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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6960281" data-attributes="member: 53176"><p>Here is a particularly nasty combat routine for you:</p><p><u>Round one:</u></p><ul> <li data-xf-list-type="ul">Shadowstep</li> <li data-xf-list-type="ul">Tongue (as part of Shadowstep)</li> <li data-xf-list-type="ul">Bite (bonus action from Tongue)</li> </ul><p><u>Round two:</u></p><ul> <li data-xf-list-type="ul">Swallow the PC.</li> <li data-xf-list-type="ul">Get into position next to a hazard, such as a pit, fire, swampy quicksand etc. (take an OA, if you have to)</li> </ul><p><u>Round Three:</u></p><ul> <li data-xf-list-type="ul">Tongue-Pull a different PC into said trap or a hazard.</li> <li data-xf-list-type="ul">Shadow Step Away</li> <li data-xf-list-type="ul">Hide (Bonus action)</li> <li data-xf-list-type="ul">Move away while hidden</li> </ul><p><u>Subsequent rounds:</u></p><p>You have two options here: <ol> <li data-xf-list-type="ol">PC's now have to help one PC out of a deathtrap, then track down a fleeing Banderhobb with a significant head-start. Eventually the Banderhobb will lead them to it's master, who may or may not be setting up a trap of their own.</li> <li data-xf-list-type="ol">Banderhobb will hide in the shadows, doing hit-and-run disruption attacks, trying to pull more of the PC's into hazards. Hoping to grind them down via attrition.</li> </ol></blockquote><p></p>
[QUOTE="Leatherhead, post: 6960281, member: 53176"] Here is a particularly nasty combat routine for you: [U]Round one:[/U] [LIST] [*]Shadowstep [*]Tongue (as part of Shadowstep) [*]Bite (bonus action from Tongue) [/LIST] [U]Round two:[/U] [LIST] [*]Swallow the PC. [*]Get into position next to a hazard, such as a pit, fire, swampy quicksand etc. (take an OA, if you have to) [/LIST] [U]Round Three:[/U] [LIST] [*]Tongue-Pull a different PC into said trap or a hazard. [*]Shadow Step Away [*]Hide (Bonus action) [*]Move away while hidden [/LIST] [U]Subsequent rounds:[/U] You have two options here:[LIST=1] [*]PC's now have to help one PC out of a deathtrap, then track down a fleeing Banderhobb with a significant head-start. Eventually the Banderhobb will lead them to it's master, who may or may not be setting up a trap of their own. [*]Banderhobb will hide in the shadows, doing hit-and-run disruption attacks, trying to pull more of the PC's into hazards. Hoping to grind them down via attrition. [/LIST] [/QUOTE]
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