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<blockquote data-quote="Leatherhead" data-source="post: 6990273" data-attributes="member: 53176"><p>I think the Bhuer Hag's <em>Ray of Frost</em> only dealing 1d8 damage is an unintentional oversight. You can feel free to disagree, and I admit it is a very trivial point considering the hag is almost never going to run out of more potent spells. But heck, even the Hobgoblin Devastator deals more damage with their <em>Ray of Frost</em>.</p><p></p><p>Speaking of which, the Hobgoblin Devastator is the perfect example of a t1-t2 fireball flinging artillery battlemage. Dealing oodles of damage to enemy formations being flanked and infiltrated by bugbears while flying behind a front line of hobgoblin soldiers. Which is a bit odd actually, I would imagine hobgoblins to be more inclined to be something like a spellblade. Then again, the Blade line of cantrips are printed in another book. Back on topic, this is such a perfect example of a cr4 evoker, that I like it more than the actual cr 9 evoker in the NPC stat block section. Not much in the way of support magic other than <em>Fog Cloud</em> and <em>Fly</em>, but really they just exist to blow stuff up, and that's ok for something that is supposed to function as part of an army, anything more would be too complex.</p><p>Fortunatly for the Devastator, there are plenty of goblinoid units that can get mixed into enemy ranks easily, so they can reap that sweet bonus damage. Bugbears are surprisingly good at ambushes, and goblins can disengage around the fight as a bonus action. Additionally both Goblins and Hobgoblins have a Cavalry that employs wargs, allowing them to engage at high speeds, forcing the front line to form as far away from the Devastator as possible.</p><p></p><p>That said, guys could really benefit from having <em>Shield</em>, as the PC's and their ally archers are going to rain pointy death on the devastator at first sight.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6990273, member: 53176"] I think the Bhuer Hag's [I]Ray of Frost[/I] only dealing 1d8 damage is an unintentional oversight. You can feel free to disagree, and I admit it is a very trivial point considering the hag is almost never going to run out of more potent spells. But heck, even the Hobgoblin Devastator deals more damage with their [I]Ray of Frost[/I]. Speaking of which, the Hobgoblin Devastator is the perfect example of a t1-t2 fireball flinging artillery battlemage. Dealing oodles of damage to enemy formations being flanked and infiltrated by bugbears while flying behind a front line of hobgoblin soldiers. Which is a bit odd actually, I would imagine hobgoblins to be more inclined to be something like a spellblade. Then again, the Blade line of cantrips are printed in another book. Back on topic, this is such a perfect example of a cr4 evoker, that I like it more than the actual cr 9 evoker in the NPC stat block section. Not much in the way of support magic other than [I]Fog Cloud[/I] and [I]Fly[/I], but really they just exist to blow stuff up, and that's ok for something that is supposed to function as part of an army, anything more would be too complex. Fortunatly for the Devastator, there are plenty of goblinoid units that can get mixed into enemy ranks easily, so they can reap that sweet bonus damage. Bugbears are surprisingly good at ambushes, and goblins can disengage around the fight as a bonus action. Additionally both Goblins and Hobgoblins have a Cavalry that employs wargs, allowing them to engage at high speeds, forcing the front line to form as far away from the Devastator as possible. That said, guys could really benefit from having [I]Shield[/I], as the PC's and their ally archers are going to rain pointy death on the devastator at first sight. [/QUOTE]
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