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<blockquote data-quote="Charles Rampant" data-source="post: 6978682" data-attributes="member: 32659"><p>Yeah, that was the best that I could come up with for the Froghemoth, myself: a boss fight with a built-in nerf button that a player has to stand on each round. The fun part would be adding something that made the 'lightning button' difficult to stand on - like archers, or spikes that come up if a certain other button isn't pushed each round... </p><p></p><p>I never ran or played 4e much, but I did like it's idea of complex arena combats - reminded me a lot of cool computer game fight scenes - and often try to incorporate them in my 5e games. The problem is that they can turn into session-dominating beasts very easily, whereas standard 'fight three bad guys in a corridor' are quick and seem about as satisfying to the players. Ho hum. </p><p></p><p>Pharblex Spattergoo, bless his cotton little socks, has an excellent name that should be stolen. The names for humans in the Forgotten Realms tend to be unbearable, but the monster NPCs have solid ones. Sadly though I'm away from my copy of <em>Hoard</em>, so cannot check his stat block out at the moment.</p><p></p><p>Edit: Another possibility for the Froghemoth is just to toss a trio of them at the players, from different directions, when they are around level 10. On the guess that they'll know about the <em>Shock Susceptability</em>, you can be sure that the players will be able to shock at least one a turn - which will give them an interesting decision each round as to where to allocate their lightning bolts. That could probably leverage their ability for a fight that is more tactical than the pure statblock would suggest.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6978682, member: 32659"] Yeah, that was the best that I could come up with for the Froghemoth, myself: a boss fight with a built-in nerf button that a player has to stand on each round. The fun part would be adding something that made the 'lightning button' difficult to stand on - like archers, or spikes that come up if a certain other button isn't pushed each round... I never ran or played 4e much, but I did like it's idea of complex arena combats - reminded me a lot of cool computer game fight scenes - and often try to incorporate them in my 5e games. The problem is that they can turn into session-dominating beasts very easily, whereas standard 'fight three bad guys in a corridor' are quick and seem about as satisfying to the players. Ho hum. Pharblex Spattergoo, bless his cotton little socks, has an excellent name that should be stolen. The names for humans in the Forgotten Realms tend to be unbearable, but the monster NPCs have solid ones. Sadly though I'm away from my copy of [I]Hoard[/I], so cannot check his stat block out at the moment. Edit: Another possibility for the Froghemoth is just to toss a trio of them at the players, from different directions, when they are around level 10. On the guess that they'll know about the [i]Shock Susceptability[/i], you can be sure that the players will be able to shock at least one a turn - which will give them an interesting decision each round as to where to allocate their lightning bolts. That could probably leverage their ability for a fight that is more tactical than the pure statblock would suggest. [/QUOTE]
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