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Let's Read: Volo's Monsters
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<blockquote data-quote="Croesus" data-source="post: 6968936" data-attributes="member: 35019"><p>My reading: The FGD has three options for actions: 1) Multiattack (2 fireshield attacks), 2) Rock, 3) Shield Charge. </p><p></p><p>Under Shield Charge, it says the FGD performs one fireshield attack against the <strong>first</strong> creature in its path. </p><p>-If the attack hits, the target takes damage from a fireshield attack and must make a STR save. </p><p>-If the save succeeds, the target is pushed aside (remaining in its <strong>original</strong> space). </p><p>-If the save fails by less than 4, the creature remains upright, but is pushed to the space just beyond where the FGD stops, i.e., they are <strong>not</strong> in the same space at the end of the move. This means the FGD might knock a creature off a ledge, if the FGD stops at the edge. </p><p>-If the save fails by 5 or more, the creature is knocked to the ground and takes additional bludgeoning damage from being trampled. It ends up in the space beyond where the FGD stops.</p><p>--This bludgeoning damage is increased if the target was already prone before it failed the save.</p><p></p><p>So using a Shield Charge, the FGD only gets one attack roll, and only at the first creature it attempts to overrun. That creature can take additional damage if it fails the STR save.</p></blockquote><p></p>
[QUOTE="Croesus, post: 6968936, member: 35019"] My reading: The FGD has three options for actions: 1) Multiattack (2 fireshield attacks), 2) Rock, 3) Shield Charge. Under Shield Charge, it says the FGD performs one fireshield attack against the [B]first[/B] creature in its path. -If the attack hits, the target takes damage from a fireshield attack and must make a STR save. -If the save succeeds, the target is pushed aside (remaining in its [B]original[/B] space). -If the save fails by less than 4, the creature remains upright, but is pushed to the space just beyond where the FGD stops, i.e., they are [B]not[/B] in the same space at the end of the move. This means the FGD might knock a creature off a ledge, if the FGD stops at the edge. -If the save fails by 5 or more, the creature is knocked to the ground and takes additional bludgeoning damage from being trampled. It ends up in the space beyond where the FGD stops. --This bludgeoning damage is increased if the target was already prone before it failed the save. So using a Shield Charge, the FGD only gets one attack roll, and only at the first creature it attempts to overrun. That creature can take additional damage if it fails the STR save. [/QUOTE]
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