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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6961600" data-attributes="member: 53176"><p>Death Kisses are surprisingly simple for a giant blood-sucking eyeball that is about as intelligent as a man. However, a Particularly clever one could leverage it's physiology in a unexpected way: By going underwater. </p><p></p><p>Breathing through it's tentacles, it could stay mostly submerged, affording the creature some measure of stealth, Resistance to fire attacks, and make it even harder to engage in melee combat. This also allows the Death Kiss to use all of it's tentacles at the same time. Dragging every target it can underwater, even the "passive" tentacles become a ticking clock over the heads of less physically inclined PCs, while it works on actively subduing the more robust members of the party.</p><p></p><p>Exceptionally malicious DMs will take note that Electricity and Water make for a shockingly lethal combination. Giving the Death Kiss some traps, items, or allies to exploit this connection and it's immunity would spice up the encounter. Or perhaps even going as far as modifying the damage of <em>Lighting Blood</em> to become an AoE while everyone is submerged, just to up the challenge a bit for those high end parties.,</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6961600, member: 53176"] Death Kisses are surprisingly simple for a giant blood-sucking eyeball that is about as intelligent as a man. However, a Particularly clever one could leverage it's physiology in a unexpected way: By going underwater. Breathing through it's tentacles, it could stay mostly submerged, affording the creature some measure of stealth, Resistance to fire attacks, and make it even harder to engage in melee combat. This also allows the Death Kiss to use all of it's tentacles at the same time. Dragging every target it can underwater, even the "passive" tentacles become a ticking clock over the heads of less physically inclined PCs, while it works on actively subduing the more robust members of the party. Exceptionally malicious DMs will take note that Electricity and Water make for a shockingly lethal combination. Giving the Death Kiss some traps, items, or allies to exploit this connection and it's immunity would spice up the encounter. Or perhaps even going as far as modifying the damage of [I]Lighting Blood[/I] to become an AoE while everyone is submerged, just to up the challenge a bit for those high end parties., [/QUOTE]
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