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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6970844" data-attributes="member: 53176"><p>I like to solve these kinds of problems with complex rituals that aren't easy to replicate by PC's, and therefore impractical in all but the most plot-demanding of situations.</p><p></p><p>Anyway, Darklings!</p><p></p><p>They explode into light when they die. This is obviously intended to be a problem, but what if the PC's had need of an <em>intense</em> source of light? Imagine, if you will, a town shrouded in mists and darkness. There is a terrible multi-layered curse on this land, one that will send ripples out into the kingdom and as a result cause instability in the continent. The curse cannot be broken without shining a years worth of Sunlight onto a statue in the middle of town, but the mists and night-like conditions prevent this curse from ever leaving. This causes the PC's to search for anything that can be used as a proxy, and as it just so happens, the death of a Darkling will fit the bill nicely.</p><p></p><p>Now, there are all kinds of moral quandaries about kidnapping and sacrificing a sapient being, even if it is a chaotic neutral fey creature whom is cursed anyway. And the PC's are just going to have to either deal with doing a little bit of bad for the greater good, or perhaps try to find another way to suck the light out of one, which the Darkling may or may not like.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6970844, member: 53176"] I like to solve these kinds of problems with complex rituals that aren't easy to replicate by PC's, and therefore impractical in all but the most plot-demanding of situations. Anyway, Darklings! They explode into light when they die. This is obviously intended to be a problem, but what if the PC's had need of an [I]intense[/I] source of light? Imagine, if you will, a town shrouded in mists and darkness. There is a terrible multi-layered curse on this land, one that will send ripples out into the kingdom and as a result cause instability in the continent. The curse cannot be broken without shining a years worth of Sunlight onto a statue in the middle of town, but the mists and night-like conditions prevent this curse from ever leaving. This causes the PC's to search for anything that can be used as a proxy, and as it just so happens, the death of a Darkling will fit the bill nicely. Now, there are all kinds of moral quandaries about kidnapping and sacrificing a sapient being, even if it is a chaotic neutral fey creature whom is cursed anyway. And the PC's are just going to have to either deal with doing a little bit of bad for the greater good, or perhaps try to find another way to suck the light out of one, which the Darkling may or may not like. [/QUOTE]
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