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Let's Read: Volo's Monsters
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<blockquote data-quote="Charles Rampant" data-source="post: 6990251" data-attributes="member: 32659"><p>Absorb Elements is such a great spell, it wouldn't be amiss to just give it to every caster that you want to appear tough.</p><p></p><p>------</p><p></p><p>The Hobgoblins get a pair of new entries in Volo’s that demonstrate their unique approach to some of the traditional fantasy roles. The <strong>Hobgoblin Devastator</strong> is their wizard, a blunt instrument of arcane power used to blast apart enemy formations. </p><p></p><p><img src="http://pathfinderwiki.com/mediawiki/images/thumb/7/7c/Hobgoblin_firebrand.jpg/250px-Hobgoblin_firebrand.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The image in the book is really great, and one of my favourite. With a similar Japanese aestetic to the ones in the Monster Manual, the Devastator has a very characterful image, with loads of little tokens hanging on his chest, a cloak tied around his shoulders, and a haughty, cruel expression. I’d use this as the basis for an NPC in an instant. </p><p></p><p>The flavour text tells us that the Hobgoblins regard arcane magic as a tool, not a form of study and self-growth. One wonderful idea illustrates this: a warrior doesn’t need to know metallurgy to swing a sword, so neither does a wizard need to know how magic works to cast <em>fireball</em>. Another interesting insight into the Hobgoblin mind is that the Devastator is shown great respect by others, with their exploits likely to win greater glory than any one warrior - the Hobgoblins don’t take the view that swinging a sword is somehow better than casting a spell, unlike the martial culture of Frost Giants and Uthgart Barbarians, for example. Much of this is more interesting for the insights into the Hobgoblin mindset as a whole, than into the Devastator himself; but the Hobgoblins are a very easy race to make into a neutral bad-guys-but-we-can-work-with-them faction in your campaign, and if so then you can use one or more of these as great recurring NPCs, just using the ideas present here. </p><p></p><p>The Devastator has a statblock that will look very familiar to anyone who has DMed for an Evoker Wizard. They get a bunch of top-tier combat spells - <em>Fireball</em>, <em>Thunderwave</em>, <em>Fly</em>, <em>Fire Bolt</em> and <em>Lightning Bolt</em> - and an improved version of an Evoker’s <em>Sculpt Spells</em> ability, here called <em>Army Arcane</em>. This lets them really toss the fireworks around without worrying about spell placement, and I am confident that players will <em>really</em> hate seeing that ability used against them. A further nasty trick is that the Devastator can add bonus damage to a spell if there is an ally in melee range of the target - it doesn’t work on everyone, just one person per turn, but it is still very nasty. </p><p></p><p>I’m a big fan of the spellcaster statblocks in Volo’s, since I think that they have a lot of cool tricks without being overbearing, and they use the spell lists to create very cool themes for the combat. This guy is great, and definitely a reason to bring Hobgoblins into your mid-level campaign, as they act as a huge force multiplier for normal Hobgoblins, not to mention their utility as ‘boss monsters’ who can reasonably be encountered in groups. </p><p></p><p></p><p>Sent from my iPad using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6990251, member: 32659"] Absorb Elements is such a great spell, it wouldn't be amiss to just give it to every caster that you want to appear tough. ------ The Hobgoblins get a pair of new entries in Volo’s that demonstrate their unique approach to some of the traditional fantasy roles. The [b]Hobgoblin Devastator[/b] is their wizard, a blunt instrument of arcane power used to blast apart enemy formations. [img]http://pathfinderwiki.com/mediawiki/images/thumb/7/7c/Hobgoblin_firebrand.jpg/250px-Hobgoblin_firebrand.jpg[/img] The image in the book is really great, and one of my favourite. With a similar Japanese aestetic to the ones in the Monster Manual, the Devastator has a very characterful image, with loads of little tokens hanging on his chest, a cloak tied around his shoulders, and a haughty, cruel expression. I’d use this as the basis for an NPC in an instant. The flavour text tells us that the Hobgoblins regard arcane magic as a tool, not a form of study and self-growth. One wonderful idea illustrates this: a warrior doesn’t need to know metallurgy to swing a sword, so neither does a wizard need to know how magic works to cast [i]fireball[/i]. Another interesting insight into the Hobgoblin mind is that the Devastator is shown great respect by others, with their exploits likely to win greater glory than any one warrior - the Hobgoblins don’t take the view that swinging a sword is somehow better than casting a spell, unlike the martial culture of Frost Giants and Uthgart Barbarians, for example. Much of this is more interesting for the insights into the Hobgoblin mindset as a whole, than into the Devastator himself; but the Hobgoblins are a very easy race to make into a neutral bad-guys-but-we-can-work-with-them faction in your campaign, and if so then you can use one or more of these as great recurring NPCs, just using the ideas present here. The Devastator has a statblock that will look very familiar to anyone who has DMed for an Evoker Wizard. They get a bunch of top-tier combat spells - [i]Fireball[/i], [i]Thunderwave[/i], [i]Fly[/i], [i]Fire Bolt[/i] and [i]Lightning Bolt[/i] - and an improved version of an Evoker’s [i]Sculpt Spells[/i] ability, here called [i]Army Arcane[/i]. This lets them really toss the fireworks around without worrying about spell placement, and I am confident that players will [i]really[/i] hate seeing that ability used against them. A further nasty trick is that the Devastator can add bonus damage to a spell if there is an ally in melee range of the target - it doesn’t work on everyone, just one person per turn, but it is still very nasty. I’m a big fan of the spellcaster statblocks in Volo’s, since I think that they have a lot of cool tricks without being overbearing, and they use the spell lists to create very cool themes for the combat. This guy is great, and definitely a reason to bring Hobgoblins into your mid-level campaign, as they act as a huge force multiplier for normal Hobgoblins, not to mention their utility as ‘boss monsters’ who can reasonably be encountered in groups. Sent from my iPad using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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