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[Let's Read] The Islands of Sina Una: 5e Fantasy inspired by Filipino legends
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<blockquote data-quote="humble minion" data-source="post: 9534576" data-attributes="member: 5948"><p>That was one of my two major problems with the book, too. It's .. idyllic. Community leaders are generally wise, benevolent, and doing their jobs well, guiding contented people. It comes across as a setting where the problems have been solved and there's no need for the PCs. It could have desperately done with a few pages on antagonists and antagonist groups, who they are, what they want, how they come to the PCs attention, etc etc. I mean, the Celestial Eaters are very cool, and the book mentions they have cults or followers ... but what do these cults DO all day? What are their plots all about?</p><p></p><p>It seemed to me like the book was written by someone who had a deep love for precolonial Filipino society, to the point of maybe romanticising it a bit. (Disclaimer: I know nothing about precolonial Filipino society or history, but I kinda assume that every society everywhere has internal and external conflicts from time to time). A D&D setting needs problems for PCs to put right, and the book just has too few of them. I think the follow-up adventure book probably would have helped in this department, but the development team for that product imploded messily a while back after the KS funded, and it's looking a lot like vapourware now.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9534576, member: 5948"] That was one of my two major problems with the book, too. It's .. idyllic. Community leaders are generally wise, benevolent, and doing their jobs well, guiding contented people. It comes across as a setting where the problems have been solved and there's no need for the PCs. It could have desperately done with a few pages on antagonists and antagonist groups, who they are, what they want, how they come to the PCs attention, etc etc. I mean, the Celestial Eaters are very cool, and the book mentions they have cults or followers ... but what do these cults DO all day? What are their plots all about? It seemed to me like the book was written by someone who had a deep love for precolonial Filipino society, to the point of maybe romanticising it a bit. (Disclaimer: I know nothing about precolonial Filipino society or history, but I kinda assume that every society everywhere has internal and external conflicts from time to time). A D&D setting needs problems for PCs to put right, and the book just has too few of them. I think the follow-up adventure book probably would have helped in this department, but the development team for that product imploded messily a while back after the KS funded, and it's looking a lot like vapourware now. [/QUOTE]
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[Let's Read] The Islands of Sina Una: 5e Fantasy inspired by Filipino legends
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