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<blockquote data-quote="Sammael" data-source="post: 6968261" data-attributes="member: 4475"><p>Aberrations as a term were made up in 3.0 and then expanded in later product, tying some of them to the Far Realm (which was never before the case). The turning point was probably Eberron Campaign Setting which implied all aberrations had something to do with Xoriat, a plane similar to the Far Realm. </p><p></p><p>For instance, Mind Flayers were never meant to be in any way connected to the Far Realm, they are simply a very advanced race from the future who flee to the past to avoid the destruction of their civilization. Many other aberrations are a result of wizardly experiments (chuuls, for example), or breeding/mutation programs (cloakers).</p><p></p><p>As for beholders, here's some of their origin from 3.5 Lords of Madness:</p><p></p><p></p><p></p><p>It can be easily said that their dreaming comes from the primal will of Great Mother and manifests itself in physical pregnancy (once in a lifetime), with each beholder trying to produce spawn that are ever-closer to the image of their creator... and failing. This doesn't require me to see beholders as beings attuned to magic on an epic level (if anything, their antimagic abilities were always said to impede them in magical research in past editions - beholder mages even had to put their central eyes out), or require them to have a strong tie with the Far Realm (an oversimplification of all aberrations).</p><p></p><p>EDIT: I suppose it can be interpreted that dreaming actually draws upon Great Mother's divine power and so on, so I may be overly picky. It just feels too arbitrary to me for a physical creature (and not an outsider) to be able to create progeny out of thin air.</p></blockquote><p></p>
[QUOTE="Sammael, post: 6968261, member: 4475"] Aberrations as a term were made up in 3.0 and then expanded in later product, tying some of them to the Far Realm (which was never before the case). The turning point was probably Eberron Campaign Setting which implied all aberrations had something to do with Xoriat, a plane similar to the Far Realm. For instance, Mind Flayers were never meant to be in any way connected to the Far Realm, they are simply a very advanced race from the future who flee to the past to avoid the destruction of their civilization. Many other aberrations are a result of wizardly experiments (chuuls, for example), or breeding/mutation programs (cloakers). As for beholders, here's some of their origin from 3.5 Lords of Madness: It can be easily said that their dreaming comes from the primal will of Great Mother and manifests itself in physical pregnancy (once in a lifetime), with each beholder trying to produce spawn that are ever-closer to the image of their creator... and failing. This doesn't require me to see beholders as beings attuned to magic on an epic level (if anything, their antimagic abilities were always said to impede them in magical research in past editions - beholder mages even had to put their central eyes out), or require them to have a strong tie with the Far Realm (an oversimplification of all aberrations). EDIT: I suppose it can be interpreted that dreaming actually draws upon Great Mother's divine power and so on, so I may be overly picky. It just feels too arbitrary to me for a physical creature (and not an outsider) to be able to create progeny out of thin air. [/QUOTE]
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