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[Let's Read] The Frank & K Tomes
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<blockquote data-quote="VHawkwinter" data-source="post: 9874513" data-attributes="member: 7040136"><p>I first read the Tomes in 2009 when we picked up PF1. Although I didn't agree with everything they did, I still appreciate three of these points (and my favourite games I've played outside of 3.0+ are Shadowrun 4th edition (available in a big humble bundle right now FYI); GURPS 4e; and then to a lesser extent, Rolemaster Fantasy Roleplay (the 1999 version); Mongoose RuneQuest 2 / Legend / RuneQuest 6 / Mythras; and The Dark Eye (The English one)). "Rules as Physics; avoidance of 'Magical Tea Party' & Favouritism of the Players in the Social Contract" I absolutely think make for better gameplay.</p><p></p><p>As for their assumption of game breaking exploits and the assumption that the rules must be run hyperliterally even for bizarre reinterpretations, that went too far, but it was refreshing to see someone's proposed "fixes" of 3e not just making a 4e knockoff or a worse version of RuneQuest; With some sort of e6 or 'ban full casters entirely and play a totally different feeling game that no longer resembles the D&D novels you're playing D&D for its similarity to'.</p><p></p><p>I don't think I ever actually used any of their 'fixes', but they were an interesting read.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9874513, member: 7040136"] I first read the Tomes in 2009 when we picked up PF1. Although I didn't agree with everything they did, I still appreciate three of these points (and my favourite games I've played outside of 3.0+ are Shadowrun 4th edition (available in a big humble bundle right now FYI); GURPS 4e; and then to a lesser extent, Rolemaster Fantasy Roleplay (the 1999 version); Mongoose RuneQuest 2 / Legend / RuneQuest 6 / Mythras; and The Dark Eye (The English one)). "Rules as Physics; avoidance of 'Magical Tea Party' & Favouritism of the Players in the Social Contract" I absolutely think make for better gameplay. As for their assumption of game breaking exploits and the assumption that the rules must be run hyperliterally even for bizarre reinterpretations, that went too far, but it was refreshing to see someone's proposed "fixes" of 3e not just making a 4e knockoff or a worse version of RuneQuest; With some sort of e6 or 'ban full casters entirely and play a totally different feeling game that no longer resembles the D&D novels you're playing D&D for its similarity to'. I don't think I ever actually used any of their 'fixes', but they were an interesting read. [/QUOTE]
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[Let's Read] The Frank & K Tomes
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