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<blockquote data-quote="Charles Rampant" data-source="post: 6982678" data-attributes="member: 32659"><p>I like your ideas on the players helping a Giant actually become one. That's neat, and would be a really fun element to do in your world towards the end of a campaign, since, as you say, it becomes a recurring NPC that you can endlessly reuse in future campaigns in the same setting. I've noticed that players quite enjoy meeting people that they met in a previous campaign - it's the kind of little cameo that works so well for Marvel films, for example. Plus the high level nature of the Quintessent makes it great for an NPC that the players will be wary of, while its essentially fixed location means that you don't have to explain why it doesn't just solve the quest itself.</p><p></p><p>I was very tempted to use this image from <em>The Mummy</em>, to highlight the potential for other settings:</p><p></p><p><img src="http://basementrejects.com/wp-content/uploads/2013/07/mummy-1999-sandstorm-mummy-face.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6982678, member: 32659"] I like your ideas on the players helping a Giant actually become one. That's neat, and would be a really fun element to do in your world towards the end of a campaign, since, as you say, it becomes a recurring NPC that you can endlessly reuse in future campaigns in the same setting. I've noticed that players quite enjoy meeting people that they met in a previous campaign - it's the kind of little cameo that works so well for Marvel films, for example. Plus the high level nature of the Quintessent makes it great for an NPC that the players will be wary of, while its essentially fixed location means that you don't have to explain why it doesn't just solve the quest itself. I was very tempted to use this image from [I]The Mummy[/I], to highlight the potential for other settings: [IMG]http://basementrejects.com/wp-content/uploads/2013/07/mummy-1999-sandstorm-mummy-face.jpg[/IMG] [/QUOTE]
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