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<blockquote data-quote="Charles Rampant" data-source="post: 6966068" data-attributes="member: 32659"><p>Absolutely. As I'll mention tomorrow, Hags turn up friggin' <em>everywhere</em> in this book, and I am now certain that we're going to get a Fey-themed adventure at some point. The Feywild is one of D&D's less described places, but has a huge amount of storytelling potential thanks to its 'fantastical mirror of the real world' angle. That would also allow them to shunt off all of the Feywild setting description and Fey culture (the Queens, Court politics, etc) into one place. Otherwise I don't know why you'd put so many Fey into this book, but so little explanation for how they work together and what they, as a culture, represent vis-a-vis the player characters. For example: Dragons are clearly explained as greedy evil or good monsters to kill or talk to, Demons are for big smashing fights against EVIL, Hobgoblins are there to be a civilised race of Nazis, Yuan-Ti are for subversive alien manipulators, and so on. The Fey sit rather undeveloped amongst all of this. </p><p></p><p>I also agree with you and [MENTION=6863864]Bitbrain[/MENTION] that the Boggles seem more like plot devices than combat encounters. Good to turn up, set the tone for an adventure, do some narration, then leave; I'm basically thinking of Dobby the House Elf.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6966068, member: 32659"] Absolutely. As I'll mention tomorrow, Hags turn up friggin' [i]everywhere[/i] in this book, and I am now certain that we're going to get a Fey-themed adventure at some point. The Feywild is one of D&D's less described places, but has a huge amount of storytelling potential thanks to its 'fantastical mirror of the real world' angle. That would also allow them to shunt off all of the Feywild setting description and Fey culture (the Queens, Court politics, etc) into one place. Otherwise I don't know why you'd put so many Fey into this book, but so little explanation for how they work together and what they, as a culture, represent vis-a-vis the player characters. For example: Dragons are clearly explained as greedy evil or good monsters to kill or talk to, Demons are for big smashing fights against EVIL, Hobgoblins are there to be a civilised race of Nazis, Yuan-Ti are for subversive alien manipulators, and so on. The Fey sit rather undeveloped amongst all of this. I also agree with you and [MENTION=6863864]Bitbrain[/MENTION] that the Boggles seem more like plot devices than combat encounters. Good to turn up, set the tone for an adventure, do some narration, then leave; I'm basically thinking of Dobby the House Elf. [/QUOTE]
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