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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6977288" data-attributes="member: 53176"><p>Let me start out by saying that Fire-eating (the ability to absorb elemental damage and get stronger) is one of my favorite mechanics, and it needs to be more used, especially in elemental creatures.</p><p></p><p>A minor quibble is that Warlocks of Imix don't get <em>Create Bonfire</em> or <em>Control Flames</em> (I don't care if that's not a Warlock spell, it works better than <em>Light</em>!) I suppose that is a casualty of not printing spells in the statblocks, and the "One splat per character" rule for the Adventurers League. For those of you who need the rules for them, the Elemental Evil Player's Guide (free PDF) has both. Kind of makes me wish there was a Volo's Player's Guide so I didn't have to share this book with my players. Another quibble is that they don't have a "Firelance" statblock for one of the elite firenewt warriors that are supposed to be riding the Striders. I suppose you could start by slapping a breastplate on one and arming them with a lance, or maybe a trident, but that's hardly enough to justify calling something "elite". At any rate, these creatures demand to be disassembled and rebuilt in interesting ways.</p><p></p><p>Now, what sets Firenewts apart from nearly every other fire-themed minion you will use is the fact they are amphibians. Having a fire-themed creature for your water based campaigns and encounters is a spectacular blindside against most PC groups. The alchemic nature of their <em>Spit Fire</em> even gives justification for using the ability underwater. Combined with their innate fire immunity makes for some great set-pieces. These guys can pop up anywhere: Underwater Volcanos, Above-ground Volcanos, Geysers, Hot Springs, Desert Oases, the Neverwinter River, the steam pipes in a sewer system. Basically anywhere there is water and/or fire laying around in mass quantities.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6977288, member: 53176"] Let me start out by saying that Fire-eating (the ability to absorb elemental damage and get stronger) is one of my favorite mechanics, and it needs to be more used, especially in elemental creatures. A minor quibble is that Warlocks of Imix don't get [I]Create Bonfire[/I] or [I]Control Flames[/I] (I don't care if that's not a Warlock spell, it works better than [I]Light[/I]!) I suppose that is a casualty of not printing spells in the statblocks, and the "One splat per character" rule for the Adventurers League. For those of you who need the rules for them, the Elemental Evil Player's Guide (free PDF) has both. Kind of makes me wish there was a Volo's Player's Guide so I didn't have to share this book with my players. Another quibble is that they don't have a "Firelance" statblock for one of the elite firenewt warriors that are supposed to be riding the Striders. I suppose you could start by slapping a breastplate on one and arming them with a lance, or maybe a trident, but that's hardly enough to justify calling something "elite". At any rate, these creatures demand to be disassembled and rebuilt in interesting ways. Now, what sets Firenewts apart from nearly every other fire-themed minion you will use is the fact they are amphibians. Having a fire-themed creature for your water based campaigns and encounters is a spectacular blindside against most PC groups. The alchemic nature of their [I]Spit Fire[/I] even gives justification for using the ability underwater. Combined with their innate fire immunity makes for some great set-pieces. These guys can pop up anywhere: Underwater Volcanos, Above-ground Volcanos, Geysers, Hot Springs, Desert Oases, the Neverwinter River, the steam pipes in a sewer system. Basically anywhere there is water and/or fire laying around in mass quantities. [/QUOTE]
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