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<blockquote data-quote="Charles Rampant" data-source="post: 6971656" data-attributes="member: 32659"><p>I think that, to have 'Deep Scion Warlocks' or whatever, to give yourself a whole ship full of varied bad guys for that storyline, you'd be best off just using normal NPC statblocks but give them swimming, psionic screech, and aquatic movement. That should cover about everything that your players will notice/care about. In Princes of the Apocalypse they used 'Aquatic Trolls' and 'Aquatic Ghouls': both simply had a swim speed (and the ability to breathe underwater for the Trolls). I always thought that was a very elegant way to handle the situation. </p><p></p><p>That is an interesting hook for a character; I think that it would actually work best as a Background that gave you the ability to swim underwater and hold your breath; perhaps also proficiency in Athletics or something. Offer that to a selected player before the campaign, and they could perhaps be a survivor of the cult. Even more fun: the character has amnesia, and thus no idea how he came to have gills and webbed feet, but he does know that he fears the deep...</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6971656, member: 32659"] I think that, to have 'Deep Scion Warlocks' or whatever, to give yourself a whole ship full of varied bad guys for that storyline, you'd be best off just using normal NPC statblocks but give them swimming, psionic screech, and aquatic movement. That should cover about everything that your players will notice/care about. In Princes of the Apocalypse they used 'Aquatic Trolls' and 'Aquatic Ghouls': both simply had a swim speed (and the ability to breathe underwater for the Trolls). I always thought that was a very elegant way to handle the situation. That is an interesting hook for a character; I think that it would actually work best as a Background that gave you the ability to swim underwater and hold your breath; perhaps also proficiency in Athletics or something. Offer that to a selected player before the campaign, and they could perhaps be a survivor of the cult. Even more fun: the character has amnesia, and thus no idea how he came to have gills and webbed feet, but he does know that he fears the deep... [/QUOTE]
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