Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Read: Volo's Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 6985184" data-attributes="member: 53176"><p>Gnolls and Gnoll Hunters are a bit of an interesting contrast. It really shows how bizarre some of the monster math can get when you calculate a CR. Or more likely, how the wotc dev team has adapted to how the people are playing the game.</p><p></p><p>Gnolls are in the srd, Basically they have:</p><p>15 ac <em>(Hide and shield</em>)</p><p>22 hp (5d8)</p><p>+2/+1/+0/-2/+0/-2 stat mods <em>(and thus saves</em>)</p><p>Darkvision 60', perception 10</p><p>Language Gnoll</p><p>CR 1/2</p><p>Rampage <em>(bonus action to move and bite)</em></p><p><em>Pick one of the following to use per turn:</em></p><p>Bite +4/1d4+2</p><p>Spear +4/1d6+2</p><p>Longbow +3/1d8+1</p><p></p><p>Now, without getting too descriptive, imagine a stat block almost exactly like that but with a few changes:</p><p>Most notable, -2 ac </p><p>The exact same hp, but calculated differently due to having a better stat spread and less hd.</p><p>A way better stat spread, resulting in much better saving throws, even the weak ones are better.</p><p>The Same CR.</p><p>As a result of having better stats, and also some skill proficiency, the hunter has skill bonuses in areas relating to being a sneaky scout. As opposed to the bog standard gnoll, who doesn't do anything other than stab with a spear.</p><p></p><p>Ditto rampage, cause it's a gnoll.</p><p>Speaking of spears, take all of those attacks up there, and then you can make two of them per round, for reasons. Also you get to two-hand the spear because this guy isn't using a shield, bumping that damage die up. Also also, you get to deal more damage with the longbow, because of stats, and for no additional cost, the longbow reduces the targets speed. A speed reduction that stacks both with iteself, and with any other hunter that is shooting the poor sod who is trying to run away, mind you.</p><p></p><p>So basically, the Hunter is trading in two AC for much better non-ac defenses, extra attacks, more damaging attacks, more interesting attacks outside of their damage, and skills that are useful in the exploration pillar of play.</p><p></p><p>If you are a DM, I wouldn't blame you for blacking out the normal Gnoll stat block and just using hunters as the basic Gnoll 2.0, especially if you are in tier 2 of level progression.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6985184, member: 53176"] Gnolls and Gnoll Hunters are a bit of an interesting contrast. It really shows how bizarre some of the monster math can get when you calculate a CR. Or more likely, how the wotc dev team has adapted to how the people are playing the game. Gnolls are in the srd, Basically they have: 15 ac [I](Hide and shield[/I]) 22 hp (5d8) +2/+1/+0/-2/+0/-2 stat mods [I](and thus saves[/I]) Darkvision 60', perception 10 Language Gnoll CR 1/2 Rampage [I](bonus action to move and bite)[/I] [I]Pick one of the following to use per turn:[/I] Bite +4/1d4+2 Spear +4/1d6+2 Longbow +3/1d8+1 Now, without getting too descriptive, imagine a stat block almost exactly like that but with a few changes: Most notable, -2 ac The exact same hp, but calculated differently due to having a better stat spread and less hd. A way better stat spread, resulting in much better saving throws, even the weak ones are better. The Same CR. As a result of having better stats, and also some skill proficiency, the hunter has skill bonuses in areas relating to being a sneaky scout. As opposed to the bog standard gnoll, who doesn't do anything other than stab with a spear. Ditto rampage, cause it's a gnoll. Speaking of spears, take all of those attacks up there, and then you can make two of them per round, for reasons. Also you get to two-hand the spear because this guy isn't using a shield, bumping that damage die up. Also also, you get to deal more damage with the longbow, because of stats, and for no additional cost, the longbow reduces the targets speed. A speed reduction that stacks both with iteself, and with any other hunter that is shooting the poor sod who is trying to run away, mind you. So basically, the Hunter is trading in two AC for much better non-ac defenses, extra attacks, more damaging attacks, more interesting attacks outside of their damage, and skills that are useful in the exploration pillar of play. If you are a DM, I wouldn't blame you for blacking out the normal Gnoll stat block and just using hunters as the basic Gnoll 2.0, especially if you are in tier 2 of level progression. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Read: Volo's Monsters
Top