't worry, geraldine, Andy will protect you, yess, collins collins. ) What happens to a psicrystal when it's creator dies (Becomes inert, yess. Same principle. ) If you're killed wearing a ring of regeneration, do you lose a level when you regenerate. (If it regenerates you, you never really died. If you died, it can't regenerate you. Ssilly question.) If you die from a disease or poison, does it keep running (it doessn't matter, because raising you will get rid of it. Unless itss a nassty magical disease, collins collins. Andy hatses them.) If you raise a character with with negative levels, what happens (You need to roll to see if they become permanent sstraight away. Thiss might kill you again.) What special qualities do you keep after death (Mosst of them, yess.) What happens when you kill a summoned creature with death throes (They activate as normal, then it goes back to itss home plane, right asss rain. Very sstrange, yess. ) Does an undead creature stay undead after being defeated. No, but it's sstill hard to raise because you had to messs up the body. Undead take a lot of chopping up to sstop. Very grossss, collins collins. ) Does being undead count against your lifespan (no) Do magic jar and trap the soul work on ghosts (No rule againsst it, even if magic jar doessn't make much ssense as written.) Does a ghost rejuvenate even if you didn't reduce it's HP to 0 when killing it (yess. Nassty ghosties are nearly impossible to get rid of by combat.) Does a vampire turn to gas even if you kill it without reducing it's hp to 0 (no. They do sstay down. ) How much damage can a dead body take before being destroyed (Use the destroying object rules, yess. ) NOW IT IS TIME FOR YOU TO RELINQUISH THE MANTLE OF SAGEHOOD!! Noo, collins collins. Pleasse don't take it away. Pleassse! Look at Geraldinesss ssad eyeses. Andy wass going to give him the chance to do it next month. You wouldn't take that away from Andy, collins collins. You wouldn't take that away from Geraldine, collins collins! Andy will change, yess. Andy can go electronic, yess? NO! YOU HAVE CONSISTENTLY PROVEN UNRELIABLE TO US! WE HAVE A DIFFERENT PLACE INTENDED FOR YOU IN THE NEW ORDER!!! GOODBYE! :fading sobbing: Class acts: Adventurers get Body Modifications. (and a truly miraculous avoidance of showing pubic hair, considering the pic's pose) Not quite as cyberpunk as the last time they tackled this, this is still an inventive and sometimes gross set of ideas involving implanting objects into your body. Skin pouches for contraband, subdermal armor and retractible weapons, and for the ultimate twink, the chakra mutilation to create an extra magic item slot. (just the thing a soulmeld shaper would think of. ) The lengths some adventurers go to for that little extra edge. Arcane finishes off the series of collations with wizards getting their guide. Gotta preserve the symmetry :sigh: Even Mialee looks incredibly bored with this. Divine ties up some more loose ends, with Forgotten Faiths. For whatever reasons, the 6 gods here never got an official D&D 3e writeup (although Ezra did appear in the 3rd ed WW Ravenloft stuff. ) Seems a bit late to convert them now, but it would be a shame to leave guys like Kanchelsis and the Queen of air and darkness to moulder in 2nd ed. Will we ever see them reemerge in some form in 4e? Time will tell. Warriors get The Universal Key. Smashing things is a universally accepted way of gaining entry or egress from a place, but there are more subtle means. Like acid, rust cubes, hacksaws, blowtorches, etc. And if they fail you can take a feat that makes the brute force option even more effective, blowing through an object's hardness at higher level. Nothing hugely groundbreaking here. And finally, we get a special class act from Monte Cook. As arcane stuff got a crap deal earlier, and monte does love his magic, he gives us Arcane Lore Abilities. 8 new powerful feats intended for high level spellcasters, to represent permanent alterations they've performed on themselves in the course of their magical researches. Just the thing for when you're reaching those epic levels, and really want to get some powers that make you stand out for the final part of your campaign. 3e may fall apart around these levels, but he's done far more than his fair share of work to help you go out in style, with Ptolus' adventure paths culminating in Jabel Shammar, Arcana Evolved going to 25, and now this. It's good to see him make an actual appearance at the end of things, after his parody cameo in nodwick last month. Like George Clooney in the final episode of ER, this definitely helps this series feel more resolved. Nodwick reveals who is behind their loss of reputation. But it's still not a happy ending, really. This is what happens when you annoy the creator of the universe. You just can't win, can you. Dork tower turns out the lights. But we've still got a few pages to go. And that joke is overused for ending shows anyway. You'll just have to turn them on again. We'll wait. Try not to trip over anything in the meantime. Order of the stick make a desperate break for freedom. And ride off into the sunset, with a host of cameos. Shame it's out of continuity. The real adventure continues on Rich's webpage. And dragon is still electronic only. Still, we can dream, can't we? So we've reached the final page. What's next? Who knows. But What's New is there to give us a fond farewell (my, hasn't Growf grown up handsome when we weren't looking), and yet another abortive attempt at sex in D&D. Don't say it was all a dream. Nooooooo! And that's a wrap. Not a bad one, all things told. They had a higher budget, they managed to round off most of their current projects, and still found the time to give several old favourites one last spin. It's about as satisfying as you're going to get given the short notice. Here's to closure, even if there was still so much more they could have done. Here's to 31 years of them, and nearly 6 years of me reviewing them. And now to step out into the fresh air, and to see what tomorrow brings. Fare thee well, everybody. [/QUOTE]
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