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Let's Read: Volo's Monsters
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<blockquote data-quote="Chaosmancer" data-source="post: 6974090" data-attributes="member: 6801228"><p>Reading that... encounter I totally don't want to steal because.... yeah, I love it, I'm evil, I'll admit it.</p><p></p><p>Anyways, reading that and looking back over Imprison Soul, these guys are at their most devastating when they have civilians around. </p><p></p><p>Every soul they imprison and spit back up heals them, gives them back their aoe and gives them an extra action on their turn.</p><p></p><p>Which tells me that in a crowded area it would look like this, regurgitate a creature for a new enemy, heal 25 hp, double claw (66 average damage if both hit), soul rend (44 or more damage to everything depending on how many dying are littered about), get a new creature so you can repeat next turn.</p><p></p><p>That is terrifying, if there are enough things going on in this fight that this thing (or his twin brothers) aren't getting taken down fast and have enough meat to spawn new undead, this could TPK a party quickly. </p><p></p><p>Did not know they were demons though, thought they were undead. Makes them better since they can't be turned, and they can be a reoccuring enemy as a demon... </p><p></p><p>Want to be really cruel, have this thing kill a beloved NPC, and then have it remind the players every time they fight it how that NPC thought they would save them, and didn't and what their last thoughts were as they died.</p><p></p><p>Wow... I am an evil DM aren't I?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6974090, member: 6801228"] Reading that... encounter I totally don't want to steal because.... yeah, I love it, I'm evil, I'll admit it. Anyways, reading that and looking back over Imprison Soul, these guys are at their most devastating when they have civilians around. Every soul they imprison and spit back up heals them, gives them back their aoe and gives them an extra action on their turn. Which tells me that in a crowded area it would look like this, regurgitate a creature for a new enemy, heal 25 hp, double claw (66 average damage if both hit), soul rend (44 or more damage to everything depending on how many dying are littered about), get a new creature so you can repeat next turn. That is terrifying, if there are enough things going on in this fight that this thing (or his twin brothers) aren't getting taken down fast and have enough meat to spawn new undead, this could TPK a party quickly. Did not know they were demons though, thought they were undead. Makes them better since they can't be turned, and they can be a reoccuring enemy as a demon... Want to be really cruel, have this thing kill a beloved NPC, and then have it remind the players every time they fight it how that NPC thought they would save them, and didn't and what their last thoughts were as they died. Wow... I am an evil DM aren't I? [/QUOTE]
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