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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6992191" data-attributes="member: 53176"><p>The ki-rin is a rather underwhelming opponent, especially considering some of them are actually supposed to fight evil while worshiping Torm. The most devastating thing it can do is plane shift an attacker away to somewhere else in the multiverse. As a plot healer though, they can do anything you would need a healer to do. Except re-attach an arm, for some reason you have to be dead before they can fix that. Good enough to quest for, if some heavy duty clerical assistance is needed by the PC's.</p><p></p><p>If you have an evil group that needs to dispose of such a creature, keep in mind it should be guarded, typically by monks, and a few other celestial creatures. You could also consider swapping some spells out, but most of the good cleric spells involve things like summoning someone else to fight for you. Consider instead, pilfering from the Paladin's or Druid's spell list. <em>Spiritual Weapon</em> and <em>Bless</em> are also good options.</p><p></p><p>Realistically though, the ki-rin is a force multiplier in combat. The main tactic of the beast is to keep it's minions buffed and healed, while the PC's try desperately to kill it before they end up defeated themselves. The ki-rin has very formidable defensive options for this style of encounter, including <em>Sanctuary</em> if need be. And swapping into spells like <em>Mass Heal</em> and <em>Revivify</em> will cause the PC's to pull their hair out. Although it will be an extremely frustrating war of attrition for the PC's, it will be a memorable boss fight for sure.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6992191, member: 53176"] The ki-rin is a rather underwhelming opponent, especially considering some of them are actually supposed to fight evil while worshiping Torm. The most devastating thing it can do is plane shift an attacker away to somewhere else in the multiverse. As a plot healer though, they can do anything you would need a healer to do. Except re-attach an arm, for some reason you have to be dead before they can fix that. Good enough to quest for, if some heavy duty clerical assistance is needed by the PC's. If you have an evil group that needs to dispose of such a creature, keep in mind it should be guarded, typically by monks, and a few other celestial creatures. You could also consider swapping some spells out, but most of the good cleric spells involve things like summoning someone else to fight for you. Consider instead, pilfering from the Paladin's or Druid's spell list. [I]Spiritual Weapon[/I] and [I]Bless[/I] are also good options. Realistically though, the ki-rin is a force multiplier in combat. The main tactic of the beast is to keep it's minions buffed and healed, while the PC's try desperately to kill it before they end up defeated themselves. The ki-rin has very formidable defensive options for this style of encounter, including [I]Sanctuary[/I] if need be. And swapping into spells like [I]Mass Heal[/I] and [I]Revivify[/I] will cause the PC's to pull their hair out. Although it will be an extremely frustrating war of attrition for the PC's, it will be a memorable boss fight for sure. [/QUOTE]
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