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<blockquote data-quote="Leatherhead" data-source="post: 6973926" data-attributes="member: 53176"><p>Bodaks are a great ally for the Devourer. A Bodak will help kill off any target trapped in the ribcage with it's AoE, drastically speeding up the turn-around on creating new undead. Also the fact that they are different creature types means that you can't just drop down a Turn Undead to hose the encounter.</p><p></p><p>Don't forget to throw in a bunch of living cultists as well, the Necromancer makes a powerful two-fold ally for the Devourer. Once it goes down (because the PC's will target the Spellcaster first) it can come back as a Wight, healing the Devourer in the process. Cult Fanatics come back as Ghouls, and Regular Cultists come back as zombies, which make for exceptional damage sponges. And everyone that a Devourer eats allows the fiend to shoot off another Soul Rend, making it a particularly nasty siege engine of sorts.</p><p></p><p>For maximum evilness: Consider adding a Skeleton Warhorse to the encounter. You may be asking "Why? Skeleton horses don't have the staying power of a zombie in a high level fight, and thus won't be nearly as useful!" Well the answer is simple. The Skele-horse isn't used to fight, it's used to draw a meat wagon. Tended by other skeletons (preferably armed with bows to offer a spattering of ranged support) and some Acolytes, the meat wagon is loaded up with some of the recently knocked out victims of the undead horde. These poor captured souls have <em>Spare the Dying</em> cast upon them, so that they stay "Fresh" long enough to be made into a sacrifice for battle, where the Devourer will pop them like the PC's pop potions in a boss fight. This gives the PC's a horrible dilemma, do they kill the captured people themselves to make the fight significantly easier, or do they slowly engage in a war of attrition that may end up killing many of the captured (and possibly themselves) anyway?</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6973926, member: 53176"] Bodaks are a great ally for the Devourer. A Bodak will help kill off any target trapped in the ribcage with it's AoE, drastically speeding up the turn-around on creating new undead. Also the fact that they are different creature types means that you can't just drop down a Turn Undead to hose the encounter. Don't forget to throw in a bunch of living cultists as well, the Necromancer makes a powerful two-fold ally for the Devourer. Once it goes down (because the PC's will target the Spellcaster first) it can come back as a Wight, healing the Devourer in the process. Cult Fanatics come back as Ghouls, and Regular Cultists come back as zombies, which make for exceptional damage sponges. And everyone that a Devourer eats allows the fiend to shoot off another Soul Rend, making it a particularly nasty siege engine of sorts. For maximum evilness: Consider adding a Skeleton Warhorse to the encounter. You may be asking "Why? Skeleton horses don't have the staying power of a zombie in a high level fight, and thus won't be nearly as useful!" Well the answer is simple. The Skele-horse isn't used to fight, it's used to draw a meat wagon. Tended by other skeletons (preferably armed with bows to offer a spattering of ranged support) and some Acolytes, the meat wagon is loaded up with some of the recently knocked out victims of the undead horde. These poor captured souls have [I]Spare the Dying[/I] cast upon them, so that they stay "Fresh" long enough to be made into a sacrifice for battle, where the Devourer will pop them like the PC's pop potions in a boss fight. This gives the PC's a horrible dilemma, do they kill the captured people themselves to make the fight significantly easier, or do they slowly engage in a war of attrition that may end up killing many of the captured (and possibly themselves) anyway? [/QUOTE]
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