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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6988266" data-attributes="member: 53176"><p>I like rituals, they are great both in gameplay use and narrative use for all those "practical" magic effects that aren't tied to combat or adventuring.</p><p></p><p>Anyway, back on topic:</p><p>Normal Guard drakes are kind of boring, fortunately the variant rules make them just interesting enough to be really great.</p><p></p><p>For starters, I can see Guard Drakes being used as nursemaids for newly hatched dragon Wyrmlings. Older dragons are really big, meaning they can't get into all the nooks and crannies of their caves, and often have important things to do like terrorize the countryside amassing wealth, land, and food. Guard drakes are a perfect solution for them, as guard drakes are loyal as dogs, resistant to their element, small enough to go basically everywhere, and have advanced movement capabilities so they can get into hidden hatcheries. Additionally, they can serve as formidable backup should the Wyrmlings be attacked while mom is out, and presumably will stick around for the dragons Young stage of life, giving them a much needed leg up during their most vulnerable stages of life.</p><p></p><p>Secondly, give these things to kobolds. A kobold tribe will make by far and wide the most use of such a beast. A big meaty unit in a horde of weak ones is always a nice way to shake things up. More importantly, kobolds can ride them into battle (small size working in their favor), using their advanced moment to get into advantageous positions and rain down spells, or crossbow bolts, or bizare contraptions. Or they can be loaded with alchemical bombs and told to charge the PC's in order to soften them up for the rest of the tribe. White and Blue Guard drakes may be the most useful for kobolds, as they can help dig tunnels <em>in the middle of combat</em>, allowing for some advanced forms of battlefield control.</p><p></p><p>Can you all tell what creature I am chomping at the bit for yet? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6988266, member: 53176"] I like rituals, they are great both in gameplay use and narrative use for all those "practical" magic effects that aren't tied to combat or adventuring. Anyway, back on topic: Normal Guard drakes are kind of boring, fortunately the variant rules make them just interesting enough to be really great. For starters, I can see Guard Drakes being used as nursemaids for newly hatched dragon Wyrmlings. Older dragons are really big, meaning they can't get into all the nooks and crannies of their caves, and often have important things to do like terrorize the countryside amassing wealth, land, and food. Guard drakes are a perfect solution for them, as guard drakes are loyal as dogs, resistant to their element, small enough to go basically everywhere, and have advanced movement capabilities so they can get into hidden hatcheries. Additionally, they can serve as formidable backup should the Wyrmlings be attacked while mom is out, and presumably will stick around for the dragons Young stage of life, giving them a much needed leg up during their most vulnerable stages of life. Secondly, give these things to kobolds. A kobold tribe will make by far and wide the most use of such a beast. A big meaty unit in a horde of weak ones is always a nice way to shake things up. More importantly, kobolds can ride them into battle (small size working in their favor), using their advanced moment to get into advantageous positions and rain down spells, or crossbow bolts, or bizare contraptions. Or they can be loaded with alchemical bombs and told to charge the PC's in order to soften them up for the rest of the tribe. White and Blue Guard drakes may be the most useful for kobolds, as they can help dig tunnels [I]in the middle of combat[/I], allowing for some advanced forms of battlefield control. Can you all tell what creature I am chomping at the bit for yet? :p [/QUOTE]
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