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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6986656" data-attributes="member: 53176"><p>Grung Wildlings being Red is a joke about the Power Rangers. At least it seems that way, as grung traditionally have Shamans for casters, which would be a Cleric or Druid in this edition. Also no mention of their War Chiefs being Female, which is odd.</p><p></p><p>But anyway, the Grung have three things going for them:</p><p>Their Climb Speed and Amphibious nature allow them to thrive in a 3d battle.</p><p>They are more interesting that Bullywugs. Only slightly so, because the strange poison effects, but it's still better than talking to toads. </p><p>The Multiple Stat blocks make them very easy to dissect (heh) into their racial attributes. Small Size, Favor Dex and Con, Climb Speed, Poison immunity, Ampibious, Poisonus Skin, and <em>Mesmerizing Chirr</em> for the Orange and Gold ones. In fact, there is oddly just enough information to make a PC race </p><p></p><p>I'm thinking take those attributes, and apply them to the NPC stat blocks in the appendixes. The Martial Arts Adept (from Volo's), in particular synergizes well with their Poisonus skin. Then take the Druid for a proper spellcaster.</p><p></p><p>Thinking further upon it, totally go for the monk angle, it synergizes well with the lawful evil tree-dwelling slavers, and makes them unique compared to other tribes you would find in the jungle.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6986656, member: 53176"] Grung Wildlings being Red is a joke about the Power Rangers. At least it seems that way, as grung traditionally have Shamans for casters, which would be a Cleric or Druid in this edition. Also no mention of their War Chiefs being Female, which is odd. But anyway, the Grung have three things going for them: Their Climb Speed and Amphibious nature allow them to thrive in a 3d battle. They are more interesting that Bullywugs. Only slightly so, because the strange poison effects, but it's still better than talking to toads. The Multiple Stat blocks make them very easy to dissect (heh) into their racial attributes. Small Size, Favor Dex and Con, Climb Speed, Poison immunity, Ampibious, Poisonus Skin, and [I]Mesmerizing Chirr[/I] for the Orange and Gold ones. In fact, there is oddly just enough information to make a PC race I'm thinking take those attributes, and apply them to the NPC stat blocks in the appendixes. The Martial Arts Adept (from Volo's), in particular synergizes well with their Poisonus skin. Then take the Druid for a proper spellcaster. Thinking further upon it, totally go for the monk angle, it synergizes well with the lawful evil tree-dwelling slavers, and makes them unique compared to other tribes you would find in the jungle. [/QUOTE]
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