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<blockquote data-quote="Leatherhead" data-source="post: 6984053" data-attributes="member: 53176"><p>A gnoll warband would present an opportunity for a few ideas I have wanted to use in combat for a while. Namely the ability for a commander to summon a virtually endless stream of "minion" monsters.</p><p></p><p>For 5e, that might work as describing the warband as a "lair" unto itself.</p><p></p><p><strong>The Cackle of Yeenoghu: </strong></p><p>The Cackle of Yeenoughu may only function as a warband so long as a Flind is leading it. If all Flinds in the warband are reduced to 0hp, the remaining Gnolls, and their allies, scatter from the battlefield. </p><p></p><p><u>Warband Actions:</u></p><p></p><p>On initiative count 20 (the warband loses all initiative ties) one of the following creatures is called forth from the fray for every Gnoll Pack Lord or Flind in the current encounter. Roll 1d8 :</p><p>1,2: Hyena</p><p>3: Gnoll Witherling</p><p>4,5,6: Gnoll</p><p>7,8: Gnoll Hunter</p><p></p><p>Whenever a Gnoll Pack Lord hits 0hp, roll 1d6 and add a creature from the following list to the encounter:</p><p>1,2,3: Gnoll Flesh Gnawer</p><p>4, 5: Giant Hyena</p><p>6: Maw Demon</p><p></p><p>A Gnoll Pack Lord or Flind may turn the chaos of battle to their favor. As a reaction, they may redirect any one attack targeted against them to different nearby Gnoll or Gnoll Witherling who is also in the range of the attack. This ability cannot redirect AoE attacks.</p><p></p><p><u>Regional Effects</u></p><p></p><p>You have a warband of Gnolls in your area, they like to eat everyone, I hope you can fight them off or run faster than everyone else!</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6984053, member: 53176"] A gnoll warband would present an opportunity for a few ideas I have wanted to use in combat for a while. Namely the ability for a commander to summon a virtually endless stream of "minion" monsters. For 5e, that might work as describing the warband as a "lair" unto itself. [B]The Cackle of Yeenoghu: [/B] The Cackle of Yeenoughu may only function as a warband so long as a Flind is leading it. If all Flinds in the warband are reduced to 0hp, the remaining Gnolls, and their allies, scatter from the battlefield. [U]Warband Actions:[/U] On initiative count 20 (the warband loses all initiative ties) one of the following creatures is called forth from the fray for every Gnoll Pack Lord or Flind in the current encounter. Roll 1d8 : 1,2: Hyena 3: Gnoll Witherling 4,5,6: Gnoll 7,8: Gnoll Hunter Whenever a Gnoll Pack Lord hits 0hp, roll 1d6 and add a creature from the following list to the encounter: 1,2,3: Gnoll Flesh Gnawer 4, 5: Giant Hyena 6: Maw Demon A Gnoll Pack Lord or Flind may turn the chaos of battle to their favor. As a reaction, they may redirect any one attack targeted against them to different nearby Gnoll or Gnoll Witherling who is also in the range of the attack. This ability cannot redirect AoE attacks. [U]Regional Effects[/U] You have a warband of Gnolls in your area, they like to eat everyone, I hope you can fight them off or run faster than everyone else! [/QUOTE]
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